2021-07-07 13:36:25 +02:00
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using System;
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2021-08-18 11:47:59 +02:00
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using System.Linq;
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2021-07-07 13:36:25 +02:00
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using GTA;
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using GTA.Native;
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namespace CoopClient
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{
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2021-12-03 20:30:00 +01:00
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/// <summary>
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/// Don't use it!
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/// </summary>
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public class WorldThread : Script
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2021-07-07 13:36:25 +02:00
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{
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2021-08-18 11:47:59 +02:00
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private static bool LastDisableTraffic = false;
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2021-12-03 20:30:00 +01:00
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/// <summary>
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/// Don't use it!
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/// </summary>
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2021-07-07 13:36:25 +02:00
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public WorldThread()
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{
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Tick += OnTick;
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2021-11-28 22:57:39 +01:00
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Interval = Util.GetGameMs<int>();
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2021-08-18 11:47:59 +02:00
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Aborted += (sender, e) =>
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{
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if (LastDisableTraffic)
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{
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Traffic(true);
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}
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};
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2021-07-07 13:36:25 +02:00
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}
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2021-12-03 20:30:00 +01:00
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internal static void OnTick(object sender, EventArgs e)
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2021-07-07 13:36:25 +02:00
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{
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if (Game.IsLoading)
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{
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return;
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}
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Function.Call((Hash)0xB96B00E976BE977F, 0.0f); // _SET_WAVES_INTENSITY
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2021-08-06 12:31:25 +02:00
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Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character.Handle, true, false);
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2021-08-18 11:47:59 +02:00
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2021-08-22 13:59:15 +02:00
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if (Main.DisableTraffic)
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2021-08-18 11:47:59 +02:00
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{
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if (!LastDisableTraffic)
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{
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Traffic(false);
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}
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Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Function.Call((Hash)0x2F9A292AD0A3BD89);
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Function.Call((Hash)0x5F3B7749C112D552);
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}
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else if (LastDisableTraffic)
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{
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Traffic(true);
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}
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2021-08-22 13:59:15 +02:00
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LastDisableTraffic = Main.DisableTraffic;
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2021-08-18 11:47:59 +02:00
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}
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private static void Traffic(bool enable)
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{
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if (enable)
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{
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Function.Call(Hash.REMOVE_SCENARIO_BLOCKING_AREAS);
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Function.Call(Hash.SET_CREATE_RANDOM_COPS, true);
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Function.Call(Hash.SET_RANDOM_TRAINS, true);
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Function.Call(Hash.SET_RANDOM_BOATS, true);
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Function.Call(Hash.SET_GARBAGE_TRUCKS, true);
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Function.Call(Hash.SET_PED_POPULATION_BUDGET, 3); // 0 - 3
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Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 3); // 0 - 3
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Function.Call(Hash.SET_ALL_VEHICLE_GENERATORS_ACTIVE);
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Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, true);
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Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1);
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Function.Call((Hash)0xF796359A959DF65D, true); // Display distant vehicles
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Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, false);
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}
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else
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{
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Function.Call(Hash.ADD_SCENARIO_BLOCKING_AREA, -10000.0f, -10000.0f, -1000.0f, 10000.0f, 10000.0f, 1000.0f, 0, 1, 1, 1);
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Function.Call(Hash.SET_CREATE_RANDOM_COPS, false);
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Function.Call(Hash.SET_RANDOM_TRAINS, false);
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Function.Call(Hash.SET_RANDOM_BOATS, false);
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Function.Call(Hash.SET_GARBAGE_TRUCKS, false);
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Function.Call(Hash.DELETE_ALL_TRAINS);
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Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false);
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Function.Call(Hash.SET_FAR_DRAW_VEHICLES, false);
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Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, 0);
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Function.Call((Hash)0xF796359A959DF65D, false); //Display distant vehicles
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Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
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foreach (Ped ped in World.GetAllPeds().Where(p => p.RelationshipGroup != "SYNCPED"))
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{
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ped.CurrentVehicle?.Delete();
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ped.Kill();
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ped.Delete();
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}
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foreach (Vehicle veh in World.GetAllVehicles().Where(v => v.IsSeatFree(VehicleSeat.Driver) && v.PassengerCount == 0))
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{
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veh.Delete();
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}
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}
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2021-07-07 13:36:25 +02:00
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}
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}
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}
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