Audio: small refactoring
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@ -203,7 +203,7 @@ cAudioManager::DestroyEntity(int32 id)
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for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
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if (id == m_aAudioEntityOrderList[i]) {
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if (i < NUM_AUDIOENTITIES - 1)
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memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1)));
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memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1)));
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m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
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return;
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}
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@ -234,15 +234,17 @@ cAudioManager::GetEntityPointer(int32 id)
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return NULL;
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}
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static Const uint8 OneShotPriority[] = {
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
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2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
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1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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void
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cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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{
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static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
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2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
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1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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if (m_bIsInitialised) {
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if (index >= 0 && index < NUM_AUDIOENTITIES) {
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tAudioEntity &entity = m_asAudioEntities[index];
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@ -258,7 +260,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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int32 i = 0;
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while (TRUE) {
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if (i >= entity.m_AudioEvents) {
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
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if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) {
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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entity.m_AudioEvents++;
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@ -270,12 +272,12 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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i++;
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}
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if (i < NUM_AUDIOENTITY_EVENTS - 1) {
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memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
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memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
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memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16));
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memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float));
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}
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entity.m_awAudioEvent[i] = sound;
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entity.m_afVolume[i] = vol;
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if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
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if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS)
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entity.m_AudioEvents++;
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}
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}
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@ -467,17 +469,15 @@ cAudioManager::IsMP3RadioChannelAvailable()
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void
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cAudioManager::ReleaseDigitalHandle()
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{
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if (m_bIsInitialised) {
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if (m_bIsInitialised)
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SampleManager.ReleaseDigitalHandle();
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}
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}
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void
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cAudioManager::ReacquireDigitalHandle()
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{
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if (m_bIsInitialised) {
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if (m_bIsInitialised)
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SampleManager.ReacquireDigitalHandle();
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}
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}
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#ifdef AUDIO_REFLECTIONS
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@ -590,7 +590,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
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Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
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54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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int32 index = vec->x / (dist / 64.f);
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int32 index = vec->x / (dist / 64.0f);
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index = Min(63, ABS(index));
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if (vec->x > 0.f)
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@ -623,15 +623,15 @@ cAudioManager::RandomDisplacement(uint32 seed)
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static bool8 bPos = TRUE;
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static uint32 Adjustment = 0;
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if (!seed)
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if (seed == 0)
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return 0;
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value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
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Adjustment += value;
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if (value % 2) {
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if (value % 2)
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bPos = !bPos;
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}
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if (!bPos)
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value = -value;
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return value;
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@ -723,20 +723,20 @@ cAudioManager::AddReflectionsToRequestedQueue()
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{
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float reflectionDistance;
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int32 noise;
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uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
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uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3);
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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reflectionDistance = m_afReflectionsDistances[i];
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if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
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m_sQueueSample.m_nReflectionDelay = (reflectionDistance * 500.f / 1029.f);
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if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
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m_sQueueSample.m_nReflectionDelay = (reflectionDistance * 500.0f / 1029.0f);
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if (m_sQueueSample.m_nReflectionDelay > 5) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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SET_EMITTING_VOLUME(emittingVolume);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
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m_sQueueSample.m_nCounter += (i + 1) * 256;
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if (m_sQueueSample.m_nVolume > emittingVolume >> 4) {
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m_sQueueSample.m_nCounter += (i + 1) << 8;
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if (m_sQueueSample.m_nLoopCount > 0) {
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
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if (noise > 0)
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m_sQueueSample.m_nFrequency -= noise;
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else
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