Mention CLEO Redux
This commit is contained in:
parent
399fb28f77
commit
9c71524583
@ -85,7 +85,9 @@ The following things would be nice to have/do:
|
||||
|
||||
Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
|
||||
|
||||
Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
|
||||
CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).
|
||||
|
||||
Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
|
||||
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
|
||||
others can easily be achieved (increasing limis, see `config.h`),
|
||||
others will simply have to be rewritten and integrated into the code directly.
|
||||
|
Loading…
Reference in New Issue
Block a user