RAGECOOP-V/RageCoop.Client/WorldThread.cs

145 lines
5.6 KiB
C#
Raw Normal View History

2021-07-07 13:36:25 +02:00
using System;
2021-08-18 11:47:59 +02:00
using System.Linq;
2022-05-22 15:55:26 +08:00
using RageCoop.Core;
2021-07-07 13:36:25 +02:00
using GTA;
using GTA.Native;
2022-05-22 15:55:26 +08:00
namespace RageCoop.Client
2021-07-07 13:36:25 +02:00
{
2021-12-03 20:30:00 +01:00
/// <summary>
/// Don't use it!
/// </summary>
public class WorldThread : Script
2021-07-07 13:36:25 +02:00
{
private static bool _lastDisableTraffic = false;
2021-08-18 11:47:59 +02:00
2021-12-03 20:30:00 +01:00
/// <summary>
/// Don't use it!
/// </summary>
2021-07-07 13:36:25 +02:00
public WorldThread()
{
Tick += OnTick;
2021-08-18 11:47:59 +02:00
Aborted += (sender, e) =>
{
if (_lastDisableTraffic)
2021-08-18 11:47:59 +02:00
{
Traffic(true);
}
};
2021-07-07 13:36:25 +02:00
}
2022-03-28 15:08:30 +02:00
private void OnTick(object sender, EventArgs e)
2021-07-07 13:36:25 +02:00
{
if (Game.IsLoading)
{
return;
}
if (!Networking.IsOnServer)
{
return ;
}
Game.DisableControlThisFrame(Control.FrontendPause);
if (Main.Settings.DisableAlternatePause)
{
Game.DisableControlThisFrame(Control.FrontendPauseAlternate);
}
2022-03-28 22:34:59 +02:00
// Sets a value that determines how aggressive the ocean waves will be.
// Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.
Function.Call(Hash.SET_DEEP_OCEAN_SCALER, 0.0f); // Works only ~200 meters around the player
// Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character.Handle, true, false);
if (Main.Settings==null) { return; }
if (Main.Settings.DisableTraffic)
2021-08-18 11:47:59 +02:00
{
if (!_lastDisableTraffic)
2021-08-18 11:47:59 +02:00
{
Traffic(false);
}
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME);
Function.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME);
2021-08-18 11:47:59 +02:00
}
else if (_lastDisableTraffic)
2021-08-18 11:47:59 +02:00
{
Traffic(true);
}
_lastDisableTraffic = Main.Settings.DisableTraffic;
2021-08-18 11:47:59 +02:00
}
2022-03-28 15:08:30 +02:00
private void Traffic(bool enable)
2021-08-18 11:47:59 +02:00
{
if (enable)
{
Function.Call(Hash.REMOVE_SCENARIO_BLOCKING_AREAS);
Function.Call(Hash.SET_CREATE_RANDOM_COPS, true);
Function.Call(Hash.SET_RANDOM_TRAINS, true);
Function.Call(Hash.SET_RANDOM_BOATS, true);
Function.Call(Hash.SET_GARBAGE_TRUCKS, true);
2022-05-31 09:55:54 +08:00
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 1); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 1); // 0 - 3
2021-08-18 11:47:59 +02:00
Function.Call(Hash.SET_ALL_VEHICLE_GENERATORS_ACTIVE);
Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, true);
Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1);
Function.Call(Hash.SET_DISTANT_CARS_ENABLED, true);
2021-08-18 11:47:59 +02:00
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, false);
}
else
{
Function.Call(Hash.ADD_SCENARIO_BLOCKING_AREA, -10000.0f, -10000.0f, -1000.0f, 10000.0f, 10000.0f, 1000.0f, 0, 1, 1, 1);
Function.Call(Hash.SET_CREATE_RANDOM_COPS, false);
Function.Call(Hash.SET_RANDOM_TRAINS, false);
Function.Call(Hash.SET_RANDOM_BOATS, false);
Function.Call(Hash.SET_GARBAGE_TRUCKS, false);
Function.Call(Hash.DELETE_ALL_TRAINS);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 3);
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 3);
2021-08-18 11:47:59 +02:00
Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false);
Function.Call(Hash.SET_FAR_DRAW_VEHICLES, false);
Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, 0);
Function.Call(Hash.SET_DISTANT_CARS_ENABLED, false);
2021-08-18 11:47:59 +02:00
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
2022-05-22 15:55:26 +08:00
foreach (Ped ped in World.GetAllPeds())
2021-08-18 11:47:59 +02:00
{
2022-05-22 15:55:26 +08:00
SyncedPed c = EntityPool.GetPedByHandle(ped.Handle);
2022-07-02 17:14:56 +08:00
if ((c==null) || (c.IsLocal && (ped.Handle!=Game.Player.Character.Handle)&&ped.PopulationType!=EntityPopulationType.Mission))
2022-05-22 15:55:26 +08:00
{
if (ped.Handle==Game.Player.Character.Handle) { continue; }
2021-08-18 11:47:59 +02:00
2022-05-22 15:55:26 +08:00
Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
ped.CurrentVehicle?.Delete();
ped.Kill();
ped.Delete();
}
}
foreach (Vehicle veh in World.GetAllVehicles())
2021-08-18 11:47:59 +02:00
{
2022-05-22 15:55:26 +08:00
SyncedVehicle v = veh.GetSyncEntity();
2022-06-02 13:11:01 +08:00
if (v.MainVehicle==Game.Player.LastVehicle)
{
// Don't delete player's vehicle
continue;
}
2022-07-02 17:14:56 +08:00
if((v== null) || (v.IsLocal&&veh.PopulationType!=EntityPopulationType.Mission))
2022-05-22 15:55:26 +08:00
{
Main.Logger.Debug($"Removing Vehicle {veh.Handle}. Reason:ClearTraffic");
veh.Delete();
}
2021-08-18 11:47:59 +02:00
}
}
2021-07-07 13:36:25 +02:00
}
}
}