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C#
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2022-01-01 03:07:18 +01:00
using System;
using System.Collections.Generic;
using System.Text;
using Lidgren.Network;
using Newtonsoft.Json;
using GTA.Math;
namespace CoopClient
{
/// <summary>
///
/// </summary>
public struct LVector3
{
#region CLIENT-ONLY
/// <summary>
///
/// </summary>
public Vector3 ToVector()
{
return new Vector3(X, Y, Z);
}
#endregion
/// <summary>
///
/// </summary>
public LVector3(float X, float Y, float Z)
{
this.X = X;
this.Y = Y;
this.Z = Z;
}
/// <summary>
///
/// </summary>
public float X { get; set; }
/// <summary>
///
/// </summary>
public float Y { get; set; }
/// <summary>
///
/// </summary>
public float Z { get; set; }
}
/// <summary>
///
/// </summary>
public struct LQuaternion
{
#region CLIENT-ONLY
/// <summary>
///
/// </summary>
public Quaternion ToQuaternion()
{
return new Quaternion(X, Y, Z, W);
}
#endregion
/// <summary>
///
/// </summary>
public LQuaternion(float X, float Y, float Z, float W)
{
this.X = X;
this.Y = Y;
this.Z = Z;
this.W = W;
}
/// <summary>
///
/// </summary>
public float X { get; set; }
/// <summary>
///
/// </summary>
public float Y { get; set; }
/// <summary>
///
/// </summary>
public float Z { get; set; }
/// <summary>
///
/// </summary>
public float W { get; set; }
}
enum PacketTypes
{
Handshake,
PlayerConnect,
PlayerDisconnect,
FullSyncPlayer,
FullSyncPlayerVeh,
LightSyncPlayer,
LightSyncPlayerVeh,
SuperLightSync,
FullSyncNpc,
FullSyncNpcVeh,
ChatMessage,
NativeCall,
NativeResponse,
Mod,
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CleanUpWorld,
FileTransferTick,
FileTransferRequest,
FileTransferComplete
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}
enum ConnectionChannel
{
Default = 0,
PlayerLight = 1,
PlayerFull = 2,
PlayerSuperLight = 3,
NPCFull = 4,
Chat = 5,
Native = 6,
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Mod = 7,
File = 8
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}
[Flags]
enum PedDataFlags
{
IsAiming = 1 << 0,
IsShooting = 1 << 1,
IsReloading = 1 << 2,
IsJumping = 1 << 3,
IsRagdoll = 1 << 4,
IsOnFire = 1 << 5,
IsInParachuteFreeFall = 1 << 6,
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IsParachuteOpen = 1 << 7,
IsOnLadder = 1 << 8,
IsVaulting = 1 << 9
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}
#region ===== VEHICLE DATA =====
[Flags]
enum VehicleDataFlags
{
IsEngineRunning = 1 << 0,
AreLightsOn = 1 << 1,
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AreBrakeLightsOn = 1 << 2,
AreHighBeamsOn = 1 << 3,
IsSirenActive = 1 << 4,
IsDead = 1 << 5,
IsHornActive = 1 << 6,
IsTransformed = 1 << 7,
RoofOpened = 1 << 8,
OnTurretSeat = 1 << 9,
IsPlane = 1 << 10
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}
/// <summary>
/// ?
/// </summary>
struct VehicleDamageModel
{
public byte BrokenWindows { get; set; }
public byte BrokenDoors { get; set; }
public ushort BurstedTires { get; set; }
public ushort PuncturedTires { get; set; }
}
#endregion
interface IPacket
{
void PacketToNetOutGoingMessage(NetOutgoingMessage message);
void NetIncomingMessageToPacket(byte[] array);
}
abstract class Packet : IPacket
{
public abstract void PacketToNetOutGoingMessage(NetOutgoingMessage message);
public abstract void NetIncomingMessageToPacket(byte[] array);
}
internal partial class Packets
{
public class Mod : Packet
{
public long NetHandle { get; set; }
public long Target { get; set; }
public string Name { get; set; }
public byte CustomPacketID { get; set; }
public byte[] Bytes { get; set; }
public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
{
#region PacketToNetOutGoingMessage
message.Write((byte)PacketTypes.Mod);
List<byte> byteArray = new List<byte>();
// Write NetHandle
byteArray.AddRange(BitConverter.GetBytes(NetHandle));
// Write Target
byteArray.AddRange(BitConverter.GetBytes(Target));
// Write Name
byte[] nameBytes = Encoding.UTF8.GetBytes(Name);
byteArray.AddRange(BitConverter.GetBytes(nameBytes.Length));
byteArray.AddRange(nameBytes);
// Write CustomPacketID
byteArray.Add(CustomPacketID);
// Write Bytes
byteArray.AddRange(BitConverter.GetBytes(Bytes.Length));
byteArray.AddRange(Bytes);
byte[] result = byteArray.ToArray();
message.Write(result.Length);
message.Write(result);
#endregion
}
public override void NetIncomingMessageToPacket(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read NetHandle
NetHandle = reader.ReadLong();
// Read Target
Target = reader.ReadLong();
// Read Name
int nameLength = reader.ReadInt();
Name = reader.ReadString(nameLength);
// Read CustomPacketID
CustomPacketID = reader.ReadByte();
// Read Bytes
int bytesLength = reader.ReadInt();
Bytes = reader.ReadByteArray(bytesLength);
#endregion
}
}
public class ChatMessage : Packet
{
public string Username { get; set; }
public string Message { get; set; }
public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
{
#region PacketToNetOutGoingMessage
message.Write((byte)PacketTypes.ChatMessage);
List<byte> byteArray = new List<byte>();
byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
byte[] messageBytes = Encoding.UTF8.GetBytes(Message);
// Write UsernameLength
byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
// Write Username
byteArray.AddRange(usernameBytes);
// Write MessageLength
byteArray.AddRange(BitConverter.GetBytes(messageBytes.Length));
// Write Message
byteArray.AddRange(messageBytes);
byte[] result = byteArray.ToArray();
message.Write(result.Length);
message.Write(result);
#endregion
}
public override void NetIncomingMessageToPacket(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read username
int usernameLength = reader.ReadInt();
Username = reader.ReadString(usernameLength);
// Read message
int messageLength = reader.ReadInt();
Message = reader.ReadString(messageLength);
#endregion
}
}
#region ===== NATIVECALL =====
public class NativeCall : Packet
{
public ulong Hash { get; set; }
public List<object> Args { get; set; }
public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
{
#region PacketToNetOutGoingMessage
message.Write((byte)PacketTypes.NativeCall);
List<byte> byteArray = new List<byte>();
// Write Hash
byteArray.AddRange(BitConverter.GetBytes(Hash));
// Write Args
byteArray.AddRange(BitConverter.GetBytes(Args.Count));
Args.ForEach(x =>
{
Type type = x.GetType();
if (type == typeof(int))
{
byteArray.Add(0x00);
byteArray.AddRange(BitConverter.GetBytes((int)x));
}
else if (type == typeof(bool))
{
byteArray.Add(0x01);
byteArray.AddRange(BitConverter.GetBytes((bool)x));
}
else if (type == typeof(float))
{
byteArray.Add(0x02);
byteArray.AddRange(BitConverter.GetBytes((float)x));
}
else if (type == typeof(string))
{
byteArray.Add(0x03);
byte[] stringBytes = Encoding.UTF8.GetBytes((string)x);
byteArray.AddRange(BitConverter.GetBytes(stringBytes.Length));
byteArray.AddRange(stringBytes);
}
else if (type == typeof(LVector3))
{
byteArray.Add(0x04);
LVector3 vector = (LVector3)x;
byteArray.AddRange(BitConverter.GetBytes(vector.X));
byteArray.AddRange(BitConverter.GetBytes(vector.Y));
byteArray.AddRange(BitConverter.GetBytes(vector.Z));
}
});
byte[] result = byteArray.ToArray();
message.Write(result.Length);
message.Write(result);
#endregion
}
public override void NetIncomingMessageToPacket(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read Hash
Hash = reader.ReadULong();
// Read Args
Args = new List<object>();
int argsLength = reader.ReadInt();
for (int i = 0; i < argsLength; i++)
{
byte argType = reader.ReadByte();
switch (argType)
{
case 0x00:
Args.Add(reader.ReadInt());
break;
case 0x01:
Args.Add(reader.ReadBool());
break;
case 0x02:
Args.Add(reader.ReadFloat());
break;
case 0x03:
int stringLength = reader.ReadInt();
Args.Add(reader.ReadString(stringLength));
break;
case 0x04:
Args.Add(new LVector3()
{
X = reader.ReadFloat(),
Y = reader.ReadFloat(),
Z = reader.ReadFloat()
});
break;
}
}
#endregion
}
}
public class NativeResponse : Packet
{
public ulong Hash { get; set; }
public List<object> Args { get; set; }
public byte? ResultType { get; set; }
public long ID { get; set; }
public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
{
#region PacketToNetOutGoingMessage
message.Write((byte)PacketTypes.NativeResponse);
List<byte> byteArray = new List<byte>();
// Write Hash
byteArray.AddRange(BitConverter.GetBytes(Hash));
Type type;
// Write Args
byteArray.AddRange(BitConverter.GetBytes(Args.Count));
Args.ForEach(x =>
{
type = x.GetType();
if (type == typeof(int))
{
byteArray.Add(0x00);
byteArray.AddRange(BitConverter.GetBytes((int)x));
}
else if (type == typeof(bool))
{
byteArray.Add(0x01);
byteArray.AddRange(BitConverter.GetBytes((bool)x));
}
else if (type == typeof(float))
{
byteArray.Add(0x02);
byteArray.AddRange(BitConverter.GetBytes((float)x));
}
else if (type == typeof(string))
{
byteArray.Add(0x03);
byte[] stringBytes = Encoding.UTF8.GetBytes((string)x);
byteArray.AddRange(BitConverter.GetBytes(stringBytes.Length));
byteArray.AddRange(stringBytes);
}
else if (type == typeof(LVector3))
{
byteArray.Add(0x04);
LVector3 vector = (LVector3)x;
byteArray.AddRange(BitConverter.GetBytes(vector.X));
byteArray.AddRange(BitConverter.GetBytes(vector.Y));
byteArray.AddRange(BitConverter.GetBytes(vector.Z));
}
});
byteArray.AddRange(BitConverter.GetBytes(ID));
// Write type of result
if (ResultType.HasValue)
{
byteArray.Add(ResultType.Value);
}
byte[] result = byteArray.ToArray();
message.Write(result.Length);
message.Write(result);
#endregion
}
public override void NetIncomingMessageToPacket(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read Hash
Hash = reader.ReadULong();
// Read Args
Args = new List<object>();
int argsLength = reader.ReadInt();
for (int i = 0; i < argsLength; i++)
{
byte argType = reader.ReadByte();
switch (argType)
{
case 0x00:
Args.Add(reader.ReadInt());
break;
case 0x01:
Args.Add(reader.ReadBool());
break;
case 0x02:
Args.Add(reader.ReadFloat());
break;
case 0x03:
int stringLength = reader.ReadInt();
Args.Add(reader.ReadString(stringLength));
break;
case 0x04:
Args.Add(new LVector3()
{
X = reader.ReadFloat(),
Y = reader.ReadFloat(),
Z = reader.ReadFloat()
});
break;
}
}
ID = reader.ReadLong();
// Read type of result
if (reader.CanRead(1))
{
ResultType = reader.ReadByte();
}
#endregion
}
}
#endregion // ===== NATIVECALL =====
}
/// <summary>
/// ?
/// </summary>
public static class CoopSerializer
{
/// <summary>
/// ?
/// </summary>
public static byte[] Serialize(this object obj)
{
if (obj == null)
{
return null;
}
string jsonString = JsonConvert.SerializeObject(obj);
return System.Text.Encoding.UTF8.GetBytes(jsonString);
}
/// <summary>
/// ?
/// </summary>
public static T Deserialize<T>(this byte[] bytes) where T : class
{
if (bytes == null)
{
return null;
}
var jsonString = System.Text.Encoding.UTF8.GetString(bytes);
return JsonConvert.DeserializeObject<T>(jsonString);
}
}
}