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using RageCoop.Core;
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using System;
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using System.Collections.Generic;
using System.IO;
using System.Linq;
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namespace RageCoop.Client
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{
internal static class DownloadManager
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{
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public static event EventHandler<string> DownloadCompleted;
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static DownloadManager()
{
Networking.RequestHandlers.Add(PacketType.FileTransferRequest, (data) =>
{
var fr = new Packets.FileTransferRequest();
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fr.Deserialize(data);
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if (fr.Name.EndsWith(".res"))
{
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_resources.Add(fr.Name);
}
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return new Packets.FileTransferResponse()
{
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ID = fr.ID,
Response = AddFile(fr.ID, fr.Name, fr.FileLength) ? FileResponse.NeedToDownload : FileResponse.AlreadyExists
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};
});
Networking.RequestHandlers.Add(PacketType.FileTransferComplete, (data) =>
{
Packets.FileTransferComplete packet = new Packets.FileTransferComplete();
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packet.Deserialize(data);
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Main.Logger.Debug($"Finalizing download:{packet.ID}");
Complete(packet.ID);
// Inform the server that the download is completed
return new Packets.FileTransferResponse()
{
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ID = packet.ID,
Response = FileResponse.Completed
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};
});
Networking.RequestHandlers.Add(PacketType.AllResourcesSent, (data) =>
{
try
{
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Main.Resources.Load(ResourceFolder, _resources.ToArray());
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return new Packets.FileTransferResponse() { ID = 0, Response = FileResponse.Loaded };
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}
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catch (Exception ex)
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{
Main.Logger.Error("Error occurred when loading server resource:");
Main.Logger.Error(ex);
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return new Packets.FileTransferResponse() { ID = 0, Response = FileResponse.LoadFailed };
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}
});
}
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public static string ResourceFolder => Path.GetFullPath(Path.Combine(Main.Settings.DataDirectory, "Resources", Main.Settings.LastServerAddress.Replace(":", ".")));
private static readonly Dictionary<int, DownloadFile> InProgressDownloads = new Dictionary<int, DownloadFile>();
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private static readonly HashSet<string> _resources = new HashSet<string>();
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public static bool AddFile(int id, string name, long length)
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{
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var path = $"{ResourceFolder}\\{name}";
Main.Logger.Debug($"Downloading file to {path} , id:{id}");
if (!Directory.Exists(Directory.GetParent(path).FullName))
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{
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Directory.CreateDirectory(Directory.GetParent(path).FullName);
}
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if (FileAlreadyExists(ResourceFolder, name, length))
{
Main.Logger.Debug($"File already exists! canceling download:{name}");
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DownloadCompleted?.Invoke(null, Path.Combine(ResourceFolder, name));
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return false;
}
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/*
if (!name.EndsWith(".zip"))
{
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Main.Logger.Error($"File download blocked! [{name}]");
return false;
}
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*/
lock (InProgressDownloads)
{
InProgressDownloads.Add(id, new DownloadFile()
{
FileID = id,
FileName = name,
FileLength = length,
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Stream = new FileStream(path, FileMode.CreateNew, FileAccess.Write, FileShare.ReadWrite)
});
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}
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return true;
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}
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/// <summary>
/// Check if the file already exists and if the size correct otherwise delete this file
/// </summary>
/// <param name="folder"></param>
/// <param name="name"></param>
/// <param name="length"></param>
/// <returns></returns>
private static bool FileAlreadyExists(string folder, string name, long length)
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{
string filePath = $"{folder}\\{name}";
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if (File.Exists(filePath))
{
if (new FileInfo(filePath).Length == length)
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{
return true;
}
// Delete the file because the length is wrong (maybe the file was updated)
File.Delete(filePath);
}
return false;
}
public static void Write(int id, byte[] chunk)
{
lock (InProgressDownloads)
{
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if (InProgressDownloads.TryGetValue(id, out DownloadFile file))
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{
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file.Stream.Write(chunk, 0, chunk.Length);
}
else
{
Main.Logger.Trace($"Received unhandled file chunk:{id}");
}
}
}
public static void Complete(int id)
{
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if (InProgressDownloads.TryGetValue(id, out DownloadFile f))
{
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InProgressDownloads.Remove(id);
f.Dispose();
Main.Logger.Info($"Download finished:{f.FileName}");
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DownloadCompleted?.Invoke(null, Path.Combine(ResourceFolder, f.FileName));
}
else
{
Main.Logger.Error($"Download not found! {id}");
}
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}
public static void Cleanup()
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{
lock (InProgressDownloads)
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{
foreach (var file in InProgressDownloads.Values)
{
file.Dispose();
}
InProgressDownloads.Clear();
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}
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_resources.Clear();
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}
}
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internal class DownloadFile : IDisposable
{
public int FileID { get; set; } = 0;
public string FileName { get; set; } = string.Empty;
public long FileLength { get; set; } = 0;
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public long FileWritten { get; set; } = 0;
public FileStream Stream { get; set; }
public void Dispose()
{
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if (Stream != null)
{
Stream.Flush();
Stream.Close();
Stream.Dispose();
}
}
}
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}