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C#
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using System;
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using System.ComponentModel;
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using System.Timers;
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using CoopServer;
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namespace FirstGameMode
{
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[Serializable]
public class SetPlayerTime
{
public int Hours { get; set; }
public int Minutes { get; set; }
public int Seconds { get; set; }
}
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public class Main : ServerScript
{
private static readonly Timer RunningSinceTimer = new() { Interval = 1000 };
private static int RunningSince = 0;
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public Main()
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{
RunningSinceTimer.Start();
RunningSinceTimer.Elapsed += new ElapsedEventHandler((sender, e) => RunningSince += 1);
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API.OnPlayerConnected += OnPlayerConnected;
API.OnPlayerDisconnected += OnPlayerDisconnected;
API.OnChatMessage += OnChatMessage;
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API.OnModPacketReceived += OnModPacketReceived;
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API.RegisterCommand("running", RunningCommand);
API.RegisterCommands<Commands>();
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}
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private void OnModPacketReceived(long from, string mod, byte customID, byte[] bytes, CancelEventArgs args)
{
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if (mod != "FirstScript" || customID != 1)
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{
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return;
}
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args.Cancel = true;
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// Get data from bytes
SetPlayerTime setPlayerTime = bytes.CDeserialize<SetPlayerTime>();
// Find the client by 'from' and send the time back as a nativecall
API.GetAllClients().Find(x => x.ID == from).SendNativeCall(0x47C3B5848C3E45D8, setPlayerTime.Hours, setPlayerTime.Minutes, setPlayerTime.Seconds);
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}
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public static void RunningCommand(CommandContext ctx)
{
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ctx.Client.SendChatMessage("Server has been running for: " + RunningSince + " seconds!");
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}
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public static void OnPlayerConnected(Client client)
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{
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API.SendChatMessageToAll("Player " + client.Player.Username + " connected!");
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}
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public static void OnPlayerDisconnected(Client client)
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{
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API.SendChatMessageToAll("Player " + client.Player.Username + " disconnected!");
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}
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public static void OnChatMessage(string username, string message, CancelEventArgs e)
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{
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e.Cancel = true;
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if (message.StartsWith("EASTEREGG"))
{
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Client client;
if ((client = API.GetClientByUsername(username)) != null)
{
client.SendChatMessage("You found the EASTEREGG! *-*");
}
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return;
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}
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API.SendChatMessageToAll(message, username);
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}
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}
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}