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C#
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2022-08-10 20:42:47 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using RageCoop.Core;
using Lidgren.Network;
using System.Net;
namespace RageCoop.Client
{
internal static partial class HolePunch
{
static HolePunch()
{
// Periodically send hole punch message as needed
var timer=new Timer(1000);
timer.Elapsed+=DoPunch;
timer.Enabled=true;
}
private static void DoPunch(object sender, ElapsedEventArgs e)
{
try
{
if (!Networking.IsOnServer) { return; }
foreach (var p in PlayerList.Players.Values.ToArray())
{
if (p.InternalEndPoint!=null && p.ExternalEndPoint!=null && (p.Connection==null || p.Connection.Status==NetConnectionStatus.Disconnected))
{
Main.Logger.Trace($"Sending HolePunch message to {p.InternalEndPoint},{p.ExternalEndPoint}. {p.Username}:{p.PedID}");
var msg = Networking.Peer.CreateMessage();
new Packets.HolePunch
{
Puncher=Main.LocalPlayerID,
Status=p.HolePunchStatus
}.Pack(msg);
Networking.Peer.SendUnconnectedMessage(msg, new List<IPEndPoint> { p.InternalEndPoint, p.ExternalEndPoint });
}
}
}
catch (Exception ex)
{
Main.Logger.Error(ex);
}
}
public static void Add(Packets.HolePunchInit p)
{
if(PlayerList.Players.TryGetValue(p.TargetID,out var player))
{
Main.Logger.Debug($"{p.TargetID},{player.Username} added to HolePunch target");
player.InternalEndPoint = CoreUtils.StringToEndPoint(p.TargetInternal);
player.ExternalEndPoint = CoreUtils.StringToEndPoint(p.TargetExternal);
player.ConnectWhenPunched=p.Connect;
}
else
{
Main.Logger.Warning("No player with specified TargetID found for hole punching:"+p.TargetID);
}
}
public static void Punched(Packets.HolePunch p,IPEndPoint from)
{
Main.Logger.Debug($"HolePunch message received from:{from}, status:{p.Status}");
if(PlayerList.Players.TryGetValue(p.Puncher,out var puncher))
{
Main.Logger.Debug("Puncher identified as: "+puncher.Username);
puncher.HolePunchStatus=(byte)(p.Status+1);
if (p.Status>=3)
{
Main.Logger.Debug("HolePunch sucess: "+from+", "+puncher.PedID);
if (puncher.ConnectWhenPunched && (puncher.Connection==null || puncher.Connection.Status==NetConnectionStatus.Disconnected))
{
Main.Logger.Debug("Connecting to peer: "+from);
var msg = Networking.Peer.CreateMessage();
new Packets.P2PConnect { ID=Main.LocalPlayerID }.Pack(msg);
puncher.Connection=Networking.Peer.Connect(from,msg);
Networking.Peer.FlushSendQueue();
}
}
}
}
}
}