2021-12-27 10:15:52 +01:00
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using System.Collections.Generic;
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using GTA;
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using GTA.Native;
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using GTA.Math;
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namespace CoopClient.Entities.NPC
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{
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internal partial class EntitiesNPC
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{
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internal bool LastSyncWasFull { get; set; } = false;
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public ulong LastUpdateReceived { get; set; }
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internal Ped Character { get; set; }
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internal int Health { get; set; }
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private int LastModelHash = 0;
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private int CurrentModelHash = 0;
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internal int ModelHash
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{
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get => CurrentModelHash;
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set
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{
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LastModelHash = LastModelHash == 0 ? value : CurrentModelHash;
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CurrentModelHash = value;
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}
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}
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private Dictionary<byte, short> LastClothes = null;
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internal Dictionary<byte, short> Clothes { get; set; }
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internal Vector3 Position { get; set; }
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internal Vector3 AimCoords { get; set; }
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internal void DisplayLocally()
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{
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#region NOT_IN_RANGE
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if (!Game.Player.Character.IsInRange(Position, 500f))
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{
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if (Character != null && Character.Exists())
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{
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Character.Kill();
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Character.MarkAsNoLongerNeeded();
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Character.Delete();
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Character = null;
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}
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return;
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}
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#endregion
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#region IS_IN_RANGE
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bool characterExist = Character != null && Character.Exists();
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if (!characterExist)
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{
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if (!CreateCharacter())
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{
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return;
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}
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}
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else if (LastSyncWasFull)
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{
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if (CurrentModelHash != LastModelHash)
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{
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Character.Kill();
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Character.Delete();
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if (!CreateCharacter())
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{
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return;
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}
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}
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else if (!Clothes.Compare(LastClothes))
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{
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
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}
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LastClothes = Clothes;
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}
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}
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if (Character.IsDead)
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{
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if (Health <= 0)
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{
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return;
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}
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Character.IsInvincible = true;
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Character.Resurrect();
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}
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else if (Character.Health != Health)
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{
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Character.Health = Health;
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if (Health <= 0 && !Character.IsDead)
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{
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Character.IsInvincible = false;
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Character.Kill();
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return;
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}
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}
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if (IsInVehicle)
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{
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DisplayInVehicle();
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}
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else
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{
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DisplayOnFoot();
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}
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#endregion
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}
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private bool CreateCharacter()
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{
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Model characterModel = CurrentModelHash.ModelRequest();
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if (characterModel == null)
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{
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//GTA.UI.Notification.Show($"~r~(Character)Model ({CurrentModelHash}) cannot be loaded!");
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return false;
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}
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Character = World.CreatePed(characterModel, Position, Rotation.Z);
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characterModel.MarkAsNoLongerNeeded();
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Character.RelationshipGroup = Main.RelationshipGroup;
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2021-12-27 11:05:01 +01:00
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Character.Health = Health;
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2021-12-27 10:15:52 +01:00
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if (IsInVehicle)
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{
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Character.IsVisible = false;
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}
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Character.BlockPermanentEvents = true;
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Character.CanRagdoll = false;
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Character.IsInvincible = true;
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2021-12-27 11:05:01 +01:00
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Character.CanSufferCriticalHits = false;
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2021-12-27 10:15:52 +01:00
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Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, Character.Handle, false);
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2021-12-27 11:05:01 +01:00
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Function.Call(Hash.SET_PED_CAN_BE_TARGETTED, Character.Handle, true);
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Function.Call(Hash.SET_PED_CAN_BE_TARGETTED_BY_PLAYER, Character.Handle, Game.Player, true);
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2021-12-27 10:15:52 +01:00
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Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, Character.Handle, false);
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2021-12-27 11:05:01 +01:00
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Function.Call(Hash.SET_PED_AS_ENEMY, Character.Handle, false);
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Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Character.Handle, true, true);
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2021-12-27 10:15:52 +01:00
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
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}
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return true;
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}
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}
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}
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