no advanced script log when log level is 0
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@ -347,6 +347,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#if SCRIPT_LOG_FILE_LEVEL == 0
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#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#endif
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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