Audio: PS2 cAudioManager::ServicePoliceRadioChannel
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c41239ed5e
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@ -189,16 +189,24 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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if (!m_bIsInitialised) return;
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if (m_bIsPaused) {
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#ifdef GTA_PS2
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if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO))
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SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
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#else
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if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
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if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
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SampleManager.IsStreamPlaying(1)) {
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SampleManager.IsStreamPlaying(1))
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SampleManager.PauseStream(TRUE, 1);
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}
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#endif
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} else {
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#ifdef GTA_PS2
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if (m_bWasPaused)
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SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
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#else
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if (m_bWasPaused && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
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bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
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bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING)
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SampleManager.PauseStream(FALSE, 1);
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}
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#endif
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if (m_sPoliceRadioQueue.m_nSamplesInQueue == 0) bChannelOpen = FALSE;
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if (cWait) {
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#ifdef FIX_BUGS
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@ -211,11 +219,19 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
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if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
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if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
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#ifdef GTA_PS2
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SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
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#else
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SampleManager.IsStreamPlaying(1)) {
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#endif
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bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
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}
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if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
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#ifdef GTA_PS2
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if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
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#else
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if (SampleManager.IsStreamPlaying(1)) {
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#endif
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DoPoliceRadioCrackle();
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} else {
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bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
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@ -226,9 +242,18 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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return;
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}
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} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
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#ifdef GTA_PS2
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SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, g_nMissionAudioSfx, SFX_BANK_PED_COMMENTS);
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PoliceChannelFreq = SampleManager.GetSampleBaseFrequency(g_nMissionAudioSfx);
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SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
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SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, MAX_VOLUME);
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SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
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SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
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#else
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SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
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SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
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SampleManager.StartPreloadedStreamedFile(1);
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#endif
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g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
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bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
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return;
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