small refactoring
This commit is contained in:
parent
ef0b5f857d
commit
aa104bb0aa
@ -773,8 +773,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
|
||||
return;
|
||||
if (pVehicle->GetStatus() == STATUS_WRECKED) {
|
||||
if (pVehicle->m_nTimeOfDeath != 0) {
|
||||
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
|
||||
!(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle))) {
|
||||
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)) {
|
||||
@ -785,6 +785,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32
|
||||
CCarCtrl::CountCarsOfType(int32 mi)
|
||||
|
Loading…
Reference in New Issue
Block a user