re3/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.8)
project(re3 C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
set(RE3_AUDIOS "NULL" "OAL" "MSS")
else()
set(RE3_AUDIOS "NULL" "OAL")
endif()
set(RE3_AUDIO "OAL" CACHE STRING "Audio")
set_property(CACHE RE3_AUDIO PROPERTY STRINGS ${RE3_AUDIOS})
message(STATUS "RE3_AUDIO = ${RE3_AUDIO} (choices=${RE3_AUDIOS})")
set("RE3_AUDIO_${RE3_AUDIO}" ON)
if(NOT RE3_AUDIO IN_LIST RE3_AUDIOS)
message(FATAL_ERROR "Illegal RE3_AUDIO=${RE3_AUDIO}")
endif()
if(RE3_INSTALL)
include(GNUInstallDirs)
set(RE3_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/re3")
endif()
option(RE3_VENDORED_LIBRW "Use vendored librw" ON)
if(RE3_VENDORED_LIBRW)
add_subdirectory(vendor/librw)
else()
find_package(librw REQUIRED)
endif()
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add_subdirectory(src)
if(RE3_INSTALL)
include(CMakePackageConfigHelpers)
configure_package_config_file(cmake/re3-config.cmake.in re3-config.cmake
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INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/re3-config.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
install(
EXPORT re3-targets
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
set(CPACK_PACKAGE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
set(CPACK_PACKAGE_VENDOR "GTAModding")
#FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
#set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
#set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
include(CPack)
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endif()