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using GTA;
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using GTA.Native;
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using RageCoop.Client.Scripting;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
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using Lidgren.Network;
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namespace RageCoop.Client
{
internal class EntityPool
{
public static object PedsLock = new object();
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public static int CharactersCount { get { return PedsByID.Count; } }
#if BENCHMARK
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private static Stopwatch PerfCounter=new Stopwatch();
private static Stopwatch PerfCounter2=Stopwatch.StartNew();
#endif
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#region ACTIVE INSTANCES
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private static Dictionary<int, SyncedPed> PedsByID = new Dictionary<int, SyncedPed>();
private static Dictionary<int, SyncedPed> PedsByHandle = new Dictionary<int, SyncedPed>();
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private static Dictionary<int, SyncedVehicle> VehiclesByID = new Dictionary<int, SyncedVehicle>();
private static Dictionary<int, SyncedVehicle> VehiclesByHandle = new Dictionary<int, SyncedVehicle>();
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private static Dictionary<int, SyncedProjectile> ProjectilesByID = new Dictionary<int, SyncedProjectile>();
private static Dictionary<int, SyncedProjectile> ProjectilesByHandle = new Dictionary<int, SyncedProjectile>();
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public static Dictionary<int, SyncedProp> ServerProps = new Dictionary<int, SyncedProp>();
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public static Dictionary<int, Blip> ServerBlips = new Dictionary<int, Blip>();
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#endregion
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#region LOCKS
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public static object VehiclesLock = new object();
public static object ProjectilesLock = new object();
public static object PropsLock = new object();
public static object BlipsLock = new object();
#endregion
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public static void Cleanup(bool keepPlayer = true, bool keepMine = true)
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{
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foreach (int id in new List<int>(PedsByID.Keys))
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{
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if (keepPlayer && (id==Main.LocalPlayerID)|| keepMine && (PedsByID[id].OwnerID == Main.LocalPlayerID)) { continue; }
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RemovePed(id);
}
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PedsByID.Clear();
PedsByHandle.Clear();
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foreach (int id in new List<int>(VehiclesByID.Keys))
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{
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if (keepMine&&(VehiclesByID[id].OwnerID==Main.LocalPlayerID)) { continue; }
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RemoveVehicle(id);
}
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VehiclesByID.Clear();
VehiclesByHandle.Clear();
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foreach (var p in ProjectilesByID.Values)
{
if (p.ShooterID!=Main.LocalPlayerID && p.MainProjectile!=null && p.MainProjectile.Exists())
{
p.MainProjectile.Delete();
}
}
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ProjectilesByID.Clear();
ProjectilesByHandle.Clear();
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foreach (var p in ServerProps.Values)
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{
p?.MainProp?.Delete();
}
ServerProps.Clear();
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foreach (var b in ServerBlips.Values)
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{
if (b.Exists())
{
b.Delete();
}
}
ServerBlips.Clear();
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}
#region PEDS
public static SyncedPed GetPedByID(int id) => PedsByID.TryGetValue(id, out var p) ? p : null;
public static SyncedPed GetPedByHandle(int handle) => PedsByHandle.TryGetValue(handle, out var p) ? p : null;
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public static List<int> GetPedIDs() => new List<int>(PedsByID.Keys);
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public static bool AddPlayer()
{
Ped p = Game.Player.Character;
SyncedPed player = GetPedByID(Main.LocalPlayerID);
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if (player==null)
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{
Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}");
SyncedPed c = new SyncedPed(p);
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Main.LocalPlayerID = c.OwnerID = c.ID;
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Add(c);
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Main.Logger.Debug($"Local player ID is:{c.ID}");
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PlayerList.SetPlayer(c.ID, Main.Settings.Username);
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return true;
}
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if (player.MainPed != p)
{
// Player model changed
player.MainPed = p;
// Remove it from Handle_Characters
var pairs = PedsByHandle.Where(x => x.Value == player);
if (pairs.Any())
{
var pair = pairs.First();
// Re-add
PedsByHandle.Remove(pair.Key);
if (PedsByHandle.ContainsKey(p.Handle))
{
RemovePed(PedsByHandle[p.Handle].ID);
}
PedsByHandle.Add(p.Handle, player);
}
}
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return false;
}
public static void Add(SyncedPed c)
{
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if (PedsByID.ContainsKey(c.ID))
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{
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PedsByID[c.ID]=c;
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}
else
{
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PedsByID.Add(c.ID, c);
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}
if (c.MainPed==null) { return; }
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if (PedsByHandle.ContainsKey(c.MainPed.Handle))
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{
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PedsByHandle[c.MainPed.Handle]=c;
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}
else
{
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PedsByHandle.Add(c.MainPed.Handle, c);
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}
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if (c.IsLocal)
{
API.Events.InvokePedSpawned(c);
}
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}
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public static void RemovePed(int id, string reason = "Cleanup")
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{
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if (PedsByID.ContainsKey(id))
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{
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SyncedPed c = PedsByID[id];
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var p = c.MainPed;
if (p!=null)
{
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if (PedsByHandle.ContainsKey(p.Handle))
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{
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PedsByHandle.Remove(p.Handle);
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}
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// Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}");
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p.AttachedBlip?.Delete();
p.Kill();
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p.Model.MarkAsNoLongerNeeded();
p.MarkAsNoLongerNeeded();
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p.Delete();
}
c.PedBlip?.Delete();
c.ParachuteProp?.Delete();
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PedsByID.Remove(id);
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if (c.IsLocal)
{
API.Events.InvokePedDeleted(c);
}
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}
}
#endregion
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#region VEHICLES
public static SyncedVehicle GetVehicleByID(int id) => VehiclesByID.TryGetValue(id,out var v) ? v : null;
public static SyncedVehicle GetVehicleByHandle(int handle) => VehiclesByHandle.TryGetValue(handle,out var v) ? v : null;
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public static List<int> GetVehicleIDs() => new List<int>(VehiclesByID.Keys);
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public static void Add(SyncedVehicle v)
{
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if (VehiclesByID.ContainsKey(v.ID))
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{
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VehiclesByID[v.ID]=v;
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}
else
{
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VehiclesByID.Add(v.ID, v);
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}
if (v.MainVehicle==null) { return; }
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if (VehiclesByHandle.ContainsKey(v.MainVehicle.Handle))
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{
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VehiclesByHandle[v.MainVehicle.Handle]=v;
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}
else
{
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VehiclesByHandle.Add(v.MainVehicle.Handle, v);
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}
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if (v.IsLocal)
{
API.Events.InvokeVehicleSpawned(v);
}
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}
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public static void RemoveVehicle(int id, string reason = "Cleanup")
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{
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if (VehiclesByID.ContainsKey(id))
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{
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SyncedVehicle v = VehiclesByID[id];
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var veh = v.MainVehicle;
if (veh!=null)
{
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if (VehiclesByHandle.ContainsKey(veh.Handle))
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{
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VehiclesByHandle.Remove(veh.Handle);
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}
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// Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}");
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veh.AttachedBlip?.Delete();
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veh.Model.MarkAsNoLongerNeeded();
veh.MarkAsNoLongerNeeded();
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veh.Delete();
}
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VehiclesByID.Remove(id);
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if (v.IsLocal) { API.Events.InvokeVehicleDeleted(v); }
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}
}
#endregion
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#region PROJECTILES
public static SyncedProjectile GetProjectileByID(int id)
{
return ProjectilesByID.TryGetValue(id,out var p) ? p : null;
}
public static void Add(SyncedProjectile p)
{
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if (!p.IsValid) { return; }
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if (ProjectilesByID.ContainsKey(p.ID))
{
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ProjectilesByID[p.ID]=p;
}
else
{
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ProjectilesByID.Add(p.ID, p);
}
if (p.MainProjectile==null) { return; }
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if (ProjectilesByHandle.ContainsKey(p.MainProjectile.Handle))
{
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ProjectilesByHandle[p.MainProjectile.Handle]=p;
}
else
{
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ProjectilesByHandle.Add(p.MainProjectile.Handle, p);
}
}
public static void RemoveProjectile(int id, string reason)
{
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if (ProjectilesByID.ContainsKey(id))
{
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SyncedProjectile sp = ProjectilesByID[id];
var p = sp.MainProjectile;
if (p!=null)
{
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if (ProjectilesByHandle.ContainsKey(p.Handle))
{
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ProjectilesByHandle.Remove(p.Handle);
}
Main.Logger.Debug($"Removing projectile {sp.ID}. Reason:{reason}");
p.Explode();
}
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ProjectilesByID.Remove(id);
}
}
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public static bool PedExists(int id) => PedsByID.ContainsKey(id);
public static bool VehicleExists(int id) => VehiclesByID.ContainsKey(id);
public static bool ProjectileExists(int id) => ProjectilesByID.ContainsKey(id);
#endregion
static int vehStateIndex;
static int pedStateIndex;
static int vehStatesPerFrame;
static int pedStatesPerFrame;
static int i;
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public static Ped[] allPeds = new Ped[0];
public static Vehicle[] allVehicles = new Vehicle[0];
public static Projectile[] allProjectiles = new Projectile[0];
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public static void DoSync()
{
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UpdateTargets();
#if BENCHMARK
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PerfCounter.Restart();
Debug.TimeStamps[TimeStamp.CheckProjectiles]=PerfCounter.ElapsedTicks;
#endif
allPeds = World.GetAllPeds();
allVehicles=World.GetAllVehicles();
allProjectiles=World.GetAllProjectiles();
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vehStatesPerFrame=allVehicles.Length*2/(int)Game.FPS+1;
pedStatesPerFrame=allPeds.Length*2/(int)Game.FPS+1;
/*
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if (Main.Ticked%50==0)
{
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bool flag1 = allVehicles.Length>Main.Settings.WorldVehicleSoftLimit && Main.Settings.WorldVehicleSoftLimit>-1;
bool flag2 = allPeds.Length>Main.Settings.WorldPedSoftLimit && Main.Settings.WorldPedSoftLimit>-1;
if ((flag1||flag2) && _trafficSpawning)
{ SetBudget(0); _trafficSpawning=false; }
else if(!_trafficSpawning)
{ SetBudget(1); _trafficSpawning=true; }
}
*/
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.GetAllEntities]=PerfCounter.ElapsedTicks;
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#endif
lock (ProjectilesLock)
{
foreach (Projectile p in allProjectiles)
{
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if (!ProjectilesByHandle.ContainsKey(p.Handle))
{
Add(new SyncedProjectile(p));
}
}
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foreach (SyncedProjectile p in ProjectilesByID.Values.ToArray())
{
// Outgoing sync
if (p.IsLocal)
{
if (p.MainProjectile.AttachedEntity==null)
{
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// Prevent projectiles from exploding next to vehicle
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if (WeaponUtil.VehicleProjectileWeapons.Contains((VehicleWeaponHash)p.MainProjectile.WeaponHash) &&
p.MainProjectile.WeaponHash != (WeaponHash)VehicleWeaponHash.Tank && p.Origin.DistanceTo(p.MainProjectile.Position) < 2)
{
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continue;
}
Networking.SendProjectile(p);
}
}
else // Incoming sync
{
if (p.Exploded || p.IsOutOfSync)
{
RemoveProjectile(p.ID, "OutOfSync | Exploded");
}
else
{
p.Update();
}
}
}
}
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i=-1;
lock (PedsLock)
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{
EntityPool.AddPlayer();
foreach (Ped p in allPeds)
{
SyncedPed c = EntityPool.GetPedByHandle(p.Handle);
if (c==null && (p!=Game.Player.Character))
{
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if (allPeds.Length>Main.Settings.WorldPedSoftLimit && p.PopulationType != EntityPopulationType.RandomAmbient)
{
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p.Delete();
continue;
}
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// Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}");
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c=new SyncedPed(p);
EntityPool.Add(c);
}
}
#if BENCHMARK
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Debug.TimeStamps[TimeStamp.AddPeds]=PerfCounter.ElapsedTicks;
#endif
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var ps = PedsByID.Values.ToArray();
pedStateIndex+=pedStatesPerFrame;
if (pedStateIndex>=ps.Length)
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{
pedStateIndex=0;
}
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foreach (SyncedPed c in ps)
{
i++;
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if ((c.MainPed!=null)&&(!c.MainPed.Exists()))
{
EntityPool.RemovePed(c.ID, "non-existent");
continue;
}
// Outgoing sync
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if (c.IsLocal)
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{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
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// event check
SyncEvents.Check(c);
Networking.SendPed(c, (i-pedStateIndex)<pedStatesPerFrame);
#if BENCHMARK
Debug.TimeStamps[TimeStamp.SendPed]=PerfCounter2.ElapsedTicks-start;
#endif
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}
else // Incoming sync
{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
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c.Update();
if (c.IsOutOfSync)
{
RemovePed(c.ID, "OutOfSync");
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}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.UpdatePed]=PerfCounter2.ElapsedTicks-start;
#endif
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}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.PedTotal]=PerfCounter.ElapsedTicks;
#endif
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}
i=-1;
lock (VehiclesLock)
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{
foreach (Vehicle veh in allVehicles)
{
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if (!VehiclesByHandle.ContainsKey(veh.Handle))
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{
if (allVehicles.Length>Main.Settings.WorldVehicleSoftLimit)
{
var type = veh.PopulationType;
if (type==EntityPopulationType.RandomAmbient || type==EntityPopulationType.RandomParked)
{
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foreach (var p in veh.Occupants)
{
p.Delete();
var c = EntityPool.GetPedByHandle(p.Handle);
if (c!=null)
{
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EntityPool.RemovePed(c.ID, "ThrottleTraffic");
}
}
veh.Delete();
continue;
}
}
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// Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}");
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Add(new SyncedVehicle(veh));
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}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.AddVehicles]=PerfCounter.ElapsedTicks;
#endif
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var vs = VehiclesByID.Values.ToArray();
vehStateIndex+=vehStatesPerFrame;
if (vehStateIndex>=vs.Length)
{
vehStateIndex=0;
}
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foreach (SyncedVehicle v in vs)
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{
i++;
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if ((v.MainVehicle!=null)&&(!v.MainVehicle.Exists()))
{
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EntityPool.RemoveVehicle(v.ID, "non-existent");
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continue;
}
// Outgoing sync
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if (v.IsLocal)
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{
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if (!v.MainVehicle.IsVisible) { continue; }
SyncEvents.Check(v);
Networking.SendVehicle(v, (i-vehStateIndex)<vehStatesPerFrame);
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}
else // Incoming sync
{
v.Update();
if (v.IsOutOfSync)
{
RemoveVehicle(v.ID, "OutOfSync");
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}
}
}
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.VehicleTotal]=PerfCounter.ElapsedTicks;
#endif
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}
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Networking.Peer.FlushSendQueue();
}
static void UpdateTargets()
{
Networking.Targets=new List<NetConnection>(PlayerList.Players.Count) { Networking.ServerConnection };
foreach (var p in PlayerList.Players.Values.ToArray())
{
if (p.HasDirectConnection && p.Position.DistanceTo(Main.PlayerPosition)<500)
{
Networking.Targets.Add(p.Connection);
}
}
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}
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public static void RemoveAllFromPlayer(int playerPedId)
{
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foreach (SyncedPed p in PedsByID.Values.ToArray())
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{
if (p.OwnerID==playerPedId)
{
RemovePed(p.ID);
}
}
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foreach (SyncedVehicle v in VehiclesByID.Values.ToArray())
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{
if (v.OwnerID==playerPedId)
{
RemoveVehicle(v.ID);
}
}
}
public static int RequestNewID()
{
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int ID = 0;
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while ((ID==0) || PedsByID.ContainsKey(ID) || VehiclesByID.ContainsKey(ID) || ProjectilesByID.ContainsKey(ID))
{
byte[] rngBytes = new byte[4];
RandomNumberGenerator.Create().GetBytes(rngBytes);
// Convert the bytes into an integer
ID = BitConverter.ToInt32(rngBytes, 0);
}
return ID;
}
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private static void SetBudget(int b)
{
Function.Call(Hash.SET_PED_POPULATION_BUDGET, b); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3
}
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public static string DumpDebug()
{
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return $"\nID_Peds: {PedsByID.Count}" +
$"\nHandle_Peds: {PedsByHandle.Count}" +
$"\nID_Vehicles: {VehiclesByID.Count}" +
$"\nHandle_vehicles: {VehiclesByHandle.Count}" +
$"\nID_Projectiles: {ProjectilesByID.Count}" +
$"\nHandle_Projectiles: {ProjectilesByHandle.Count}" +
$"\npedStatesPerFrame: {pedStatesPerFrame}" +
$"\nvehStatesPerFrame: {vehStatesPerFrame}";
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}
public static class ThreadSafe
{
public static void Add(SyncedVehicle v)
{
lock (EntityPool.VehiclesLock)
{
EntityPool.Add(v);
}
}
public static void Add(SyncedPed p)
{
lock (EntityPool.PedsLock)
{
EntityPool.Add(p);
}
}
public static void Add(SyncedProjectile sp)
{
lock (EntityPool.ProjectilesLock)
{
EntityPool.Add(sp);
}
}
}
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}
}