2021-12-16 22:47:58 +01:00
<?xml version="1.0"?>
<doc >
<assembly >
<name > LemonUI.SHVDN3</name>
</assembly>
<members >
<member name= "T:LemonUI.Controls" >
<summary >
Tools for dealing with controls.
</summary>
</member>
<member name= "P:LemonUI.Controls.IsUsingController" >
<summary >
Gets if the player used a controller for the last input.
</summary>
</member>
<member name= "M:LemonUI.Controls.IsJustPressed(GTA.Control)" >
<summary >
Checks if a control was pressed during the last frame.
</summary>
<param name= "control" > The control to check.</param>
<returns > true if the control was pressed, false otherwise.</returns>
</member>
<member name= "M:LemonUI.Controls.IsPressed(GTA.Control)" >
<summary >
Checks if a control is currently pressed.
</summary>
<param name= "control" > The control to check.</param>
<returns > true if the control is pressed, false otherwise.</returns>
</member>
<member name= "M:LemonUI.Controls.DisableAll(System.Int32)" >
<summary >
Disables all of the controls during the next frame.
</summary>
</member>
<member name= "M:LemonUI.Controls.EnableThisFrame(GTA.Control)" >
<summary >
Enables a control during the next frame.
</summary>
<param name= "control" > The control to enable.</param>
</member>
<member name= "M:LemonUI.Controls.EnableThisFrame(System.Collections.Generic.IEnumerable{GTA.Control})" >
<summary >
Enables a specific set of controls during the next frame.
</summary>
<param name= "controls" > The controls to enable.</param>
</member>
<member name= "M:LemonUI.Controls.DisableThisFrame(GTA.Control)" >
<summary >
Disables a control during the next frame.
</summary>
<param name= "control" > The control to disable.</param>
</member>
<member name= "T:LemonUI.Elements.BaseElement" >
<summary >
Base class for all of the 2D elements.
</summary>
</member>
<member name= "F:LemonUI.Elements.BaseElement.literalPosition" >
<summary >
The 1080 scaled position.
</summary>
</member>
<member name= "F:LemonUI.Elements.BaseElement.relativePosition" >
<summary >
The relative position between 0 and 1.
</summary>
</member>
<member name= "F:LemonUI.Elements.BaseElement.literalSize" >
<summary >
The 1080 scaled size.
</summary>
</member>
<member name= "F:LemonUI.Elements.BaseElement.relativeSize" >
<summary >
The relative size between 0 and 1.
</summary>
</member>
<member name= "P:LemonUI.Elements.BaseElement.Position" >
<summary >
The Position of the drawable.
</summary>
</member>
<member name= "P:LemonUI.Elements.BaseElement.Size" >
<summary >
The Size of the drawable.
</summary>
</member>
<member name= "P:LemonUI.Elements.BaseElement.Color" >
<summary >
The Color of the drawable.
</summary>
</member>
<member name= "P:LemonUI.Elements.BaseElement.Heading" >
<summary >
The rotation of the drawable.
</summary>
</member>
<member name= "M:LemonUI.Elements.BaseElement.#ctor(System.Drawing.PointF,System.Drawing.SizeF)" >
<summary >
Creates a new <see cref= "T:LemonUI.Elements.BaseElement" /> with the specified Position and Size.
</summary>
<param name= "pos" > The position of the Element.</param>
<param name= "size" > The size of the Element.</param>
</member>
<member name= "M:LemonUI.Elements.BaseElement.Recalculate" >
<summary >
Recalculates the size and position of this item.
</summary>
</member>
<member name= "M:LemonUI.Elements.BaseElement.Draw" >
<summary >
Draws the item on the screen.
</summary>
</member>
<member name= "T:LemonUI.Elements.I2Dimensional" >
<summary >
A 2D item that can be drawn on the screen.
</summary>
</member>
<member name= "P:LemonUI.Elements.I2Dimensional.Position" >
<summary >
The Position of the drawable.
</summary>
</member>
<member name= "P:LemonUI.Elements.I2Dimensional.Size" >
<summary >
The Size of the drawable.
</summary>
</member>
<member name= "P:LemonUI.Elements.I2Dimensional.Color" >
<summary >
The Color of the drawable.
</summary>
</member>
<member name= "T:LemonUI.Elements.IText" >
<summary >
A Drawable screen text.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Position" >
<summary >
The position of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Text" >
<summary >
The text to draw.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Color" >
<summary >
The color of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Font" >
<summary >
The game font to use.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Scale" >
<summary >
The scale of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Shadow" >
<summary >
If the text should have a drop down shadow.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Outline" >
<summary >
If the text should have an outline.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Alignment" >
<summary >
The alignment of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.WordWrap" >
<summary >
The maximum distance from X where the text would wrap into a new line.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.Width" >
<summary >
The width that the text takes from the screen.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.LineCount" >
<summary >
The number of lines used by this text.
</summary>
</member>
<member name= "P:LemonUI.Elements.IText.LineHeight" >
<summary >
The height of each line of text.
</summary>
</member>
<member name= "T:LemonUI.Elements.ScaledRectangle" >
<summary >
A 2D rectangle.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledRectangle.#ctor(System.Drawing.PointF,System.Drawing.SizeF)" >
<summary >
Creates a new <see cref= "T:LemonUI.Elements.ScaledRectangle" /> with the specified Position and Size.
</summary>
<param name= "pos" > The position of the Rectangle.</param>
<param name= "size" > The size of the Rectangle.</param>
</member>
<member name= "M:LemonUI.Elements.ScaledRectangle.Draw" >
<summary >
Draws the rectangle on the screen.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledRectangle.Recalculate" >
<summary >
Recalculates the position based on the size.
</summary>
</member>
<member name= "T:LemonUI.Elements.ScaledText" >
<summary >
A text string.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.chunkSize" >
<summary >
The size of every chunk of text.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.absolutePosition" >
<summary >
The absolute 1080p based screen position.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.relativePosition" >
<summary >
The relative 0-1 relative position.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.text" >
<summary >
The raw string of text.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.chunks" >
<summary >
The raw string split into equally sized strings.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.alignment" >
<summary >
The alignment of the item.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.internalWrap" >
<summary >
The word wrap value passed by the user.
</summary>
</member>
<member name= "F:LemonUI.Elements.ScaledText.realWrap" >
<summary >
The real word wrap value based on the position of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Position" >
<summary >
The position of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Text" >
<summary >
The text to draw.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Color" >
<summary >
The color of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Font" >
<summary >
The game font to use.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Scale" >
<summary >
The scale of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Shadow" >
<summary >
If the text should have a drop down shadow.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Outline" >
<summary >
If the test should have an outline.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Alignment" >
<summary >
The alignment of the text.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.WordWrap" >
<summary >
The distance from the start position where the text will be wrapped into new lines.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.Width" >
<summary >
The width that the text takes from the screen.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.LineCount" >
<summary >
The number of lines used by this text.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledText.LineHeight" >
<summary >
The relative height of each line in the text.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledText.#ctor(System.Drawing.PointF,System.String)" >
<summary >
Creates a text with the specified options.
</summary>
<param name= "pos" > The position where the text should be located.</param>
<param name= "text" > The text to show.</param>
</member>
<member name= "M:LemonUI.Elements.ScaledText.#ctor(System.Drawing.PointF,System.String,System.Single)" >
<summary >
Creates a text with the specified options.
</summary>
<param name= "pos" > The position where the text should be located.</param>
<param name= "text" > The text to show.</param>
<param name= "scale" > The scale of the text.</param>
</member>
<member name= "M:LemonUI.Elements.ScaledText.#ctor(System.Drawing.PointF,System.String,System.Single,GTA.UI.Font)" >
<summary >
Creates a text with the specified options
</summary>
<param name= "pos" > The position where the text should be located.</param>
<param name= "text" > The text to show.</param>
<param name= "scale" > The scale of the text.</param>
<param name= "font" > The font to use.</param>
</member>
<member name= "M:LemonUI.Elements.ScaledText.Add" >
<summary >
Adds the text information for measurement.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledText.Slice" >
<summary >
Slices the string of text into appropiately saved chunks.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledText.Recalculate" >
<summary >
Recalculates the size, position and word wrap of this item.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledText.Draw" >
<summary >
Draws the text on the screen.
</summary>
</member>
<member name= "T:LemonUI.Elements.ScaledTexture" >
<summary >
A 2D game texture.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledTexture.Dictionary" >
<summary >
The dictionary where the texture is loaded.
</summary>
</member>
<member name= "P:LemonUI.Elements.ScaledTexture.Texture" >
<summary >
The texture to draw from the dictionary.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledTexture.#ctor(System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Elements.ScaledTexture" /> with a Position and Size of Zero.
</summary>
<param name= "dictionary" > The dictionary where the texture is located.</param>
<param name= "texture" > The texture to draw.</param>
</member>
<member name= "M:LemonUI.Elements.ScaledTexture.#ctor(System.Drawing.PointF,System.Drawing.SizeF,System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Elements.ScaledTexture" /> with a Position and Size of zero.
</summary>
<param name= "pos" > The position of the Texture.</param>
<param name= "size" > The size of the Texture.</param>
<param name= "dictionary" > The dictionary where the texture is located.</param>
<param name= "texture" > The texture to draw.</param>
</member>
<member name= "M:LemonUI.Elements.ScaledTexture.Request" >
<summary >
Requests the texture dictionary for this class.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledTexture.Draw" >
<summary >
Draws the texture on the screen.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledTexture.DrawSpecific(System.Drawing.PointF,System.Drawing.PointF)" >
<summary >
Draws a specific part of the texture on the screen.
</summary>
</member>
<member name= "M:LemonUI.Elements.ScaledTexture.Recalculate" >
<summary >
Recalculates the position based on the size.
</summary>
</member>
<member name= "T:LemonUI.Extensions.FloatExtensions" >
<summary >
Extensions for the float class.
</summary>
</member>
<member name= "M:LemonUI.Extensions.FloatExtensions.ToXRelative(System.Single)" >
<summary >
Converts an absolute X or Width float to a relative one.
</summary>
<param name= "fin" > The float to convert.</param>
<returns > A relative float between 0 and 1.</returns>
</member>
<member name= "M:LemonUI.Extensions.FloatExtensions.ToYRelative(System.Single)" >
<summary >
Converts an absolute Y or Height float to a relative one.
</summary>
<param name= "fin" > The float to convert.</param>
<returns > A relative float between 0 and 1.</returns>
</member>
<member name= "M:LemonUI.Extensions.FloatExtensions.ToXAbsolute(System.Single)" >
<summary >
Converts an relative X or Width float to an absolute one.
</summary>
<param name= "fin" > The float to convert.</param>
<returns > An absolute float.</returns>
</member>
<member name= "M:LemonUI.Extensions.FloatExtensions.ToYAbsolute(System.Single)" >
<summary >
Converts an relative Y or Height float to an absolute one.
</summary>
<param name= "fin" > The float to convert.</param>
<returns > An absolute float.</returns>
</member>
<member name= "T:LemonUI.Extensions.PointExtensions" >
<summary >
Extensions for the Point and PointF classes.
</summary>
</member>
<member name= "M:LemonUI.Extensions.PointExtensions.ToRelative(System.Drawing.PointF)" >
<summary >
Converts an absolute 1080-based position into a relative one.
</summary>
<param name= "point" > The absolute PointF.</param>
<returns > A new PointF with relative values.</returns>
</member>
<member name= "M:LemonUI.Extensions.PointExtensions.ToAbsolute(System.Drawing.PointF)" >
<summary >
Converts a normalized 0-1 position into an absolute one.
</summary>
<param name= "point" > The relative PointF.</param>
<returns > A new PointF with absolute values.</returns>
</member>
<member name= "T:LemonUI.Extensions.SizeExtensions" >
<summary >
Extensions for the Size and SizeF classes.
</summary>
</member>
<member name= "M:LemonUI.Extensions.SizeExtensions.ToRelative(System.Drawing.SizeF)" >
<summary >
Converts an absolute 1080-based size into a relative one.
</summary>
<param name= "size" > The absolute SizeF.</param>
<returns > A new SizeF with relative values.</returns>
</member>
<member name= "M:LemonUI.Extensions.SizeExtensions.ToAbsolute(System.Drawing.SizeF)" >
<summary >
Converts a normalized 0-1 size into an absolute one.
</summary>
<param name= "size" > The relative SizeF.</param>
<returns > A new SizeF with absolute values.</returns>
</member>
<member name= "T:LemonUI.IContainer`1" >
<summary >
Represents a container that can hold other UI Elements.
</summary>
</member>
<member name= "M:LemonUI.IContainer`1.Add(`0)" >
<summary >
Adds the specified item into the Container.
</summary>
<param name= "item" > The item to add.</param>
</member>
<member name= "M:LemonUI.IContainer`1.Remove(`0)" >
<summary >
Removes the item from the container.
</summary>
<param name= "item" > The item to remove.</param>
</member>
<member name= "M:LemonUI.IContainer`1.Remove(System.Func{`0,System.Boolean})" >
<summary >
Removes all of the items that match the function.
</summary>
<param name= "func" > The function to check items.</param>
</member>
<member name= "M:LemonUI.IContainer`1.Clear" >
<summary >
Clears all of the items in the container.
</summary>
</member>
<member name= "M:LemonUI.IContainer`1.Contains(`0)" >
<summary >
Checks if the item is part of the container.
</summary>
<param name= "item" > The item to check.</param>
<returns > <see langword= "true" /> if the item is in this container, <see langword= "false" /> otherwise.</returns>
</member>
<member name= "T:LemonUI.IDrawable" >
<summary >
Represents an item that can be drawn.
</summary>
</member>
<member name= "M:LemonUI.IDrawable.Draw" >
<summary >
Draws the item on the screen.
</summary>
</member>
<member name= "T:LemonUI.IProcessable" >
<summary >
Interface for items that can be processed in an Object Pool.
</summary>
</member>
<member name= "P:LemonUI.IProcessable.Visible" >
<summary >
If this processable item is visible on the screen.
</summary>
</member>
<member name= "M:LemonUI.IProcessable.Process" >
<summary >
Processes the object.
</summary>
</member>
<member name= "T:LemonUI.IRecalculable" >
<summary >
Interface for classes that have values that need to be recalculated on resolution changes.
</summary>
</member>
<member name= "M:LemonUI.IRecalculable.Recalculate" >
<summary >
Recalculates the values.
</summary>
</member>
<member name= "T:LemonUI.Menus.BadgeSet" >
<summary >
Represents a badge that can be applied to a <see cref= "T:LemonUI.Menus.NativeItem" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.BadgeSet.NormalDictionary" >
<summary >
The texture dictionary where the normal texture is located.
</summary>
</member>
<member name= "P:LemonUI.Menus.BadgeSet.NormalTexture" >
<summary >
The texture to use when the item is not hovered.
</summary>
</member>
<member name= "P:LemonUI.Menus.BadgeSet.HoveredDictionary" >
<summary >
The texture dictionary where the normal texture is located.
</summary>
</member>
<member name= "P:LemonUI.Menus.BadgeSet.HoveredTexture" >
<summary >
The texture to use when the item is hovered.
</summary>
</member>
<member name= "M:LemonUI.Menus.BadgeSet.#ctor" >
<summary >
Creates a new empty <see cref= "T:LemonUI.Menus.BadgeSet" /> .
</summary>
</member>
<member name= "M:LemonUI.Menus.BadgeSet.#ctor(System.String,System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.BadgeSet" /> where both textures are in the same dictionary.
</summary>
<param name= "dict" > The dictionary where the textures are located.</param>
<param name= "normal" > The normal texture name.</param>
<param name= "hovered" > The hovered texture name.</param>
</member>
<member name= "M:LemonUI.Menus.BadgeSet.#ctor(System.String,System.String,System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.BadgeSet" /> where both textures are in different dictionaries.
</summary>
<param name= "normalDict" > The dictionary where the normal texture is located.</param>
<param name= "normalTexture" > The normal texture name.</param>
<param name= "hoveredDict" > The dictionary where the hovered texture is located.</param>
<param name= "hoveredTexture" > The hovered texture name.</param>
</member>
<member name= "T:LemonUI.Menus.ColorSet" >
<summary >
Stores the different colors required to make the colors of a <see cref= "T:LemonUI.Menus.NativeItem" /> dynamic.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.TitleNormal" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.Title" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is not hovered and enabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.TitleHovered" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.Title" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is hovered.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.TitleDisabled" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.Title" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is disabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.AltTitleNormal" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.AltTitle" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is not hovered and enabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.AltTitleHovered" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.AltTitle" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is hovered.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.AltTitleDisabled" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.AltTitle" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is disabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.ArrowsNormal" >
<summary >
The color of the <see cref= "T:LemonUI.Menus.NativeSlidableItem" /> arrows when the item is not hovered and enabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.ArrowsHovered" >
<summary >
The color of the <see cref= "T:LemonUI.Menus.NativeSlidableItem" /> arrows when the item is hovered.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.ArrowsDisabled" >
<summary >
The color of the <see cref= "T:LemonUI.Menus.NativeSlidableItem" /> arrows when the item is disabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BadgeLeftNormal" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.LeftBadge" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is not hovered and enabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BadgeLeftHovered" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.LeftBadge" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is hovered.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BadgeLeftDisabled" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.LeftBadge" /> when the <see cref= "T:LemonUI.Menus.NativeItem" /> is disabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BadgeRightNormal" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.RightBadge" /> or <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> checkbox when the <see cref= "T:LemonUI.Menus.NativeItem" /> is not hovered and enabled.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BadgeRightHovered" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.RightBadge" /> or <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> checkbox when the <see cref= "T:LemonUI.Menus.NativeItem" /> is hovered.
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BadgeRightDisabled" >
<summary >
The color of the <see cref= "P:LemonUI.Menus.NativeItem.RightBadge" /> or <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> checkbox when the <see cref= "T:LemonUI.Menus.NativeItem" /> is disabled.
</summary>
</member>
2022-01-01 04:26:21 +01:00
<member name= "P:LemonUI.Menus.ColorSet.BackgroundNormal" >
<summary >
The normal color of the custom background if <see cref= "P:LemonUI.Menus.NativeItem.UseCustomBackground" /> is set to <see langword= "true" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BackgroundHovered" >
<summary >
The hovered color of the custom background if <see cref= "P:LemonUI.Menus.NativeItem.UseCustomBackground" /> is set to <see langword= "true" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.ColorSet.BackgroundDisabled" >
<summary >
The disabled color of the custom background if <see cref= "P:LemonUI.Menus.NativeItem.UseCustomBackground" /> is set to <see langword= "true" /> .
</summary>
</member>
2021-12-16 22:47:58 +01:00
<member name= "T:LemonUI.Menus.NativeCheckboxItem" >
<summary >
Rockstar-like checkbox item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeCheckboxItem.check" >
<summary >
The image shown on the checkbox.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeCheckboxItem.checked_" >
<summary >
If this item is checked or not.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeCheckboxItem.Checked" >
<summary >
If this item is checked or not.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeCheckboxItem.CheckboxChanged" >
<summary >
Event triggered when the checkbox changes.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.#ctor(System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> .
</summary>
<param name= "title" > The title used for the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.#ctor(System.String,System.Boolean)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> .
</summary>
<param name= "title" > The title used for the Item.</param>
<param name= "check" > If the checkbox should be enabled or not.</param>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.#ctor(System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> .
</summary>
<param name= "title" > The title used for the Item.</param>
<param name= "description" > The description of the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.#ctor(System.String,System.String,System.Boolean)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeCheckboxItem" /> .
</summary>
<param name= "title" > The title used for the Item.</param>
<param name= "description" > The description of the Item.</param>
<param name= "check" > If the checkbox should be enabled or not.</param>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.Toggle(System.Object,System.EventArgs)" >
<summary >
Inverts the checkbox activation.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.UpdateTexture(System.Boolean)" >
<summary >
Updates the texture of the sprite.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.Recalculate(System.Drawing.PointF,System.Drawing.SizeF,System.Boolean)" >
<summary >
Recalculates the item positions and sizes with the specified values.
</summary>
<param name= "pos" > The position of the item.</param>
<param name= "size" > The size of the item.</param>
<param name= "selected" > If this item has been selected.</param>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.Draw" >
<summary >
Draws the Checkbox on the screen.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeCheckboxItem.UpdateColors" >
<inheritdoc />
</member>
<member name= "T:LemonUI.Menus.ColorTitleStyle" >
<summary >
The Style of title for the Color Panel.
</summary>
</member>
<member name= "F:LemonUI.Menus.ColorTitleStyle.None" >
<summary >
Does not shows any Title.
The count will still be shown if <see cref= "P:LemonUI.Menus.NativeColorPanel.ShowCount" /> is set to <see langword= "true" /> .
</summary>
</member>
<member name= "F:LemonUI.Menus.ColorTitleStyle.Simple" >
<summary >
Shows a Simple Title for all of the Colors.
</summary>
</member>
<member name= "F:LemonUI.Menus.ColorTitleStyle.ColorName" >
<summary >
Shows the Color Name as the Title.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeColorData" >
<summary >
Represents the Color Information shown on the Panel.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorData.Name" >
<summary >
The name of the color.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorData.Color" >
<summary >
The RGBA values of the color.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorData.#ctor(System.String,System.Drawing.Color)" >
<summary >
Creates a new Color Panel information.
</summary>
<param name= "name" > The name of the color.</param>
<param name= "color" > The RGBA values of the color.</param>
</member>
<member name= "T:LemonUI.Menus.NativeColorPanel" >
<summary >
A Panel that allows you to select a Color.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.leftDifference" >
<summary >
The space difference for the colors and opacity bar on the left.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.rightDifference" >
<summary >
The space difference for the colors and opacity bar on the left.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.lastPosition" >
<summary >
The position reported after the last Recalculation.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.lastWidth" >
<summary >
The Width reported after the last Recalculation.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.title" >
<summary >
The title of the Color Panel.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.selectionRectangle" >
<summary >
The rectangle used for marking the item selection on the screen.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.opacityText" >
<summary >
The "Opacity" text when the opacity bar is enabled
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.percentMin" >
<summary >
The zero percent text when the opacity bar is enabled.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.percentMax" >
<summary >
The 100 percent text when the opacity bar is enabled.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.opacityForeground" >
<summary >
The top section of the opacity bar.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.opacityBackground" >
<summary >
The background of the opacity bar.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.showOpacity" >
<summary >
If the opacity bar is available to the user.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.opacity" >
<summary >
The current value of the opacity slider.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.index" >
<summary >
The current index of the Colors.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.firstItem" >
<summary >
The position of the first item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.maxItems" >
<summary >
The maximum number of items shown at once.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.simpleTitle" >
<summary >
The generic title for this color.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.titleStyle" >
<summary >
The style of the title.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.showCount" >
<summary >
If the number of colors should be shown.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.visibleItems" >
<summary >
The items that are currently visible on the screen.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeColorPanel.DefaultSound" >
<summary >
The default sound used for the Color Navigation.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.Clickable" >
<inheritdoc />
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.ShowOpacity" >
<summary >
If the Opacity selector should be shown.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.Opacity" >
<summary >
The opacity value from 0 to 100.
</summary>
<returns > </returns>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.SelectedColor" >
<summary >
Returns the currently selected color with the opacity taken into account.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.SelectedItem" >
<summary >
Returns the currently selected <see cref= "T:LemonUI.Menus.NativeColorData" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.SelectedIndex" >
<summary >
The index of the currently selected Color.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.Title" >
<summary >
The Title used for the Panel when <see cref= "P:LemonUI.Menus.NativeColorPanel.TitleStyle" /> is set to <see cref= "F:LemonUI.Menus.ColorTitleStyle.Simple" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.TitleStyle" >
<summary >
The style of the Panel Title.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.ShowCount" >
<summary >
If the count of items should be shown as part of the title.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.MaxItems" >
<summary >
THe maximum number of items shown on the screen.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.Colors" >
<summary >
The colors shown on this Panel.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeColorPanel.Sound" >
<summary >
The sound played when the item is changed.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.#ctor" >
<summary >
Creates a color panel with no Items or Title.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.#ctor(System.String,LemonUI.Menus.NativeColorData[])" >
<summary >
Creates a Panel with a specific Title and set of Colors.
</summary>
<param name= "title" > The title of the panel.</param>
<param name= "colors" > The colors of the panel.</param>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.UpdateTitle" >
<summary >
Updates the Text of the Title.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.UpdateItems" >
<summary >
Updates the position of the Items.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.UpdateOpacityBar" >
<summary >
Updates the size of the opacity bar.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Recalculate" >
<summary >
Recalculates the Color panel with the last known Position and Width.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Previous" >
<summary >
Moves to the Previous Color.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Next" >
<summary >
Moves to the Next Color.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Add(LemonUI.Menus.NativeColorData)" >
<summary >
Adds a color to the Panel.
</summary>
<param name= "color" > The color to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Remove(LemonUI.Menus.NativeColorData)" >
<summary >
Removes a color from the panel.
</summary>
<param name= "color" > The color to remove.</param>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Remove(System.Func{LemonUI.Menus.NativeColorData,System.Boolean})" >
<summary >
Removes all of the
</summary>
<param name= "func" > </param>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Clear" >
<summary >
Removes all of the colors from the Panel.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Contains(LemonUI.Menus.NativeColorData)" >
<summary >
Checks if the Color Data is present on this Panel.
</summary>
<param name= "color" > The Color Data to check.</param>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Recalculate(System.Drawing.PointF,System.Single)" >
<summary >
Recalculates the position of the Color Panel.
</summary>
<param name= "position" > The position of the panel.</param>
<param name= "width" > The width of the menu.</param>
</member>
<member name= "M:LemonUI.Menus.NativeColorPanel.Process" >
<summary >
Draws the Color Panel.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeDynamicItem`1" >
<summary >
Dynamic Items allow you to dynamically change the item shown to the user.
</summary>
<typeparam name= "T" > The type of item.</typeparam>
</member>
<member name= "P:LemonUI.Menus.NativeDynamicItem`1.SelectedItem" >
<summary >
The currently selected item.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeDynamicItem`1.ItemChanged" >
<summary >
Event triggered when the user has changed the item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.#ctor(System.String)" >
<summary >
Creates a new Dynamic List Item.
</summary>
<param name= "title" > The Title of the item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.#ctor(System.String,`0)" >
<summary >
Creates a new Dynamic List Item.
</summary>
<param name= "title" > The Title of the item.</param>
<param name= "item" > The Item to set.</param>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.#ctor(System.String,System.String)" >
<summary >
Creates a new Dynamic List Item.
</summary>
<param name= "title" > The Title of the item.</param>
<param name= "description" > The Description of the item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.#ctor(System.String,System.String,`0)" >
<summary >
Creates a new Dynamic List Item.
</summary>
<param name= "title" > The Title of the item.</param>
<param name= "description" > The Description of the item.</param>
<param name= "item" > The Item to set.</param>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.UpdateItemName" >
<summary >
Updates the currently selected item based on the index.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.GoLeft" >
<summary >
Gets the previous item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.GoRight" >
<summary >
Gets the next item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.Recalculate(System.Drawing.PointF,System.Drawing.SizeF,System.Boolean)" >
<summary >
Recalculates the position of the current List Item.
</summary>
<param name= "pos" > The new position of the item.</param>
<param name= "size" > The Size of the item.</param>
<param name= "selected" > If the item is selected or not.</param>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.Draw" >
<summary >
Draws the List on the screen.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeDynamicItem`1.UpdateColors" >
<inheritdoc />
</member>
<member name= "T:LemonUI.Menus.GridStyle" >
<summary >
The style of the Grid Panel.
</summary>
</member>
<member name= "F:LemonUI.Menus.GridStyle.Full" >
<summary >
The full grid with X and Y values.
</summary>
</member>
<member name= "F:LemonUI.Menus.GridStyle.Row" >
<summary >
A single row on the center with the X value only.
</summary>
</member>
<member name= "F:LemonUI.Menus.GridStyle.Column" >
<summary >
A single column on the center with the Y value only.
</summary>
</member>
<member name= "T:LemonUI.Menus.GridValueChangedEventHandler" >
<summary >
Represents the method that is called when the value on a grid is changed.
</summary>
<param name= "sender" > The source of the event.</param>
<param name= "e" > An <see cref= "T:LemonUI.Menus.ItemActivatedArgs" /> with the item information.</param>
</member>
<member name= "T:LemonUI.Menus.GridValueChangedArgs" >
<summary >
Represents the Previous and Current X and Y values when changing the position on a grid.
</summary>
</member>
<member name= "P:LemonUI.Menus.GridValueChangedArgs.Before" >
<summary >
The values present before they were changed.
</summary>
</member>
<member name= "P:LemonUI.Menus.GridValueChangedArgs.After" >
<summary >
The values present after they were changed.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeGridPanel" >
<summary >
Represents a grid where you can select X and Y values.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.Clickable" >
<inheritdoc />
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.X" >
<summary >
The X value between 0 and 1.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.Y" >
<summary >
The X value between 0 and 1.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.LabelTop" >
<summary >
The text label shown on the top.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.LabelBottom" >
<summary >
The text label shown on the bottom.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.LabelLeft" >
<summary >
The text label shown on the left.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.LabelRight" >
<summary >
The text label shown on the right.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeGridPanel.Style" >
<summary >
The style of this grid.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeGridPanel.ValuesChanged" >
<summary >
Event triggered when X and/or Y values are changed.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeGridPanel.#ctor" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeGridPanel" /> .
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeGridPanel.Recalculate(System.Drawing.PointF,System.Single)" >
<inheritdoc />
</member>
<member name= "M:LemonUI.Menus.NativeGridPanel.Process" >
<inheritdoc />
</member>
<member name= "T:LemonUI.Menus.NativeItem" >
<summary >
Basic Rockstar-like item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.title" >
<summary >
The title of the object.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.lastPosition" >
<summary >
The last known Item Position.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.lastSize" >
<summary >
The last known Item Size.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.lastSelected" >
<summary >
The last known Item Selection.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.badgeLeft" >
<summary >
The left badge of the Item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.badgeRight" >
<summary >
The left badge of the Item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeItem.altTitle" >
<summary >
The alternate title of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.Enabled" >
<summary >
If this item can be used or not.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.Tag" >
<summary >
Object that contains data about this Item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.Title" >
<summary >
The title of the item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.AltTitle" >
<summary >
The alternative title of the item shown on the right.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.TitleFont" >
<summary >
The font of title item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.AltTitleFont" >
<summary >
The font of alternative title item shown on the right.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.Description" >
<summary >
The description of the item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.LeftBadge" >
<summary >
The Left badge of the Item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.LeftBadgeSet" >
<summary >
The Left badge set of the Item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.RightBadge" >
<summary >
The Right badge of the Item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.RightBadgeSet" >
<summary >
The Right badge set of the Item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.Colors" >
<summary >
The different colors that change dynamically when the item is used.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeItem.Panel" >
<summary >
The Panel asociated to this <see cref= "T:LemonUI.Menus.NativeItem" /> .
</summary>
</member>
2022-01-01 04:26:21 +01:00
<member name= "P:LemonUI.Menus.NativeItem.UseCustomBackground" >
<summary >
If a custom colored background should be used.
</summary>
</member>
2022-04-06 02:18:24 +02:00
<member name= "P:LemonUI.Menus.NativeItem.IsHovered" >
<summary >
If this item is being hovered.
</summary>
</member>
2021-12-16 22:47:58 +01:00
<member name= "E:LemonUI.Menus.NativeItem.Selected" >
<summary >
Event triggered when the item is selected.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeItem.Activated" >
<summary >
Event triggered when the item is activated.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeItem.EnabledChanged" >
<summary >
Event triggered when the <see cref= "P:LemonUI.Menus.NativeItem.Enabled" /> property is changed.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeItem.#ctor(System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeItem" /> .
</summary>
<param name= "title" > The title of the item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeItem.#ctor(System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeItem" /> .
</summary>
<param name= "title" > The title of the item.</param>
<param name= "description" > The description of the item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeItem.#ctor(System.String,System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeItem" /> .
</summary>
<param name= "title" > The title of the item.</param>
<param name= "description" > The description of the item.</param>
<param name= "altTitle" > The alternative title of the item, shown on the right.</param>
</member>
<member name= "M:LemonUI.Menus.NativeItem.OnSelected(System.Object,LemonUI.Menus.SelectedEventArgs)" >
<summary >
Triggers the Selected event.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeItem.OnActivated(System.Object)" >
<summary >
Triggers the Activated event.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeItem.Recalculate" >
<summary >
Recalculates the item with the last known values.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeItem.Recalculate(System.Drawing.PointF,System.Drawing.SizeF,System.Boolean)" >
<summary >
Recalculates the item positions and sizes with the specified values.
</summary>
<param name= "pos" > The position of the item.</param>
<param name= "size" > The size of the item.</param>
<param name= "selected" > If this item has been selected.</param>
</member>
<member name= "M:LemonUI.Menus.NativeItem.Draw" >
<summary >
Draws the item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeItem.UpdateColors" >
<summary >
Updates the colors of the <see cref= "N:LemonUI.Elements" /> from the <see cref= "P:LemonUI.Menus.NativeItem.Colors" /> <see cref= "T:LemonUI.Menus.ColorSet" /> .
</summary>
</member>
<member name= "T:LemonUI.Menus.ItemChangedEventHandler`1" >
<summary >
Represents the method that is called when the selected item is changed on a List Item.
</summary>
<typeparam name= "T" > The type of item that was changed.</typeparam>
<param name= "sender" > The source of the event.</param>
<param name= "e" > A <see cref= "T:LemonUI.Menus.ItemChangedEventArgs`1" /> with the information of the selected item.</param>
</member>
<member name= "T:LemonUI.Menus.Direction" >
<summary >
The movement direction of the item change.
</summary>
</member>
<member name= "F:LemonUI.Menus.Direction.Unknown" >
<summary >
The Direction is Unknown.
</summary>
</member>
<member name= "F:LemonUI.Menus.Direction.Left" >
<summary >
The item was moved to the Left.
</summary>
</member>
<member name= "F:LemonUI.Menus.Direction.Right" >
<summary >
The item was moved to the Right.
</summary>
</member>
<member name= "T:LemonUI.Menus.ItemChangedEventArgs`1" >
<summary >
Represents the change of the selection of an item.
</summary>
<typeparam name= "T" > The type of object that got changed.</typeparam>
</member>
<member name= "P:LemonUI.Menus.ItemChangedEventArgs`1.Object" >
<summary >
The new object.
</summary>
</member>
<member name= "P:LemonUI.Menus.ItemChangedEventArgs`1.Index" >
<summary >
The index of the object.
</summary>
</member>
<member name= "P:LemonUI.Menus.ItemChangedEventArgs`1.Direction" >
<summary >
The direction of the Item Changed event.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeListItem" >
<summary >
Base class for list items.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeListItem.text" >
<summary >
The text of the current item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem.#ctor(System.String,System.String)" >
<summary >
Creates a new list item with a title and subtitle.
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "subtitle" > The subtitle of the Item.</param>
</member>
<member name= "T:LemonUI.Menus.NativeListItem`1" >
<summary >
An item that allows you to scroll between a set of objects.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeListItem`1.SelectedIndex" >
<summary >
The index of the currently selected index.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeListItem`1.SelectedItem" >
<summary >
The currently selected item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeListItem`1.Items" >
<summary >
The objects used by this item.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeListItem`1.ItemChanged" >
<summary >
Event triggered when the selected item is changed.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.#ctor(System.String,`0[])" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeListItem" /> .
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "objs" > The objects that are available on the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.#ctor(System.String,System.String,`0[])" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.NativeListItem" /> .
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "subtitle" > The subtitle of the Item.</param>
<param name= "objs" > The objects that are available on the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.TriggerEvent(System.Int32,LemonUI.Menus.Direction)" >
<summary >
Triggers the <seealso cref= "T:LemonUI.Menus.ItemChangedEventHandler`1" /> event.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.UpdateIndex" >
<summary >
Updates the currently selected item based on the index.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Add(`0)" >
<summary >
Adds a <typeparamref name= "T" /> into this item.
</summary>
<param name= "item" > The <typeparamref name= "T" /> to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Add(System.Int32,`0)" >
<summary >
Adds a <typeparamref name= "T" /> in a specific location.
</summary>
<param name= "position" > The position where the item should be added.</param>
<param name= "item" > The <typeparamref name= "T" /> to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Remove(`0)" >
<summary >
Removes a specific <typeparamref name= "T" /> .
</summary>
<param name= "item" > The <typeparamref name= "T" /> to remove.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.RemoveAt(System.Int32)" >
<summary >
Removes a <typeparamref name= "T" /> at a specific location.
</summary>
<param name= "position" > The position of the <typeparamref name= "T" /> .</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Remove(System.Func{`0,System.Boolean})" >
<summary >
Removes all of the items that match the <paramref name= "pred" /> .
</summary>
<param name= "pred" > The function to use as a check.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Clear" >
<summary >
Removes all of the <typeparamref name= "T" /> from this item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Recalculate(System.Drawing.PointF,System.Drawing.SizeF,System.Boolean)" >
<summary >
Recalculates the item positions and sizes with the specified values.
</summary>
<param name= "pos" > The position of the item.</param>
<param name= "size" > The size of the item.</param>
<param name= "selected" > If this item has been selected.</param>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.GoLeft" >
<summary >
Moves to the previous item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.GoRight" >
<summary >
Moves to the next item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.Draw" >
<summary >
Draws the List on the screen.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeListItem`1.UpdateColors" >
<inheritdoc />
</member>
<member name= "T:LemonUI.Menus.SelectedEventHandler" >
<summary >
Represents the method that is called when a new item is selected in the Menu.
</summary>
<param name= "sender" > The source of the event.</param>
<param name= "e" > A <see cref= "T:LemonUI.Menus.SelectedEventArgs" /> with the index information.</param>
</member>
<member name= "T:LemonUI.Menus.ItemActivatedEventHandler" >
<summary >
Represents the method that is called when an item is activated on a menu.
</summary>
<param name= "sender" > The source of the event.</param>
<param name= "e" > An <see cref= "T:LemonUI.Menus.ItemActivatedArgs" /> with the item information.</param>
</member>
<member name= "T:LemonUI.Menus.SelectedEventArgs" >
<summary >
Represents the selection of an item in the screen.
</summary>
</member>
<member name= "P:LemonUI.Menus.SelectedEventArgs.Index" >
<summary >
The index of the item in the full list of items.
</summary>
</member>
<member name= "P:LemonUI.Menus.SelectedEventArgs.OnScreen" >
<summary >
The index of the item in the screen.
</summary>
</member>
<member name= "M:LemonUI.Menus.SelectedEventArgs.#ctor(System.Int32,System.Int32)" >
<summary >
Creates a new <see cref= "T:LemonUI.Menus.SelectedEventArgs" /> .
</summary>
<param name= "index" > The index of the item in the menu.</param>
<param name= "screen" > The index of the item based on the number of items shown on screen,</param>
</member>
<member name= "T:LemonUI.Menus.ItemActivatedArgs" >
<summary >
Represents the arguments of an item activation.
</summary>
</member>
<member name= "P:LemonUI.Menus.ItemActivatedArgs.Item" >
<summary >
The item that was just activated.
</summary>
</member>
<member name= "T:LemonUI.Menus.CountVisibility" >
<summary >
The visibility setting for the Item Count of the Menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.CountVisibility.Never" >
<summary >
The Item Count is never shown.
</summary>
</member>
<member name= "F:LemonUI.Menus.CountVisibility.Auto" >
<summary >
The Item Count is shown when is not possible to show all of the items in the screen.
</summary>
</member>
<member name= "F:LemonUI.Menus.CountVisibility.Always" >
<summary >
The Item Count is always shown.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeMenu" >
<summary >
Menu that looks like the ones used by Rockstar.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.DefaultActivatedSound" >
<summary >
The default <see cref= "T:LemonUI.Sound" /> played when the current <see cref= "T:LemonUI.Menus.NativeItem" /> is changed or activated.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.DefaultCloseSound" >
<summary >
The default <see cref= "T:LemonUI.Sound" /> played when the menu is closed.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.DefaultUpDownSound" >
<summary >
The default <see cref= "T:LemonUI.Sound" /> played when the user navigates Up and Down.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.DefaultLeftRightSound" >
<summary >
The default <see cref= "T:LemonUI.Sound" /> played when the user navigates Left and Right on a <see cref= "T:LemonUI.Menus.NativeSlidableItem" /> .
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.DefaultDisabledSound" >
<summary >
The default <see cref= "T:LemonUI.Sound" /> played when the user activates a <see cref= "T:LemonUI.Menus.NativeItem" /> that is disabled.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.searchAreaSize" >
<summary >
The search area size for the cursor rotation.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.controlsRequired" >
<summary >
The controls required by the menu with both a gamepad and mouse + keyboard.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.controlsCamera" >
<summary >
Controls required for the camera to work.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.controlsGamepad" >
<summary >
The controls required in a gamepad.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.subtitleHeight" >
<summary >
The height of the menu subtitle background.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.itemHeight" >
<summary >
The height of one of the items in the screen.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.heightDiffDescImg" >
<summary >
The height difference between the description and the end of the items.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.heightDiffDescTxt" >
<summary >
The height difference between the background and text of the description.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.posXDescTxt" >
<summary >
The X position of the description text.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.itemOffsetX" >
<summary >
The offset to the X value of the item title.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.itemOffsetY" >
<summary >
The offset to the Y value of the item title.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.controls" >
<summary >
A list of GTA V Controls.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.justOpenedControlChecks" >
<summary >
If the menu has just been opened and we should check the controls.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.visibleItems" >
<summary >
The list of visible items on the screen.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.subtitle" >
<summary >
The subtitle of the menu, without any changes.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.visible" >
<summary >
If the menu is visible or not.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.safeZoneAware" >
<summary >
If this menu should be aware of the Safe Zone when doing calculations.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.index" >
<summary >
The index of the selected item in the menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.width" >
<summary >
The width of the menu itself.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.alignment" >
<summary >
The alignment of the menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.offset" >
<summary >
The offset of the menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.bannerImage" >
<summary >
The banner of the menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.subtitleImage" >
<summary >
The background of the drawable text.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.subtitleText" >
<summary >
The text of the subtitle.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.countText" >
<summary >
The text that shows the current total and index of items.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.backgroundImage" >
<summary >
The image on the background of the menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.selectedRect" >
<summary >
The rectangle that shows the currently selected item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.descriptionRect" >
<summary >
The rectangle with the description text.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.descriptionText" >
<summary >
The text with the description text.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.maxItems" >
<summary >
The maximum allowed number of items in the menu at once.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.firstItem" >
<summary >
The first item in the menu.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.searchAreaRight" >
<summary >
The search area on the right side of the screen.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.upSince" >
<summary >
The time sice the player has been pressing the Up button.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeMenu.downSince" >
<summary >
The time sice the player has been pressing the Down button.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Visible" >
<summary >
If the menu is visible on the screen.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Title" >
<summary >
The title of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.TitleFont" >
<summary >
The font of title menu text.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SubtitleFont" >
<summary >
The font of subtitle text.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.DescriptionFont" >
<summary >
The font of description text.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.ItemCountFont" >
<summary >
The font of item count text.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Banner" >
<summary >
The banner shown at the top of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Offset" >
<summary >
The offset of the menu position.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SelectedItem" >
<summary >
Returns the currently selected item.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SelectedIndex" >
<summary >
The current index of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Width" >
<summary >
The width of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Alignment" >
<summary >
The alignment of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Subtitle" >
<summary >
The subtitle of the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Description" >
<summary >
The description used when this menu is used as a submenu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.UseMouse" >
<summary >
If the mouse should be used for navigating the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.CloseOnInvalidClick" >
<summary >
If the menu should be closed when the user clicks out of bounds (aka anywhere else other than the items).
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.RotateCamera" >
<summary >
If the camera should be rotated when the cursor is on the left and right corners of the screen.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Items" >
<summary >
The items that this menu contain.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.NoItemsText" >
<summary >
Text shown when there are no items in the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.ResetCursorWhenOpened" >
<summary >
If the cursor should be reset when the menu is opened.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.MaxItems" >
<summary >
The maximum allowed number of items in the menu at once.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SafeZoneAware" >
<summary >
If this menu should be aware of the Safe Zone when doing calculations.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.ItemCount" >
<summary >
If the count of items should be shown on the right of the subtitle.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Buttons" >
<summary >
The instructional buttons shown in the bottom right.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.Parent" >
<summary >
The parent menu of this menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.AcceptsInput" >
<summary >
If the menu accepts user input for navigation.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.DisableControls" >
<summary >
If the conflictive controls should be disabled while the menu is open.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.HeldTime" >
<summary >
The time between item changes when holding left, right, up or down.
</summary>
<remarks >
This property can be set to zero to completely disable it.
</remarks>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.RequiredControls" >
<summary >
The controls that are required for some menu operations.
</summary>
<remarks >
Add controls to this list when you want to detect them as pressed while the menu is open.
</remarks>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SoundOpened" >
<summary >
The <see cref= "T:LemonUI.Sound" /> played when the menu is opened.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SoundActivated" >
<summary >
The <see cref= "T:LemonUI.Sound" /> played when a <see cref= "T:LemonUI.Menus.NativeItem" /> is activated.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SoundClose" >
<summary >
The <see cref= "T:LemonUI.Sound" /> played when the menu is closed.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SoundUpDown" >
<summary >
The <see cref= "T:LemonUI.Sound" /> played when the user navigates Up or Down the menu.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SoundLeftRight" >
<summary >
The <see cref= "T:LemonUI.Sound" /> played when the user navigates Left and Right on a <see cref= "T:LemonUI.Menus.NativeSlidableItem" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeMenu.SoundDisabled" >
<summary >
The <see cref= "T:LemonUI.Sound" /> played when the user activates a <see cref= "T:LemonUI.Menus.NativeItem" /> that is disabled.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeMenu.Opening" >
<summary >
Event triggered when the menu is being opened.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeMenu.Shown" >
<summary >
Event triggered when the menu is opened and shown to the user.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeMenu.Closing" >
<summary >
Event triggered when the menu starts closing.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeMenu.Closed" >
<summary >
Event triggered when the menu finishes closing.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeMenu.SelectedIndexChanged" >
<summary >
Event triggered when the index has been changed.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeMenu.ItemActivated" >
<summary >
Event triggered when an item in the menu is activated.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.#ctor(System.String)" >
<summary >
Creates a new menu with the specified title.
</summary>
<param name= "title" > The title of the menu.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.#ctor(System.String,System.String)" >
<summary >
Creates a new menu with the specified title and subtitle.
</summary>
<param name= "title" > The title of the menu.</param>
<param name= "subtitle" > The subtitle of this menu.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.#ctor(System.String,System.String,System.String)" >
<summary >
Creates a new menu with the specified title, subtitle and description.
</summary>
<param name= "title" > The title of the menu.</param>
<param name= "subtitle" > The subtitle of this menu.</param>
<param name= "description" > The description used for submenus.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.#ctor(System.String,System.String,System.String,LemonUI.Elements.I2Dimensional)" >
<summary >
Creates a new menu with the specified title, subtitle, description and banner.
</summary>
<param name= "title" > The title of the menu.</param>
<param name= "subtitle" > The subtitle of this menu.</param>
<param name= "description" > The description used for submenus.</param>
<param name= "banner" > The drawable to use as the banner.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.UpdateItemList" >
<summary >
Updates the list of visible items on the screen.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.TriggerSelectedItem" >
<summary >
Triggers the Selected event for the current item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.RecalculatePanel" >
<summary >
Recalculates the Position and Size of the Panel of the Selected Item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.ResetCursor" >
<summary >
Resets the current position of the cursor.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.UpdateItems" >
<summary >
Updates the positions of the items.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.UpdateDescription" >
<summary >
Updates the size and text of the description.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.ProcessControls" >
<summary >
Processes the button presses.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Draw" >
<summary >
Draws the UI Elements.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Add(LemonUI.Menus.NativeItem)" >
<summary >
Adds an item at the end of the menu.
</summary>
<param name= "item" > The item to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Add(System.Int32,LemonUI.Menus.NativeItem)" >
<summary >
Adds an item at the specified position.
</summary>
<param name= "position" > The position of the item.</param>
<param name= "item" > The item to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.AddSubMenu(LemonUI.Menus.NativeMenu)" >
<summary >
Adds a specific menu as a submenu with an item.
</summary>
<param name= "menu" > The menu to add.</param>
<returns > The item that points to the submenu.</returns>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.AddSubMenu(LemonUI.Menus.NativeMenu,System.String)" >
<summary >
Adds a specific menu as a submenu with an item and endlabel string.
</summary>
<param name= "menu" > The menu to add.</param>
<param name= "endlabel" > The alternative title of the item, shown on the right.</param>
<returns > The item that points to the submenu.</returns>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Remove(LemonUI.Menus.NativeItem)" >
<summary >
Removes an item from the menu.
</summary>
<param name= "item" > The item to remove.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Remove(System.Func{LemonUI.Menus.NativeItem,System.Boolean})" >
<summary >
Removes the items that match the predicate.
</summary>
<param name= "pred" > The function to use as a check.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Clear" >
<summary >
Removes all of the items from this menu.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Contains(LemonUI.Menus.NativeItem)" >
<summary >
Checks if an item is part of the menu.
</summary>
<param name= "item" > The item to check.</param>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Process" >
<summary >
Draws the menu and handles the controls.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Recalculate" >
<summary >
Calculates the positions and sizes of the elements.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Back" >
<summary >
Returns to the previous menu or closes the existing one.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Open" >
<summary >
Opens the menu.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Close" >
<summary >
Closes the menu.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Previous" >
<summary >
Moves to the previous item.
Does nothing if the menu has no items.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeMenu.Next" >
<summary >
Moves to the next item.
Does nothing if the menu has no items.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativePanel" >
<summary >
Represents a panel shown under the description of the item description.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativePanel.Visible" >
<summary >
If this panel is visible to the user.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativePanel.Clickable" >
<summary >
If the item has controls that can be clicked.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativePanel.Background" >
<summary >
The Background of the panel itself.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativePanel.Recalculate(System.Drawing.PointF,System.Single)" >
<summary >
Recalculates the menu contents.
</summary>
<param name= "position" > The position of the panel.</param>
<param name= "width" > The width of the menu.</param>
</member>
<member name= "M:LemonUI.Menus.NativePanel.Process" >
<summary >
Processes and Draws the panel.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeSeparatorItem" >
<summary >
A Blank Separator Item for creating empty spaces between menu items.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSeparatorItem.#ctor" >
<summary >
Creates a new Menu Separator.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSeparatorItem.Draw" >
<summary >
Draws nothing.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeSlidableItem" >
<summary >
Basic elements for a slidable item.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeSlidableItem.arrowLeft" >
<summary >
The arrow pointing to the Left.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeSlidableItem.arrowRight" >
<summary >
The arrow pointing to the Right.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeSlidableItem.LeftArrow" >
<summary >
The arrow pointing to the Left.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeSlidableItem.RightArrow" >
<summary >
The arrow pointing to the Right.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeSlidableItem.ArrowsAlwaysVisible" >
<summary >
Whether the arrows should always be shown regardless of the visibility of the Item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSlidableItem.#ctor(System.String,System.String)" >
<summary >
Creates a new item that can be sliden.
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "description" > The description of the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSlidableItem.Recalculate(System.Drawing.PointF,System.Drawing.SizeF,System.Boolean)" >
<summary >
Recalculates the item positions and sizes with the specified values.
</summary>
<param name= "pos" > The position of the item.</param>
<param name= "size" > The size of the item.</param>
<param name= "selected" > If this item has been selected.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSlidableItem.GoLeft" >
<summary >
Moves to the previous item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSlidableItem.GoRight" >
<summary >
Moves to the next item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSlidableItem.Draw" >
<summary >
Draws the left and right arrow.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSlidableItem.UpdateColors" >
<inheritdoc />
</member>
<member name= "T:LemonUI.Menus.NativeSliderItem" >
<summary >
A slider item for changing integer values.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeSliderItem.background" >
<summary >
The background of the slider.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeSliderItem.slider" >
<summary >
THe front of the slider.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeSliderItem.maximum" >
<summary >
The maximum value of the slider.
</summary>
</member>
<member name= "F:LemonUI.Menus.NativeSliderItem._value" >
<summary >
The current value of the slider.
</summary>
</member>
2022-04-06 02:18:24 +02:00
<member name= "P:LemonUI.Menus.NativeSliderItem.SliderColor" >
<summary >
The color of the Slider.
</summary>
</member>
2021-12-16 22:47:58 +01:00
<member name= "P:LemonUI.Menus.NativeSliderItem.Maximum" >
<summary >
The maximum value of the slider.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeSliderItem.Value" >
<summary >
The current value of the slider.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeSliderItem.Multiplier" >
<summary >
The multiplier for increasing and decreasing the value.
</summary>
</member>
<member name= "E:LemonUI.Menus.NativeSliderItem.ValueChanged" >
<summary >
Event triggered when the value of the menu changes.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.#ctor(System.String)" >
<summary >
Creates a <see cref= "T:LemonUI.Menus.NativeSliderItem" /> with a maximum of 100.
</summary>
<param name= "title" > The title of the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.#ctor(System.String,System.String)" >
<summary >
Creates a <see cref= "T:LemonUI.Menus.NativeSliderItem" /> with a maximum of 100.
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "description" > The description of the Item.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.#ctor(System.String,System.Int32,System.Int32)" >
<summary >
Creates a <see cref= "T:LemonUI.Menus.NativeSliderItem" /> with a specific current and maximum value.
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "max" > The maximum value of the Slider.</param>
<param name= "value" > The current value of the Slider.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.#ctor(System.String,System.String,System.Int32,System.Int32)" >
<summary >
Creates a <see cref= "T:LemonUI.Menus.NativeSliderItem" /> with a specific maximum.
</summary>
<param name= "title" > The title of the Item.</param>
<param name= "description" > The description of the Item.</param>
<param name= "max" > The maximum value of the Slider.</param>
<param name= "value" > The current value of the Slider.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.UpdatePosition" >
<summary >
Updates the position of the bar based on the value.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.Recalculate(System.Drawing.PointF,System.Drawing.SizeF,System.Boolean)" >
<summary >
Recalculates the item positions and sizes with the specified values.
</summary>
<param name= "pos" > The position of the item.</param>
<param name= "size" > The size of the item.</param>
<param name= "selected" > If this item has been selected.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.GoLeft" >
<summary >
Reduces the value of the slider.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.GoRight" >
<summary >
Increases the value of the slider.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSliderItem.Draw" >
<summary >
Draws the slider.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeStatsInfo" >
<summary >
Represents the Information of a specific field in a <see cref= "T:LemonUI.Menus.NativeStatsPanel" /> .
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeStatsInfo.Name" >
<summary >
The name of the Stats Field.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeStatsInfo.Value" >
<summary >
The value of the Stats bar.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeStatsInfo.#ctor(System.String)" >
<summary >
Creates a new Stat Info with the specified name and value set to zero.
</summary>
<param name= "name" > The name of the Stat.</param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsInfo.#ctor(System.String,System.Int32)" >
<summary >
Creates a new Stat Info with the specified name and value.
</summary>
<param name= "name" > The name of the Stat.</param>
<param name= "value" > </param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsInfo.UpdateBars" >
<summary >
Updates the values of the bars.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeStatsInfo.Recalculate(System.Drawing.PointF,System.Single)" >
<summary >
Recalculates the position of the stat Text and Bar.
</summary>
<param name= "position" > The new position fot the Stat.</param>
<param name= "width" > The Width of the parent Stats Panel.</param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsInfo.Draw" >
<summary >
Draws the stat information.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeStatsPanel" >
<summary >
Represents a Statistics panel.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.#ctor(LemonUI.Menus.NativeStatsInfo[])" >
<summary >
Creates a new Stats Panel.
</summary>
<param name= "stats" > The Statistics to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Add(LemonUI.Menus.NativeStatsInfo)" >
<summary >
Adds a stat to the player field.
</summary>
<param name= "field" > The Field to add.</param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Remove(LemonUI.Menus.NativeStatsInfo)" >
<summary >
Removes a field from the
</summary>
<param name= "field" > </param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Remove(System.Func{LemonUI.Menus.NativeStatsInfo,System.Boolean})" >
<summary >
Removes the items that match the function.
</summary>
<param name= "func" > The function used to match items.</param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Clear" >
<summary >
Removes all of the Stats fields.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Contains(LemonUI.Menus.NativeStatsInfo)" >
<summary >
Checks if the field is part of the Stats Panel.
</summary>
<param name= "field" > The field to check.</param>
<returns > <see langword= "true" /> if the item is part of the Panel, <see langword= "false" /> otherwise.</returns>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Recalculate" >
<summary >
Recalculates the Stats panel with the last known Position and Width.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Recalculate(System.Drawing.PointF,System.Single)" >
<summary >
Recalculates the position of the Stats panel.
</summary>
<param name= "position" > The new position of the Stats Panel.</param>
<param name= "width" > The width of the menu.</param>
</member>
<member name= "M:LemonUI.Menus.NativeStatsPanel.Process" >
<summary >
Processes the Stats Panel.
</summary>
</member>
<member name= "T:LemonUI.Menus.NativeSubmenuItem" >
<summary >
Item used for opening submenus.
</summary>
</member>
<member name= "P:LemonUI.Menus.NativeSubmenuItem.Menu" >
<summary >
The menu opened by this item.
</summary>
</member>
<member name= "M:LemonUI.Menus.NativeSubmenuItem.#ctor(LemonUI.Menus.NativeMenu,LemonUI.Menus.NativeMenu)" >
<summary >
Creates a new Item that opens a Submenu.
</summary>
<param name= "menu" > The menu that this item will open.</param>
<param name= "parent" > The parent menu where this item will be located.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSubmenuItem.#ctor(LemonUI.Menus.NativeMenu,LemonUI.Menus.NativeMenu,System.String)" >
<summary >
Creates a new Item that opens a Submenu.
</summary>
<param name= "menu" > The menu that this item will open.</param>
<param name= "parent" > The parent menu where this item will be located.</param>
<param name= "endlabel" > The alternative title of the item, shown on the right.</param>
</member>
<member name= "M:LemonUI.Menus.NativeSubmenuItem.Draw" >
<inheritdoc />
</member>
<member name= "T:LemonUI.ResolutionChangedEventHandler" >
<summary >
Represents the method that reports a Resolution change in the Game Settings.
</summary>
<param name= "sender" > The source of the event.</param>
<param name= "e" > A <see cref= "T:LemonUI.ResolutionChangedEventArgs" /> containing the Previous and Current resolution.</param>
</member>
<member name= "T:LemonUI.SafeZoneChangedEventHandler" >
<summary >
Represents the method that reports a Safe Zone change in the Game Settings.
</summary>
<param name= "sender" > The source of the event event.</param>
<param name= "e" > A <see cref= "T:LemonUI.ResolutionChangedEventArgs" /> containing the Previous and Current Safe Zone.</param>
</member>
<member name= "T:LemonUI.ResolutionChangedEventArgs" >
<summary >
Represents the information after a Resolution Change in the game.
</summary>
</member>
<member name= "P:LemonUI.ResolutionChangedEventArgs.Before" >
<summary >
The Game Resolution before it was changed.
</summary>
</member>
<member name= "P:LemonUI.ResolutionChangedEventArgs.After" >
<summary >
The Game Resolution after it was changed.
</summary>
</member>
<member name= "T:LemonUI.SafeZoneChangedEventArgs" >
<summary >
Represents the information after a Safe Zone Change in the game.
</summary>
</member>
<member name= "P:LemonUI.SafeZoneChangedEventArgs.Before" >
<summary >
The raw Safezone size before the change.
</summary>
</member>
<member name= "P:LemonUI.SafeZoneChangedEventArgs.After" >
<summary >
The Safezone size after the change.
</summary>
</member>
<member name= "T:LemonUI.ObjectPool" >
<summary >
Manager for Menus and Items.
</summary>
</member>
<member name= "F:LemonUI.ObjectPool.lastKnownResolution" >
<summary >
The last known resolution by the object pool.
</summary>
</member>
<member name= "F:LemonUI.ObjectPool.lastKnownSafezone" >
<summary >
The last know Safezone size.
</summary>
</member>
<member name= "F:LemonUI.ObjectPool.objects" >
<summary >
The list of processable objects.
</summary>
</member>
<member name= "P:LemonUI.ObjectPool.AreAnyVisible" >
<summary >
Checks if there are objects visible on the screen.
</summary>
</member>
<member name= "E:LemonUI.ObjectPool.ResolutionChanged" >
<summary >
Event triggered when the game resolution is changed.
</summary>
</member>
<member name= "E:LemonUI.ObjectPool.SafezoneChanged" >
<summary >
Event triggered when the Safezone size option in the Display settings is changed.
</summary>
</member>
<member name= "M:LemonUI.ObjectPool.DetectResolutionChanges" >
<summary >
Detects resolution changes by comparing the last known resolution and the current one.
</summary>
</member>
<member name= "M:LemonUI.ObjectPool.DetectSafezoneChanges" >
<summary >
Detects Safezone changes by comparing the last known value to the current one.
</summary>
</member>
<member name= "M:LemonUI.ObjectPool.Add(LemonUI.IProcessable)" >
<summary >
Adds the object into the pool.
</summary>
<param name= "obj" > The object to add.</param>
</member>
<member name= "M:LemonUI.ObjectPool.Remove(LemonUI.IProcessable)" >
<summary >
Removes the object from the pool.
</summary>
<param name= "obj" > The object to remove.</param>
</member>
<member name= "M:LemonUI.ObjectPool.ForEach``1(System.Action{``0})" >
<summary >
Performs the specified action on each element that matches T.
</summary>
<typeparam name= "T" > The type to match.</typeparam>
<param name= "action" > The action delegate to perform on each T.</param>
</member>
<member name= "M:LemonUI.ObjectPool.RefreshAll" >
<summary >
Refreshes all of the items.
</summary>
</member>
<member name= "M:LemonUI.ObjectPool.HideAll" >
<summary >
Hides all of the objects.
</summary>
</member>
<member name= "M:LemonUI.ObjectPool.Process" >
<summary >
Processes the objects and features in this pool.
This needs to be called every tick.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.BaseScaleform" >
<summary >
Represents a generic Scaleform object.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BaseScaleform.scaleform" >
<summary >
The ID of the scaleform.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BaseScaleform.Handle" >
<summary >
The ID or Handle of the Scaleform.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BaseScaleform.Name" >
<summary >
The Name of the Scaleform.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BaseScaleform.Visible" >
<summary >
If the Scaleform should be visible or not.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BaseScaleform.IsLoaded" >
<summary >
If the Scaleform is loaded or not.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.#ctor(System.String)" >
<summary >
Creates a new Scaleform class with the specified Scaleform object name.
</summary>
<param name= "sc" > The Scalform object.</param>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.IsValueReady(System.Int32)" >
<summary >
Checks if the specified Scaleform Return Value is ready to be fetched.
</summary>
<param name= "id" > The Identifier of the Value.</param>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.GetValue``1(System.Int32)" >
<summary >
Gets a specific value.
</summary>
<typeparam name= "T" > The type of value.</typeparam>
<param name= "id" > The Identifier of the value.</param>
<returns > The value returned by the native.</returns>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.CallFunction(System.String,System.Object[])" >
<summary >
Calls a Scaleform function.
</summary>
<param name= "function" > The name of the function to call.</param>
<param name= "parameters" > The parameters to pass.</param>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.CallFunctionReturn(System.String,System.Object[])" >
<summary >
Calls a Scaleform function with a return value.
</summary>
<param name= "function" > The name of the function to call.</param>
<param name= "parameters" > The parameters to pass.</param>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.Update" >
<summary >
Updates the parameters of the Scaleform.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.DrawFullScreen" >
<summary >
Draws the scaleform full screen.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.Draw" >
<summary >
Draws the scaleform full screen.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.Process" >
<summary >
Draws the scaleform full screen.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BaseScaleform.Dispose" >
<summary >
Marks the scaleform as no longer needed.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.MessageType" >
<summary >
The type for a big message.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.Customizable" >
<summary >
A centered message with customizable text an d background colors.
Internally called SHOW_SHARD_CENTERED_MP_MESSAGE.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.RankUp" >
<summary >
Used when you rank up on GTA Online.
Internally called SHOW_SHARD_CREW_RANKUP_MP_MESSAGE.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.MissionPassedOldGen" >
<summary >
The Mission Passed screen on PS3 and Xbox 360.
Internally called SHOW_MISSION_PASSED_MESSAGE.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.Wasted" >
<summary >
The Message Type shown on the Wasted screen.
Internally called SHOW_SHARD_WASTED_MP_MESSAGE.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.Plane" >
<summary >
Used on the GTA Online Freemode event announcements.
Internally called SHOW_PLANE_MESSAGE.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.CopsAndCrooks" >
<summary >
Development leftover from when GTA Online was Cops and Crooks.
Internally called SHOW_BIG_MP_MESSAGE.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.Weapon" >
<summary >
Message shown when the player purchases a weapon.
Internally called SHOW_WEAPON_PURCHASED.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.MessageType.CenteredLarge" >
<summary >
Unknown where this one is used.
Internally called SHOW_CENTERED_MP_MESSAGE_LARGE.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.BigMessage" >
<summary >
A customizable big message.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.Title" >
<summary >
The title of the message.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.Message" >
<summary >
The subtitle or description of the message.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.TextColor" >
<summary >
The color of the text.
Only used on the Customizable message type.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.BackgroundColor" >
<summary >
The color of the background.
Only used on the Customizable message type.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.Rank" >
<summary >
The Rank on Cops and Crooks.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.Weapon" >
<summary >
The hash of the Weapon as an enum.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.WeaponHash" >
<summary >
The hash of the Weapon as it's native value.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BigMessage.Type" >
<summary >
The type of message to show.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String)" >
<summary >
Creates a standard customizable message with just a title.
</summary>
<param name= "title" > The title to use.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,LemonUI.Scaleform.MessageType)" >
<summary >
Creates a custom message with the specified title.
</summary>
<param name= "title" > The title to use.</param>
<param name= "type" > The type of message.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String)" >
<summary >
Creates a standard customizable message with a title and message.
</summary>
<param name= "title" > The title to use.</param>
<param name= "message" > The message to show.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String,System.String)" >
<summary >
Creates a Cops and Crooks message type.
</summary>
<param name= "title" > The title to use.</param>
<param name= "message" > The message to show.</param>
<param name= "rank" > Text to show in the Rank space.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String,LemonUI.Scaleform.MessageType)" >
<summary >
Creates a message with the specified type, title and message.
</summary>
<param name= "title" > The title to use.</param>
<param name= "message" > The message to show.</param>
<param name= "type" > The type of message.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.Int32)" >
<summary >
Creates a standard customizable message with a title and a custom text color.
</summary>
<param name= "title" > The title to use.</param>
<param name= "colorText" > The color of the text.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.Int32,System.Int32)" >
<summary >
Creates a standard customizable message with a specific title and custom colors.
</summary>
<param name= "title" > The title to use.</param>
<param name= "colorText" > The color of the text.</param>
<param name= "colorBackground" > The color of the background.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String,GTA.WeaponHash)" >
<summary >
Creates a Weapon Purchase message with a custom text and weapons.
</summary>
<param name= "title" > The title to use.</param>
<param name= "weapon" > The name of the Weapon.</param>
<param name= "hash" > The hash of the Weapon image.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String,System.String,GTA.WeaponHash)" >
<summary >
Creates a Weapon Purchase message with a custom text and weapons.
</summary>
<param name= "title" > The title to use.</param>
<param name= "message" > The message to show.</param>
<param name= "weapon" > The name of the Weapon.</param>
<param name= "hash" > The hash of the Weapon image.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String,System.String,GTA.WeaponHash,System.Int32,System.Int32,LemonUI.Scaleform.MessageType)" >
<summary >
Creates a message with all of the selected information.
</summary>
<param name= "title" > The title to use.</param>
<param name= "message" > The message to show.</param>
<param name= "rank" > The Rank on Cops and Crooks.</param>
<param name= "weapon" > The hash of the Weapon image.</param>
<param name= "colorText" > The color of the text.</param>
<param name= "colorBackground" > The color of the background.</param>
<param name= "type" > The type of message.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.#ctor(System.String,System.String,System.String,System.UInt32,System.Int32,System.Int32,LemonUI.Scaleform.MessageType)" >
<summary >
Creates a message with all of the selected information.
</summary>
<param name= "title" > The title to use.</param>
<param name= "message" > The message to show.</param>
<param name= "rank" > The Rank on Cops and Crooks.</param>
<param name= "weapon" > The hash of the Weapon image.</param>
<param name= "colorText" > The color of the text.</param>
<param name= "colorBackground" > The color of the background.</param>
<param name= "type" > The type of message.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.Update" >
<summary >
Updates the Message information in the Scaleform.
</summary>
</member>
2022-04-06 02:18:24 +02:00
<member name= "M:LemonUI.Scaleform.BigMessage.FadeOut(System.Int32)" >
<summary >
Fades the big message out.
</summary>
<param name= "time" > The time it will take to do the fade.</param>
</member>
<member name= "M:LemonUI.Scaleform.BigMessage.DrawFullScreen" >
<inheritdoc />
</member>
2021-12-16 22:47:58 +01:00
<member name= "T:LemonUI.Scaleform.BruteForceBackground" >
<summary >
The Background of the BruteForce Hack Minigame.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceBackground.Black" >
<summary >
A simple Black background.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceBackground.Purple" >
<summary >
A simple Purple background.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceBackground.Gray" >
<summary >
A simple Gray background.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceBackground.LightBlue" >
<summary >
A simple Light Blue background.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceBackground.Wallpaper1" >
<summary >
A Light Blue Wallpaper.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceBackground.DarkFade" >
<summary >
A Fade from Gray in the center to Black in the corners.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.BruteForceStatus" >
<summary >
The status of the BruteForce Hack after finishing.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceStatus.Completed" >
<summary >
The user completed the hack successfully.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceStatus.OutOfTime" >
<summary >
The user ran out of time.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.BruteForceStatus.OutOfLives" >
<summary >
The player ran out of lives.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.BruteForceFinishedEventArgs" >
<summary >
Event information after an the BruteForce hack has finished.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForceFinishedEventArgs.Status" >
<summary >
The final status of the Hack.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.BruteForceFinishedEventHandler" >
<summary >
Represents the method that is called when the end user finishes the BruteForce hack.
</summary>
<param name= "sender" > The source of the event.</param>
<param name= "e" > An <see cref= "T:LemonUI.Scaleform.BruteForceFinishedEventArgs" /> with the hack status.</param>
</member>
<member name= "T:LemonUI.Scaleform.BruteForce" >
<summary >
The BruteForce Hacking Minigame shown in multiple missions.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.Word" >
<summary >
The Word shown to select in the menu.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.Background" >
<summary >
The background of the Hacking minigame.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.TotalLives" >
<summary >
The number of Lives of the minigame.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.CurrentLives" >
<summary >
The current number of lives that the player has.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.SuccessMessages" >
<summary >
The messages that might appear on success.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.FailMessages" >
<summary >
The messages that will appear when the player fails.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.CloseAfter" >
<summary >
After how many miliseconds should the Hack close automatically.
Set to -1 to keep the Hack window open.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.CanRetry" >
<summary >
If the player can retry the hack after failing.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.Countdown" >
<summary >
The countdown of the Hack minigame.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.ShowLives" >
<summary >
If the lives of the player should be shown on the top right.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.BruteForce.ResetOnRowFail" >
<summary >
If all of the rows should be restarted after the player fails one.
</summary>
</member>
<member name= "E:LemonUI.Scaleform.BruteForce.HackFinished" >
<summary >
Event triggered when the player finishes a hack.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BruteForce.#ctor" >
<summary >
Creates a new Hacking Scaleform.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BruteForce.Reset" >
<summary >
Resets the entire Hacking minigame.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.BruteForce.SetColumnSpeed(System.Int32,System.Single)" >
<summary >
Sets the speed of one of the 8 columns.
</summary>
<param name= "index" > The index of the column.</param>
<param name= "speed" > The speed of the column.</param>
</member>
<member name= "M:LemonUI.Scaleform.BruteForce.RunProgram(System.Int32)" >
<summary >
Runs the specified Hacking program.
</summary>
<param name= "program" > The program to open.</param>
</member>
<member name= "M:LemonUI.Scaleform.BruteForce.Update" >
<summary >
Updates the information of the Hacking window.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.InstructionalButton" >
<summary >
An individual instructional button.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.InstructionalButton.Description" >
<summary >
The description of this button.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.InstructionalButton.Control" >
<summary >
The Control used by this button.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.InstructionalButton.Raw" >
<summary >
The Raw Control sent to the Scaleform.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButton.#ctor(System.String,GTA.Control)" >
<summary >
Creates an instructional button for a Control.
</summary>
<param name= "description" > The text for the description.</param>
<param name= "control" > The control to use.</param>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButton.#ctor(System.String,System.String)" >
<summary >
Creates an instructional button for a raw control.
</summary>
<param name= "description" > The text for the description.</param>
<param name= "raw" > The raw value of the control.</param>
</member>
<member name= "T:LemonUI.Scaleform.InstructionalButtons" >
<summary >
Buttons shown on the bottom right of the screen.
</summary>
</member>
<member name= "F:LemonUI.Scaleform.InstructionalButtons.buttons" >
<summary >
The buttons used in this Scaleform.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButtons.#ctor(LemonUI.Scaleform.InstructionalButton[])" >
<summary >
Creates a new set of Instructional Buttons.
</summary>
<param name= "buttons" > The buttons to add into this menu.</param>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButtons.Add(LemonUI.Scaleform.InstructionalButton)" >
<summary >
Adds an Instructional Button.
</summary>
<param name= "button" > The button to add.</param>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButtons.Remove(LemonUI.Scaleform.InstructionalButton)" >
<summary >
Removes an Instructional Button.
</summary>
<param name= "button" > The button to remove.</param>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButtons.Clear" >
<summary >
Removes all of the instructional buttons.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.InstructionalButtons.Update" >
<summary >
Refreshes the items shown in the Instructional buttons.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.IScaleform" >
<summary >
Scaleforms are 2D Adobe Flash-like objects.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.IScaleform.DrawFullScreen" >
<summary >
Draws the Scaleform in full screen.
</summary>
</member>
<member name= "T:LemonUI.Scaleform.LoadingScreen" >
<summary >
Loading screen like the transition between story mode and online.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.LoadingScreen.Title" >
<summary >
The title of the loading screen.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.LoadingScreen.Subtitle" >
<summary >
The subtitle of the loading screen.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.LoadingScreen.Description" >
<summary >
The description of the loading screen.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.LoadingScreen.Dictionary" >
<summary >
The Texture Dictionary (TXD) where the texture is loaded.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.LoadingScreen.Texture" >
<summary >
The texture in the dictionary.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.LoadingScreen.#ctor(System.String,System.String,System.String)" >
<summary >
Creates a new GTA Online like loading screen with no image.
</summary>
<param name= "title" > The title of the screen.</param>
<param name= "subtitle" > The subtitle of the screen.</param>
<param name= "description" > The description of the screen.</param>
</member>
<member name= "M:LemonUI.Scaleform.LoadingScreen.#ctor(System.String,System.String,System.String,System.String,System.String)" >
<summary >
Creates a new GTA Online like loading screen with a custom texture.
</summary>
<param name= "title" > The title of the screen.</param>
<param name= "subtitle" > The subtitle of the screen.</param>
<param name= "description" > The description of the screen.</param>
<param name= "dictionary" > The dictionary where the texture is located.</param>
<param name= "texture" > The texture to use on the right.</param>
</member>
<member name= "M:LemonUI.Scaleform.LoadingScreen.ChangeTexture(System.String,System.String)" >
<summary >
Changes the texture shown on the loading screen.
</summary>
<param name= "dictionary" > The Texture Dictionary or TXD.</param>
<param name= "texture" > The Texture name.</param>
</member>
<member name= "M:LemonUI.Scaleform.LoadingScreen.Update" >
<summary >
Updates the Title, Description and Image of the loading screen.
</summary>
</member>
2022-04-06 02:18:24 +02:00
<member name= "T:LemonUI.Scaleform.PopUp" >
<summary >
A warning pop-up.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.PopUp.Title" >
<summary >
The title of the Pop-up.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.PopUp.Subtitle" >
<summary >
The subtitle of the Pop-up.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.PopUp.Prompt" >
<summary >
The prompt of the Pop-up.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.PopUp.ShowBackground" >
<summary >
If the black background should be shown.
</summary>
</member>
<member name= "P:LemonUI.Scaleform.PopUp.Error" >
<summary >
The error message to show.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.PopUp.#ctor" >
<summary >
Creates a new Pop-up instance.
</summary>
</member>
<member name= "M:LemonUI.Scaleform.PopUp.Update" >
<summary >
Updates the texts of the Pop-up.
</summary>
</member>
2021-12-16 22:47:58 +01:00
<member name= "T:LemonUI.GFXAlignment" >
<summary >
Represents the internal alignment of screen elements.
</summary>
</member>
<member name= "F:LemonUI.GFXAlignment.Bottom" >
<summary >
Vertical Alignment to the Bottom.
</summary>
</member>
<member name= "F:LemonUI.GFXAlignment.Top" >
<summary >
Vertical Alignment to the Top.
</summary>
</member>
<member name= "F:LemonUI.GFXAlignment.Center" >
<summary >
Centered Vertically or Horizontally.
</summary>
</member>
<member name= "F:LemonUI.GFXAlignment.Left" >
<summary >
Horizontal Alignment to the Left.
</summary>
</member>
<member name= "F:LemonUI.GFXAlignment.Right" >
<summary >
Horizontal Alignment to the Right.
</summary>
</member>
<member name= "T:LemonUI.Screen" >
<summary >
Contains a set of tools to work with the screen information.
</summary>
</member>
<member name= "P:LemonUI.Screen.AspectRatio" >
<summary >
The Aspect Ratio of the screen resolution.
</summary>
</member>
<member name= "P:LemonUI.Screen.CursorPositionRelative" >
<summary >
The location of the cursor on screen between 0 and 1.
</summary>
</member>
<member name= "M:LemonUI.Screen.ToAbsolute(System.Single,System.Single,System.Single@,System.Single@)" >
<summary >
Converts a relative resolution into one scaled to 1080p.
</summary>
<param name= "relativeX" > The relative value of X.</param>
<param name= "relativeY" > The relative value of Y.</param>
<param name= "absoluteX" > The value of X scaled to 1080p.</param>
<param name= "absoluteY" > The value of Y scaled to 1080p.</param>
</member>
<member name= "M:LemonUI.Screen.ToRelative(System.Single,System.Single,System.Single@,System.Single@)" >
<summary >
Converts a 1080p-based resolution into relative values.
</summary>
<param name= "absoluteX" > The 1080p based X coord.</param>
<param name= "absoluteY" > The 1080p based Y coord.</param>
<param name= "relativeX" > The value of X converted to relative.</param>
<param name= "relativeY" > The value of Y converted to relative.</param>
</member>
<member name= "M:LemonUI.Screen.IsCursorInArea(System.Drawing.PointF,System.Drawing.SizeF)" >
<summary >
Checks if the cursor is inside of the specified area.
</summary>
<remarks >
This function takes values scaled to 1080p and is aware of the alignment set via SET_SCRIPT_GFX_ALIGN.
</remarks>
<param name= "pos" > The start of the area.</param>
<param name= "size" > The size of the area to check.</param>
<returns > <see langword= "true" /> if the cursor is in the specified bounds, <see langword= "false" /> otherwise.</returns>
</member>
<member name= "M:LemonUI.Screen.IsCursorInArea(System.Single,System.Single,System.Single,System.Single)" >
<summary >
Checks if the cursor is inside of the specified area.
</summary>
<remarks >
This function takes values scaled to 1080p and is aware of the alignment set via SET_SCRIPT_GFX_ALIGN.
</remarks>
<param name= "x" > The start X position.</param>
<param name= "y" > The start Y position.</param>
<param name= "width" > The height of the search area from X.</param>
<param name= "height" > The height of the search area from Y.</param>
<returns > <see langword= "true" /> if the cursor is in the specified bounds, <see langword= "false" /> otherwise.</returns>
</member>
<member name= "M:LemonUI.Screen.GetRealPosition(System.Drawing.PointF)" >
<summary >
Converts the specified position into one that is aware of <see cref= "M:LemonUI.Screen.SetElementAlignment(LemonUI.GFXAlignment,LemonUI.GFXAlignment)" /> .
</summary>
<param name= "og" > The original 1080p based position.</param>
<returns > A new 1080p based position that is aware of the the Alignment.</returns>
</member>
<member name= "M:LemonUI.Screen.GetRealPosition(System.Single,System.Single)" >
<summary >
Converts the specified position into one that is aware of <see cref= "M:LemonUI.Screen.SetElementAlignment(LemonUI.GFXAlignment,LemonUI.GFXAlignment)" /> .
</summary>
<param name= "x" > The 1080p based X position.</param>
<param name= "y" > The 1080p based Y position.</param>
<returns > A new 1080p based position that is aware of the the Alignment.</returns>
</member>
<member name= "M:LemonUI.Screen.ShowCursorThisFrame" >
<summary >
Shows the cursor during the current game frame.
</summary>
</member>
<member name= "M:LemonUI.Screen.SetElementAlignment(GTA.UI.Alignment,LemonUI.GFXAlignment)" >
<summary >
Sets the alignment of game elements like <see cref= "T:LemonUI.Elements.ScaledRectangle" /> , <see cref= "T:LemonUI.Elements.ScaledText" /> and <see cref= "T:LemonUI.Elements.ScaledTexture" /> .
</summary>
<param name= "horizontal" > The Horizontal alignment of the items.</param>
<param name= "vertical" > The vertical alignment of the items.</param>
</member>
<member name= "M:LemonUI.Screen.SetElementAlignment(LemonUI.GFXAlignment,LemonUI.GFXAlignment)" >
<summary >
Sets the alignment of game elements like <see cref= "T:LemonUI.Elements.ScaledRectangle" /> , <see cref= "T:LemonUI.Elements.ScaledText" /> and <see cref= "T:LemonUI.Elements.ScaledTexture" /> .
</summary>
<param name= "horizontal" > The Horizontal alignment of the items.</param>
<param name= "vertical" > The vertical alignment of the items.</param>
</member>
<member name= "M:LemonUI.Screen.ResetElementAlignment" >
<summary >
Resets the alignment of the game elements.
</summary>
</member>
<member name= "T:LemonUI.Sound" >
<summary >
Contains information for a Game Sound that is played at specific times.
</summary>
</member>
<member name= "P:LemonUI.Sound.Set" >
<summary >
The Set where the sound is located.
</summary>
</member>
<member name= "P:LemonUI.Sound.File" >
<summary >
The name of the sound file.
</summary>
</member>
<member name= "M:LemonUI.Sound.#ctor(System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.Sound" /> class with the specified Sound Set and File.
</summary>
<param name= "set" > The Set where the sound is located.</param>
<param name= "file" > The name of the sound file.</param>
</member>
<member name= "M:LemonUI.Sound.PlayFrontend" >
<summary >
Plays the sound for the local <see cref= "T:GTA.Player" /> .
</summary>
</member>
<member name= "T:LemonUI.TimerBars.TimerBar" >
<summary >
Represents a Bar with text information shown in the bottom right.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBar.separation" >
<summary >
The separation between the different timer bars.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBar.backgroundWidth" >
<summary >
The width of the background.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBar.backgroundHeight" >
<summary >
The height of the background.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBar.background" >
<summary >
The background of the timer bar.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBar.title" >
<summary >
The title of the timer bar.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBar.info" >
<summary >
The information of the Timer Bar.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBar.Title" >
<summary >
The title of the bar, shown on the left.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBar.Info" >
<summary >
The information shown on the right.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBar.InfoWidth" >
<summary >
The Width of the information text.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBar.Color" >
<summary >
The color of the information text.
</summary>
</member>
<member name= "M:LemonUI.TimerBars.TimerBar.#ctor(System.String,System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.TimerBars.TimerBar" /> with the specified Title and Value.
</summary>
<param name= "title" > The title of the bar.</param>
<param name= "info" > The information shown on the bar.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBar.Recalculate(System.Drawing.PointF)" >
<summary >
Recalculates the position of the timer bar elements based on the location of it on the screen.
</summary>
<param name= "pos" > The Top Left position of the Timer Bar.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBar.Draw" >
<summary >
Draws the timer bar information.
</summary>
</member>
<member name= "T:LemonUI.TimerBars.TimerBarCollection" >
<summary >
A collection or Set of <see cref= "T:LemonUI.TimerBars.TimerBar" /> .
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBarCollection.Visible" >
<summary >
If this collection of Timer Bars is visible to the user.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBarCollection.TimerBars" >
<summary >
The <see cref= "T:LemonUI.TimerBars.TimerBar" /> s that are part of this collection.
</summary>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.#ctor(LemonUI.TimerBars.TimerBar[])" >
<summary >
Creates a new collection of Timer Bars.
</summary>
<param name= "bars" > </param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Add(LemonUI.TimerBars.TimerBar)" >
<summary >
Adds a <see cref= "T:LemonUI.TimerBars.TimerBar" /> onto this collection.
</summary>
<param name= "bar" > The <see cref= "T:LemonUI.TimerBars.TimerBar" /> to add.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Remove(LemonUI.TimerBars.TimerBar)" >
<summary >
Removes a <see cref= "T:LemonUI.TimerBars.TimerBar" /> from the Collection.
</summary>
<param name= "bar" > The <see cref= "T:LemonUI.TimerBars.TimerBar" /> to remove.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Remove(System.Func{LemonUI.TimerBars.TimerBar,System.Boolean})" >
<summary >
Removes all of the <see cref= "T:LemonUI.TimerBars.TimerBar" /> that match the function.
</summary>
<param name= "func" > The function to check the <see cref= "T:LemonUI.TimerBars.TimerBar" /> .</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Clear" >
<summary >
Removes all of the <see cref= "T:LemonUI.TimerBars.TimerBar" /> in this collection.
</summary>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Contains(LemonUI.TimerBars.TimerBar)" >
<summary >
Checks if the <see cref= "T:LemonUI.TimerBars.TimerBar" /> is part of this collection.
</summary>
<param name= "bar" > The <see cref= "T:LemonUI.TimerBars.TimerBar" /> to check.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Recalculate" >
<summary >
Recalculates the positions and sizes of the <see cref= "T:LemonUI.TimerBars.TimerBar" /> .
</summary>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarCollection.Process" >
<summary >
Draws the known timer bars.
</summary>
</member>
<member name= "T:LemonUI.TimerBars.TimerBarProgress" >
<summary >
Represents a Timer Bar that shows the progress of something.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBarProgress.barBackground" >
<summary >
The background of the Progress Bar.
</summary>
</member>
<member name= "F:LemonUI.TimerBars.TimerBarProgress.barForeground" >
<summary >
The foreground of the Progress Bar.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBarProgress.Progress" >
<summary >
The progress of the bar.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBarProgress.ForegroundColor" >
<summary >
The Foreground color of the Progress bar.
</summary>
</member>
<member name= "P:LemonUI.TimerBars.TimerBarProgress.BackgroundColor" >
<summary >
The Background color of the Progress bar.
</summary>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarProgress.#ctor(System.String)" >
<summary >
Creates a new <see cref= "T:LemonUI.TimerBars.TimerBarProgress" /> with the specified title.
</summary>
<param name= "title" > The title of the bar.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarProgress.Recalculate(System.Drawing.PointF)" >
<summary >
Recalculates the position of the timer bar elements based on the location of it on the screen.
</summary>
<param name= "pos" > The Top Left position of the Timer Bar.</param>
</member>
<member name= "M:LemonUI.TimerBars.TimerBarProgress.Draw" >
<summary >
Draws the TimerBar.
</summary>
</member>
</members>
</doc>