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using GTA;
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using Lidgren.Network;
using RageCoop.Client.Menus;
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using RageCoop.Core;
using System;
using System.Collections.Generic;
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using System.Threading;
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namespace RageCoop.Client
{
internal static partial class Networking
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{
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private static readonly Func<byte, BitReader, object> _resolveHandle = (t, reader) =>
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{
switch (t)
{
case 50:
return EntityPool.ServerProps[reader.ReadInt()].MainProp?.Handle;
case 51:
return EntityPool.GetPedByID(reader.ReadInt())?.MainPed?.Handle;
case 52:
return EntityPool.GetVehicleByID(reader.ReadInt())?.MainVehicle?.Handle;
case 60:
return EntityPool.ServerBlips[reader.ReadInt()].Handle;
default:
throw new ArgumentException("Cannot resolve server side argument: "+t);
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}
};
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private static readonly AutoResetEvent _publicKeyReceived = new AutoResetEvent(false);
public static void ProcessMessage(NetIncomingMessage message)
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{
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if (message == null) { return; }
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switch (message.MessageType)
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{
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
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string reason = message.ReadString();
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switch (status)
{
case NetConnectionStatus.InitiatedConnect:
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#if !NON_INTERACTIVE
CoopMenu.InitiateConnectionMenuSetting();
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#endif
break;
case NetConnectionStatus.Connected:
Memory.ApplyPatches();
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Main.QueueAction(() =>
{
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CoopMenu.ConnectedMenuSetting();
Main.MainChat.Init();
GTA.UI.Notification.Show("~g~Connected!");
});
Main.Logger.Info(">> Connected <<");
break;
case NetConnectionStatus.Disconnected:
Memory.RestorePatches();
DownloadManager.Cleanup();
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if (Main.MainChat.Focused)
{
Main.MainChat.Focused = false;
}
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Main.QueueAction(() => Main.CleanUp());
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#if !NON_INTERACTIVE
CoopMenu.DisconnectedMenuSetting();
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#endif
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Main.Logger.Info($">> Disconnected << reason: {reason}");
Main.QueueAction(() =>
GTA.UI.Notification.Show("~r~Disconnected: " + reason));
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Main.Resources.Unload();
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break;
}
break;
case NetIncomingMessageType.Data:
{
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if (message.LengthBytes==0) { break; }
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var packetType = PacketType.Unknown;
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try
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{
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// Get packet type
packetType = (PacketType)message.ReadByte();
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switch (packetType)
{
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case PacketType.Response:
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{
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int id = message.ReadInt32();
if (PendingResponses.TryGetValue(id, out var callback))
{
callback((PacketType)message.ReadByte(), message.ReadBytes(message.ReadInt32()));
PendingResponses.Remove(id);
}
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break;
}
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case PacketType.Request:
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{
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int id = message.ReadInt32();
var realType = (PacketType)message.ReadByte();
int len = message.ReadInt32();
if (RequestHandlers.TryGetValue(realType, out var handler))
{
var response = Client.CreateMessage();
response.Write((byte)PacketType.Response);
response.Write(id);
handler(message.ReadBytes(len)).Pack(response);
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Client.SendMessage(response, NetDeliveryMethod.ReliableOrdered, message.SequenceChannel);
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Client.FlushSendQueue();
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}
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break;
}
default:
{
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byte[] data = message.ReadBytes(message.ReadInt32());
HandlePacket(packetType, data);
break;
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}
}
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}
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catch (Exception ex)
{
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Main.QueueAction(() =>
{
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GTA.UI.Notification.Show("~r~~h~Packet Error");
return true;
});
Main.Logger.Error($"[{packetType}] {ex.Message}");
Main.Logger.Error(ex);
Client.Disconnect($"Packet Error [{packetType}]");
}
break;
}
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case NetIncomingMessageType.UnconnectedData:
{
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var packetType = (PacketType)message.ReadByte();
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int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
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if (packetType==PacketType.PublicKeyResponse)
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{
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var packet = new Packets.PublicKeyResponse();
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packet.Deserialize(data);
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Security.SetServerPublicKey(packet.Modulus, packet.Exponent);
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_publicKeyReceived.Set();
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}
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break;
}
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.ErrorMessage:
case NetIncomingMessageType.WarningMessage:
case NetIncomingMessageType.VerboseDebugMessage:
break;
default:
break;
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}
Client.Recycle(message);
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}
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private static void HandlePacket(PacketType packetType, byte[] data)
{
switch (packetType)
{
case PacketType.PlayerConnect:
{
Packets.PlayerConnect packet = new Packets.PlayerConnect();
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packet.Deserialize(data);
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Main.QueueAction(() => PlayerConnect(packet));
}
break;
case PacketType.PlayerDisconnect:
{
Packets.PlayerDisconnect packet = new Packets.PlayerDisconnect();
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packet.Deserialize(data);
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Main.QueueAction(() => PlayerDisconnect(packet));
}
break;
case PacketType.PlayerInfoUpdate:
{
var packet = new Packets.PlayerInfoUpdate();
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packet.Deserialize(data);
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PlayerList.UpdatePlayer(packet);
break;
}
#region ENTITY SYNC
case PacketType.VehicleSync:
{
Packets.VehicleSync packet = new Packets.VehicleSync();
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packet.Deserialize(data);
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VehicleSync(packet);
}
break;
case PacketType.PedSync:
{
Packets.PedSync packet = new Packets.PedSync();
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packet.Deserialize(data);
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PedSync(packet);
}
break;
case PacketType.ProjectileSync:
{
Packets.ProjectileSync packet = new Packets.ProjectileSync();
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packet.Deserialize(data);
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ProjectileSync(packet);
break;
}
#endregion
case PacketType.ChatMessage:
{
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Packets.ChatMessage packet = new Packets.ChatMessage((b) =>
{
return Security.Decrypt(b);
});
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packet.Deserialize(data);
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Main.QueueAction(() => { Main.MainChat.AddMessage(packet.Username, packet.Message); return true; });
}
break;
case PacketType.CustomEvent:
{
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Packets.CustomEvent packet = new Packets.CustomEvent(_resolveHandle);
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packet.Deserialize(data);
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Scripting.API.Events.InvokeCustomEventReceived(packet);
}
break;
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case PacketType.CustomEventQueued:
{
Packets.CustomEvent packet = new Packets.CustomEvent(_resolveHandle);
Main.QueueAction(() =>
{
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packet.Deserialize(data);
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Scripting.API.Events.InvokeCustomEventReceived(packet);
});
}
break;
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case PacketType.FileTransferChunk:
{
Packets.FileTransferChunk packet = new Packets.FileTransferChunk();
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packet.Deserialize(data);
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DownloadManager.Write(packet.ID, packet.FileChunk);
}
break;
default:
if (packetType.IsSyncEvent())
{
// Dispatch to main thread
Main.QueueAction(() => { SyncEvents.HandleEvent(packetType, data); return true; });
}
break;
}
}
private static void PedSync(Packets.PedSync packet)
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{
SyncedPed c = EntityPool.GetPedByID(packet.ID);
if (c==null)
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{
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// Main.Logger.Debug($"Creating character for incoming sync:{packet.ID}");
EntityPool.ThreadSafe.Add(c=new SyncedPed(packet.ID));
}
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PedDataFlags flags = packet.Flags;
c.ID=packet.ID;
c.OwnerID=packet.OwnerID;
c.Health = packet.Health;
c.Rotation = packet.Rotation;
c.Velocity = packet.Velocity;
c.Speed = packet.Speed;
c.CurrentWeaponHash = packet.CurrentWeaponHash;
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c.IsAiming = flags.HasPedFlag(PedDataFlags.IsAiming);
c.IsReloading = flags.HasPedFlag(PedDataFlags.IsReloading);
c.IsJumping = flags.HasPedFlag(PedDataFlags.IsJumping);
c.IsRagdoll = flags.HasPedFlag(PedDataFlags.IsRagdoll);
c.IsOnFire = flags.HasPedFlag(PedDataFlags.IsOnFire);
c.IsInParachuteFreeFall = flags.HasPedFlag(PedDataFlags.IsInParachuteFreeFall);
c.IsParachuteOpen = flags.HasPedFlag(PedDataFlags.IsParachuteOpen);
c.IsOnLadder = flags.HasPedFlag(PedDataFlags.IsOnLadder);
c.IsVaulting = flags.HasPedFlag(PedDataFlags.IsVaulting);
c.IsInCover = flags.HasPedFlag(PedDataFlags.IsInCover);
c.IsInStealthMode = flags.HasPedFlag(PedDataFlags.IsInStealthMode);
c.Heading=packet.Heading;
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c.Position = packet.Position;
if (c.IsRagdoll)
{
c.HeadPosition=packet.HeadPosition;
c.RightFootPosition=packet.RightFootPosition;
c.LeftFootPosition=packet.LeftFootPosition;
}
c.LastSynced = Main.Ticked;
if (c.IsAiming)
{
c.AimCoords = packet.AimCoords;
}
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if (packet.Flags.HasPedFlag(PedDataFlags.IsFullSync))
{
c.Clothes=packet.Clothes;
c.WeaponComponents=packet.WeaponComponents;
c.WeaponTint=packet.WeaponTint;
c.Model=packet.ModelHash;
c.BlipColor=packet.BlipColor;
c.BlipSprite=packet.BlipSprite;
c.BlipScale=packet.BlipScale;
c.LastFullSynced = Main.Ticked;
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}
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}
private static void VehicleSync(Packets.VehicleSync packet)
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{
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SyncedVehicle v = EntityPool.GetVehicleByID(packet.ID);
if (v==null)
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{
EntityPool.ThreadSafe.Add(v=new SyncedVehicle(packet.ID));
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}
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if (v.IsLocal) { return; }
v.ID= packet.ID;
v.OwnerID= packet.OwnerID;
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v.Flags=packet.Flags;
v.Position=packet.Position;
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v.Quaternion=packet.Quaternion;
v.SteeringAngle=packet.SteeringAngle;
v.ThrottlePower=packet.ThrottlePower;
v.BrakePower=packet.BrakePower;
v.Velocity=packet.Velocity;
v.Acceleration=packet.Acceleration;
v.RotationVelocity=packet.RotationVelocity;
v.DeluxoWingRatio=packet.DeluxoWingRatio;
v.LastSynced=Main.Ticked;
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v.LastSyncedStopWatch.Restart();
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if (packet.Flags.HasVehFlag(VehicleDataFlags.IsFullSync))
{
v.DamageModel=packet.DamageModel;
v.EngineHealth=packet.EngineHealth;
v.Mods=packet.Mods;
v.Model=packet.ModelHash;
v.Colors=packet.Colors;
v.LandingGear=packet.LandingGear;
v.RoofState=(VehicleRoofState)packet.RoofState;
v.Passengers=new Dictionary<VehicleSeat, SyncedPed>();
v.LockStatus=packet.LockStatus;
v.RadioStation=packet.RadioStation;
v.LicensePlate=packet.LicensePlate;
v.Livery=packet.Livery;
foreach (KeyValuePair<int, int> pair in packet.Passengers)
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{
if (EntityPool.PedExists(pair.Value))
{
v.Passengers.Add((VehicleSeat)pair.Key, EntityPool.GetPedByID(pair.Value));
}
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}
v.LastFullSynced= Main.Ticked;
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}
}
private static void ProjectileSync(Packets.ProjectileSync packet)
{
var p = EntityPool.GetProjectileByID(packet.ID);
if (p==null)
{
if (packet.Exploded) { return; }
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// Main.Logger.Debug($"Creating new projectile: {(WeaponHash)packet.WeaponHash}");
EntityPool.ThreadSafe.Add(p=new SyncedProjectile(packet.ID));
}
p.Position=packet.Position;
p.Rotation=packet.Rotation;
p.Velocity=packet.Velocity;
p.Hash=(WeaponHash)packet.WeaponHash;
p.ShooterID=packet.ShooterID;
p.Exploded=packet.Exploded;
p.LastSynced=Main.Ticked;
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}
}
}