add no-git-hash option to premake
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parent
a83ecc123d
commit
84fb48825d
23
premake5.lua
23
premake5.lua
@ -27,6 +27,11 @@ newoption {
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description = "Build with opus"
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}
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newoption {
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trigger = "no-git-hash",
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description = "Don't print git commit hash into binary"
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}
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newoption {
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trigger = "lto",
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description = "Use link time optimization"
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@ -253,7 +258,11 @@ project "re3"
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files { addSrcFiles("src/vehicles") }
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files { addSrcFiles("src/weapons") }
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files { addSrcFiles("src/extras") }
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files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
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if(not _OPTIONS["no-git-hash"]) then
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files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
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else
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removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
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end
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includedirs { "src" }
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includedirs { "src/animation" }
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@ -278,6 +287,10 @@ project "re3"
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "src/extras" }
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if(not _OPTIONS["no-git-hash"]) then
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defines { "USE_OUR_VERSIONING" }
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end
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if _OPTIONS["with-opus"] then
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includedirs { "vendor/ogg/include" }
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@ -318,10 +331,14 @@ project "re3"
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-- external librw is dynamic
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staticruntime "on"
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end
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prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
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if(not _OPTIONS["no-git-hash"]) then
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prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
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end
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filter "platforms:not win*"
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prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
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if(not _OPTIONS["no-git-hash"]) then
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prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
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end
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filter "platforms:win*glfw*"
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staticruntime "off"
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@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
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target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
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if(${PROJECT}_AUDIO STREQUAL "OAL")
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find_package(OpenAL REQUIRED)
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@ -184,7 +184,8 @@ enum Config {
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#define DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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// If you disable this then game will fetch version from peds.col, as R* did while in development.
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//#define USE_OUR_VERSIONING // enabled from buildfiles by default
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#endif
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//#define DRAW_MENU_VERSION_TEXT
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