some CAutomobile fixes
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@ -995,19 +995,19 @@ CAutomobile::ProcessControl(void)
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}else{
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if(GetModelIndex() == MI_MRWHOOP){
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if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] &&
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!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){
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!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE]){
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m_bSirenOrAlarm = !m_bSirenOrAlarm;
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printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm);
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}
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}else if(UsesSiren(GetModelIndex())){
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if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
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if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
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Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
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if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
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Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE])
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m_nCarHornTimer = 1;
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else
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m_nCarHornTimer = 0;
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}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
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!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
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}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
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!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){
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m_nCarHornTimer = 0;
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m_bSirenOrAlarm = !m_bSirenOrAlarm;
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}else
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@ -3496,9 +3496,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
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nil,
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CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
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CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
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CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
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CGeneral::GetRandomNumberInRange(-40, 40),
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0,
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CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
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CGeneral::GetRandomNumberInRange(0, 4));
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}
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void
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@ -3955,7 +3955,9 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
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return true;
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}
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// this probably isn't used in III yet
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float fBurstForceMult = 0.03f;
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// this isn't used in III yet
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void
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CAutomobile::BurstTyre(uint8 wheel)
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{
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@ -3975,8 +3977,8 @@ CAutomobile::BurstTyre(uint8 wheel)
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CCarCtrl::SwitchVehicleToRealPhysics(this);
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}
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ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
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ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
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ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult));
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ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward());
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}
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}
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