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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
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namespace RageCoop.Client
{
public abstract class SyncedEntity
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{
/// <summary>
/// Indicates whether the current player is responsible for syncing this entity.
/// </summary>
public bool IsMine
{
get
{
return OwnerID==Main.LocalPlayerID;
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}
}
public int ID { get;internal set; }
public int OwnerID { get; internal set; }
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public bool IsOutOfSync
{
get
{
return Main.Ticked-LastSynced>200;
}
}
internal bool IsReady
{
get {return !(LastSynced==0||LastStateSynced==0);}
}
internal bool NeedUpdate
{
get { return LastSynced>LastUpdated; }
}
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#region LAST STATE
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastSynced { get; set; } = 0;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastStateSynced { get; internal set; } = 0;
/// <summary>
/// Last time the local entity has been updated,
/// </summary>
public ulong LastUpdated { get; set; } = 0;
#endregion
internal Vector3 Position { get; set; }
internal Vector3 Rotation { get; set; }
internal Quaternion Quaternion { get; set; }
internal Vector3 Velocity { get; set; }
internal abstract void Update();
internal void PauseUpdate(ulong frames)
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{
LastUpdated=Main.Ticked+frames;
}
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}
}