GTAmodding -> halpz x2

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TheArtemMaps 2023-11-16 16:33:51 +02:00 committed by GitHub
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@ -1,4 +1,4 @@
<img src="https://github.com/GTAmodding/re3/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200">
<img src="https://github.com/halpz/re3/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200">
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
@ -18,11 +18,11 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to
- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
- Build reVC or download the latest build:
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip)
- [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
- [Windows D3D9 MSS 32bit](https://nightly.link/halpz/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
- [Windows D3D9 64bit](https://nightly.link/halpz/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
- [Windows OpenGL 64bit](https://nightly.link/halpz/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
- [Linux 64bit](https://nightly.link/halpz/re3/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip)
- [MacOS 64bit x86-64](https://nightly.link/halpz/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
## Screenshots
@ -132,7 +132,7 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a
> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization.
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.
> :information_source: There are various settings in [config.h](https://github.com/halpz/re3/tree/miami/src/core/config.h), you may want to take a look there.
> :information_source: reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
@ -153,7 +153,7 @@ We accept only these kinds of PRs;
- Translation fixes, for languages original game supported
- Code that increase maintainability
We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
We have a [Coding Style](https://github.com/halpz/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
Do not use features from C++11 or later.