Fix reflection counter
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@ -723,6 +723,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
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{
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float reflectionDistance;
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int32 noise;
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uint32 oldCounter = m_sQueueSample.m_nCounter;
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uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3);
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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@ -734,7 +735,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
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SET_EMITTING_VOLUME(emittingVolume);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume > emittingVolume >> 4) {
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m_sQueueSample.m_nCounter += (i + 1) << 8;
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m_sQueueSample.m_nCounter = oldCounter + ((i + 1) << 8);
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if (m_sQueueSample.m_nLoopCount > 0) {
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
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if (noise > 0)
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