Fix police scanner on high fps
This commit is contained in:
parent
2592da2273
commit
a446dbefaa
@ -161,7 +161,11 @@ cAudioManager::ServicePoliceRadio()
|
||||
if(!crimeReport) {
|
||||
if(wantedLevel != 0) {
|
||||
if(nLastSeen != 0) {
|
||||
#ifdef FIX_BUGS
|
||||
nLastSeen -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
--nLastSeen;
|
||||
#endif
|
||||
} else {
|
||||
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
|
||||
SetupSuspectLastSeenReport();
|
||||
@ -199,7 +203,11 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
}
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
|
||||
if (cWait) {
|
||||
#ifdef FIX_BUGS
|
||||
cWait -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
--cWait;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
|
||||
|
Loading…
Reference in New Issue
Block a user