Possibly fix pickup money text
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@ -38,7 +38,7 @@ CObject::CObject(void)
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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// m_nCostValue = 0; // TODO(Miami)
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m_nCostValue = 0;
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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@ -444,7 +444,7 @@ CObject::Init(void)
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m_colour2 = 0;
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m_nBonusValue = 0;
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bIsWeapon = false;
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// TODO(MIAMI): some new field here
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m_nCostValue = 0;
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m_pCollidingEntity = nil;
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CColPoint point;
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CEntity* outEntity = nil;
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