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using System;
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using GTA;
using GTA.Native;
using RageCoop.Core;
using System.Collections.Generic;
using System.Linq;
using RageCoop.Client.Scripting;
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using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Security.Cryptography;
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namespace RageCoop.Client
{
internal class EntityPool
{
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private static bool _trafficSpawning=true;
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public static object PedsLock = new object();
private static Dictionary<int, SyncedPed> ID_Peds = new Dictionary<int, SyncedPed>();
public static int CharactersCount { get { return ID_Peds.Count; } }
#if BENCHMARK
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private static Stopwatch PerfCounter=new Stopwatch();
private static Stopwatch PerfCounter2=Stopwatch.StartNew();
#endif
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/// <summary>
/// Faster access to Character with Handle, but values may not equal to <see cref="ID_Peds"/> since Ped might not have been created.
/// </summary>
private static Dictionary<int, SyncedPed> Handle_Peds = new Dictionary<int, SyncedPed>();
public static object VehiclesLock = new object();
private static Dictionary<int, SyncedVehicle> ID_Vehicles = new Dictionary<int, SyncedVehicle>();
private static Dictionary<int, SyncedVehicle> Handle_Vehicles = new Dictionary<int, SyncedVehicle>();
public static object ProjectilesLock = new object();
private static Dictionary<int, SyncedProjectile> ID_Projectiles = new Dictionary<int, SyncedProjectile>();
private static Dictionary<int, SyncedProjectile> Handle_Projectiles = new Dictionary<int, SyncedProjectile>();
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public static object PropsLock=new object();
public static Dictionary<int,SyncedProp> ServerProps=new Dictionary<int,SyncedProp>();
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public static object BlipsLock = new object();
public static Dictionary<int, Blip> ServerBlips = new Dictionary<int, Blip>();
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public static void Cleanup(bool keepPlayer=true,bool keepMine=true)
{
foreach(int id in new List<int>(ID_Peds.Keys))
{
if (keepPlayer&&(id==Main.LocalPlayerID)) { continue; }
if (keepMine&&(ID_Peds[id].OwnerID==Main.LocalPlayerID)) { continue; }
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RemovePed(id);
}
ID_Peds.Clear();
Handle_Peds.Clear();
foreach (int id in new List<int>(ID_Vehicles.Keys))
{
if (keepMine&&(ID_Vehicles[id].OwnerID==Main.LocalPlayerID)) { continue; }
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RemoveVehicle(id);
}
ID_Vehicles.Clear();
Handle_Vehicles.Clear();
foreach(var p in ID_Projectiles.Values)
{
if (p.ShooterID!=Main.LocalPlayerID && p.MainProjectile!=null && p.MainProjectile.Exists())
{
p.MainProjectile.Delete();
}
}
ID_Projectiles.Clear();
Handle_Projectiles.Clear();
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foreach(var p in ServerProps.Values)
{
p?.MainProp?.Delete();
}
ServerProps.Clear();
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foreach(var b in ServerBlips.Values)
{
if (b.Exists())
{
b.Delete();
}
}
ServerBlips.Clear();
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}
#region PEDS
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public static SyncedPed GetPedByID(int id)
{
return ID_Peds.ContainsKey(id) ? ID_Peds[id] : null;
}
public static SyncedPed GetPedByHandle(int handle)
{
return Handle_Peds.ContainsKey(handle) ? Handle_Peds[handle] : null;
}
public static List<int> GetPedIDs()
{
return new List<int>(ID_Peds.Keys);
}
public static bool AddPlayer()
{
Ped p = Game.Player.Character;
SyncedPed player = GetPedByID(Main.LocalPlayerID);
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if (player!=null)
{
if (player.MainPed!=p)
{
// Player model changed
player.MainPed = p;
// Remove it from Handle_Characters
var pairs=Handle_Peds.Where(x=>x.Value==player);
if (pairs.Any())
{
var pair=pairs.First();
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// Re-add
Handle_Peds.Remove(pair.Key);
if (Handle_Peds.ContainsKey(p.Handle))
{
RemovePed(Handle_Peds[p.Handle].ID);
}
Handle_Peds.Add(p.Handle, player);
}
}
}
else
{
Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}");
SyncedPed c = new SyncedPed(p);
Main.LocalPlayerID=c.OwnerID=c.ID;
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Add(c);
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Main.Logger.Debug($"Local player ID is:{c.ID}");
PlayerList.SetPlayer(c.ID, Main.Settings.Username );
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return true;
}
return false;
}
public static void Add(SyncedPed c)
{
if (ID_Peds.ContainsKey(c.ID))
{
ID_Peds[c.ID]=c;
}
else
{
ID_Peds.Add(c.ID, c);
}
if (c.MainPed==null) { return; }
if (Handle_Peds.ContainsKey(c.MainPed.Handle))
{
Handle_Peds[c.MainPed.Handle]=c;
}
else
{
Handle_Peds.Add(c.MainPed.Handle, c);
}
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if (c.IsLocal)
{
API.Events.InvokePedSpawned(c);
}
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}
public static void RemovePed(int id,string reason="Cleanup")
{
if (ID_Peds.ContainsKey(id))
{
SyncedPed c = ID_Peds[id];
var p = c.MainPed;
if (p!=null)
{
if (Handle_Peds.ContainsKey(p.Handle))
{
Handle_Peds.Remove(p.Handle);
}
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// Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}");
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p.AttachedBlip?.Delete();
p.Kill();
p.MarkAsNoLongerNeeded();
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p.Delete();
}
c.PedBlip?.Delete();
c.ParachuteProp?.Delete();
ID_Peds.Remove(id);
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if (c.IsLocal)
{
API.Events.InvokePedDeleted(c);
}
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}
}
#endregion
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#region VEHICLES
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public static SyncedVehicle GetVehicleByID(int id)
{
return ID_Vehicles.ContainsKey(id) ? ID_Vehicles[id] : null;
}
public static SyncedVehicle GetVehicleByHandle(int handle)
{
return Handle_Vehicles.ContainsKey(handle) ? Handle_Vehicles[handle] : null;
}
public static List<int> GetVehicleIDs()
{
return new List<int>(ID_Vehicles.Keys);
}
public static void Add(SyncedVehicle v)
{
if (ID_Vehicles.ContainsKey(v.ID))
{
ID_Vehicles[v.ID]=v;
}
else
{
ID_Vehicles.Add(v.ID, v);
}
if (v.MainVehicle==null) { return; }
if (Handle_Vehicles.ContainsKey(v.MainVehicle.Handle))
{
Handle_Vehicles[v.MainVehicle.Handle]=v;
}
else
{
Handle_Vehicles.Add(v.MainVehicle.Handle, v);
}
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if (v.IsLocal)
{
API.Events.InvokeVehicleSpawned(v);
}
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}
public static void RemoveVehicle(int id,string reason = "Cleanup")
{
if (ID_Vehicles.ContainsKey(id))
{
SyncedVehicle v = ID_Vehicles[id];
var veh = v.MainVehicle;
if (veh!=null)
{
if (Handle_Vehicles.ContainsKey(veh.Handle))
{
Handle_Vehicles.Remove(veh.Handle);
}
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// Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}");
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veh.AttachedBlip?.Delete();
veh.MarkAsNoLongerNeeded();
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veh.Delete();
}
ID_Vehicles.Remove(id);
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if (v.IsLocal) { API.Events.InvokeVehicleDeleted(v); }
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}
}
#endregion
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#region PROJECTILES
public static SyncedProjectile GetProjectileByID(int id)
{
return ID_Projectiles.ContainsKey(id) ? ID_Projectiles[id] : null;
}
public static void Add(SyncedProjectile p)
{
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if (!p.IsValid) { return; }
if (ID_Projectiles.ContainsKey(p.ID))
{
ID_Projectiles[p.ID]=p;
}
else
{
ID_Projectiles.Add(p.ID, p);
}
if (p.MainProjectile==null) { return; }
if (Handle_Projectiles.ContainsKey(p.MainProjectile.Handle))
{
Handle_Projectiles[p.MainProjectile.Handle]=p;
}
else
{
Handle_Projectiles.Add(p.MainProjectile.Handle, p);
}
}
public static void RemoveProjectile(int id, string reason)
{
if (ID_Projectiles.ContainsKey(id))
{
SyncedProjectile sp = ID_Projectiles[id];
var p = sp.MainProjectile;
if (p!=null)
{
if (Handle_Projectiles.ContainsKey(p.Handle))
{
Handle_Projectiles.Remove(p.Handle);
}
Main.Logger.Debug($"Removing projectile {sp.ID}. Reason:{reason}");
p.Explode();
}
ID_Projectiles.Remove(id);
}
}
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public static bool PedExists(int id)
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{
return ID_Peds.ContainsKey(id);
}
public static bool VehicleExists(int id)
{
return ID_Vehicles.ContainsKey(id);
}
public static bool ProjectileExists(int id)
{
return ID_Projectiles.ContainsKey(id);
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}
#endregion
static int vehStateIndex;
static int pedStateIndex;
static int vehStatesPerFrame;
static int pedStatesPerFrame;
static int i;
public static Ped[] allPeds=new Ped[0];
public static Vehicle[] allVehicles=new Vehicle[0];
public static Projectile[] allProjectiles=new Projectile[0];
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public static void DoSync()
{
#if BENCHMARK
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PerfCounter.Restart();
Debug.TimeStamps[TimeStamp.CheckProjectiles]=PerfCounter.ElapsedTicks;
#endif
allPeds = World.GetAllPeds();
allVehicles=World.GetAllVehicles();
allProjectiles=World.GetAllProjectiles();
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vehStatesPerFrame=allVehicles.Length*2/(int)Game.FPS+1;
pedStatesPerFrame=allPeds.Length*2/(int)Game.FPS+1;
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if (Main.Ticked%50==0)
{
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bool flag1 = allVehicles.Length>Main.Settings.WorldVehicleSoftLimit && Main.Settings.WorldVehicleSoftLimit>-1;
bool flag2 = allPeds.Length>Main.Settings.WorldPedSoftLimit && Main.Settings.WorldPedSoftLimit>-1;
if ((flag1||flag2) && _trafficSpawning)
{ SetBudget(0); _trafficSpawning=false; }
else if(!_trafficSpawning)
{ SetBudget(1); _trafficSpawning=true; }
}
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.GetAllEntities]=PerfCounter.ElapsedTicks;
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#endif
lock (ProjectilesLock)
{
foreach (Projectile p in allProjectiles)
{
if (!Handle_Projectiles.ContainsKey(p.Handle))
{
Add(new SyncedProjectile(p));
}
}
foreach (SyncedProjectile p in ID_Projectiles.Values.ToArray())
{
// Outgoing sync
if (p.IsLocal)
{
if (p.MainProjectile.AttachedEntity==null)
{
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// Prevent projectiles from exploding next to vehicle
if (WeaponUtil.VehicleProjectileWeapons.Contains((VehicleWeaponHash)p.MainProjectile.WeaponHash))
{
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if (p.MainProjectile.WeaponHash!=(WeaponHash)VehicleWeaponHash.Tank && p.Origin.DistanceTo(p.MainProjectile.Position)<2)
{
continue;
}
}
Networking.SendProjectile(p);
}
}
else // Incoming sync
{
if (p.Exploded || p.IsOutOfSync)
{
RemoveProjectile(p.ID, "OutOfSync | Exploded");
}
else
{
p.Update();
}
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}
}
}
i=-1;
lock (PedsLock)
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{
EntityPool.AddPlayer();
foreach (Ped p in allPeds)
{
SyncedPed c = EntityPool.GetPedByHandle(p.Handle);
if (c==null && (p!=Game.Player.Character))
{
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// Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}");
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c=new SyncedPed(p);
EntityPool.Add(c);
}
}
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.AddPeds]=PerfCounter.ElapsedTicks;
#endif
var ps = ID_Peds.Values.ToArray();
pedStateIndex+=pedStatesPerFrame;
if (pedStateIndex>=ps.Length)
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{
pedStateIndex=0;
}
foreach (SyncedPed c in ps)
{
i++;
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if ((c.MainPed!=null)&&(!c.MainPed.Exists()))
{
EntityPool.RemovePed(c.ID, "non-existent");
continue;
}
// Outgoing sync
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if (c.IsLocal)
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{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
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// event check
SyncEvents.Check(c);
Networking.SendPed(c);
// Send state
if ((i-pedStateIndex)<pedStatesPerFrame)
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{
Networking.SendPedState(c);
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}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.SendPed]=PerfCounter2.ElapsedTicks-start;
#endif
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}
else // Incoming sync
{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
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c.Update();
if (c.IsOutOfSync)
{
RemovePed(c.ID, "OutOfSync");
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}
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.UpdatePed]=PerfCounter2.ElapsedTicks-start;
#endif
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}
}
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.PedTotal]=PerfCounter.ElapsedTicks;
#endif
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}
i=-1;
lock (VehiclesLock)
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{
foreach (Vehicle veh in allVehicles)
{
if (!Handle_Vehicles.ContainsKey(veh.Handle))
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{
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// Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}");
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EntityPool.Add(new SyncedVehicle(veh));
}
}
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.AddVehicles]=PerfCounter.ElapsedTicks;
#endif
var vs = ID_Vehicles.Values.ToArray();
vehStateIndex+=vehStatesPerFrame;
if (vehStateIndex>=vs.Length)
{
vehStateIndex=0;
}
foreach (SyncedVehicle v in vs)
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{
i++;
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if ((v.MainVehicle!=null)&&(!v.MainVehicle.Exists()))
{
EntityPool.RemoveVehicle(v.ID,"non-existent");
continue;
}
// Outgoing sync
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if (v.IsLocal)
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{
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if (!v.MainVehicle.IsVisible) { continue; }
SyncEvents.Check(v);
Networking.SendVehicle(v);
// Send state
if ((i-vehStateIndex)<vehStatesPerFrame)
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{
Networking.SendVehicleState(v);
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}
}
else // Incoming sync
{
v.Update();
if (v.IsOutOfSync)
{
RemoveVehicle(v.ID, "OutOfSync");
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}
}
}
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.VehicleTotal]=PerfCounter.ElapsedTicks;
#endif
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}
}
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public static void RemoveAllFromPlayer(int playerPedId)
{
foreach(SyncedPed p in ID_Peds.Values.ToArray())
{
if (p.OwnerID==playerPedId)
{
RemovePed(p.ID);
}
}
foreach (SyncedVehicle v in ID_Vehicles.Values.ToArray())
{
if (v.OwnerID==playerPedId)
{
RemoveVehicle(v.ID);
}
}
}
public static int RequestNewID()
{
int ID=0;
while ((ID==0)
|| ID_Peds.ContainsKey(ID)
|| ID_Vehicles.ContainsKey(ID)
|| ID_Projectiles.ContainsKey(ID))
{
byte[] rngBytes = new byte[4];
RandomNumberGenerator.Create().GetBytes(rngBytes);
// Convert the bytes into an integer
ID = BitConverter.ToInt32(rngBytes, 0);
}
return ID;
}
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private static void SetBudget(int b)
{
Function.Call(Hash.SET_PED_POPULATION_BUDGET, b); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3
}
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public static string DumpDebug()
{
string s= "";
s+="\nID_Peds: "+ID_Peds.Count;
s+="\nHandle_Peds: "+Handle_Peds.Count;
s+="\nID_Vehicles: "+ID_Vehicles.Count;
s+="\nHandle_Vehicles: "+Handle_Vehicles.Count;
s+="\nID_Projectiles: "+ID_Projectiles.Count;
s+="\nHandle_Projectiles: "+Handle_Projectiles.Count;
s+="\npedStatesPerFrame:"+pedStatesPerFrame;
s+="\nvehStatesPerFrame:"+vehStatesPerFrame;
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return s;
}
public static class ThreadSafe
{
public static void Add(SyncedVehicle v)
{
lock (EntityPool.VehiclesLock)
{
EntityPool.Add(v);
}
}
public static void Add(SyncedPed p)
{
lock (EntityPool.PedsLock)
{
EntityPool.Add(p);
}
}
public static void Add(SyncedProjectile sp)
{
lock (EntityPool.ProjectilesLock)
{
EntityPool.Add(sp);
}
}
}
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}
}