2021-07-07 13:36:25 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GTA;
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namespace CoopClient.Entities
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{
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2021-12-03 20:30:00 +01:00
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/// <summary>
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/// Don't use it!
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/// </summary>
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public class EntitiesThread : Script
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2021-07-07 13:36:25 +02:00
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{
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2021-12-03 20:30:00 +01:00
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/// <summary>
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/// Don't use it!
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/// </summary>
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2021-07-07 13:36:25 +02:00
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public EntitiesThread()
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{
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Tick += OnTick;
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2021-11-28 22:57:39 +01:00
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Interval = Util.GetGameMs<int>();
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2021-07-07 13:36:25 +02:00
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}
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private void OnTick(object sender, EventArgs e)
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{
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if (Game.IsLoading || !Main.MainNetworking.IsOnServer() || !Main.NpcsAllowed)
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{
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return;
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}
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2021-08-16 14:03:05 +02:00
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Dictionary<long, EntitiesNpc> localNpcs = null;
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2021-07-07 13:36:25 +02:00
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lock (Main.Npcs)
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{
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2021-08-16 14:03:05 +02:00
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localNpcs = new Dictionary<long, EntitiesNpc>(Main.Npcs);
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2021-07-10 09:41:17 +02:00
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2021-11-19 22:08:15 +01:00
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ulong tickCount = Util.GetTickCount64();
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2021-09-26 22:27:49 +02:00
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foreach (KeyValuePair<long, EntitiesNpc> npc in new Dictionary<long, EntitiesNpc>(localNpcs))
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2021-07-13 07:56:32 +02:00
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{
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2021-09-26 22:27:49 +02:00
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if ((tickCount - npc.Value.LastUpdateReceived) > 3000)
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2021-07-11 04:45:56 +02:00
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{
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2021-09-26 22:27:49 +02:00
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if (npc.Value.Character != null && npc.Value.Character.Exists() && npc.Value.Health > 0)
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{
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npc.Value.Character.Kill();
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npc.Value.Character.MarkAsNoLongerNeeded();
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npc.Value.Character.Delete();
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}
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2021-07-11 04:45:56 +02:00
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2021-09-26 22:27:49 +02:00
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if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.IsSeatFree(VehicleSeat.Driver) && npc.Value.MainVehicle.PassengerCount == 0)
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{
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npc.Value.MainVehicle.MarkAsNoLongerNeeded();
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npc.Value.MainVehicle.Delete();
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}
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2021-07-13 07:56:32 +02:00
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2021-09-26 22:27:49 +02:00
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localNpcs.Remove(npc.Key);
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2021-07-13 07:56:32 +02:00
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Main.Npcs.Remove(npc.Key);
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2021-07-07 13:36:25 +02:00
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}
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}
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}
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2021-09-26 22:27:49 +02:00
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foreach (EntitiesNpc npc in localNpcs.Values)
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2021-07-13 07:56:32 +02:00
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{
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2021-09-26 22:27:49 +02:00
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npc.DisplayLocally(null);
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2021-07-13 07:56:32 +02:00
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}
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2021-07-07 13:36:25 +02:00
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// Only if that player wants to share his NPCs with others
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if (Main.ShareNpcsWithPlayers)
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{
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// Send all npcs from the current player
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foreach (Ped ped in World.GetNearbyPeds(Game.Player.Character.Position, 150f)
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.Where(p => p.Handle != Game.Player.Character.Handle && !p.IsDead && p.RelationshipGroup != Main.RelationshipGroup)
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.OrderBy(p => (p.Position - Game.Player.Character.Position).Length())
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2021-12-12 20:05:55 +01:00
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.Take((Main.MainSettings.StreamedNPCs > 30 || Main.MainSettings.StreamedNPCs < 0) ? 0 : Main.MainSettings.StreamedNPCs))
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2021-07-07 13:36:25 +02:00
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{
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Main.MainNetworking.SendNpcData(ped);
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}
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}
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}
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}
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}
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