30 lines
505 B
C++
30 lines
505 B
C++
#pragma once
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#include "common.hpp"
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#include <imgui.h>
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namespace big
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{
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class renderer
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{
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public:
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explicit renderer();
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~renderer();
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void on_present();
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void pre_reset();
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void post_reset();
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void wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
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public:
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ImFont *m_font;
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ImFont *m_monospace_font;
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private:
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comptr<IDXGISwapChain> m_dxgi_swapchain;
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comptr<ID3D11Device> m_d3d_device;
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comptr<ID3D11DeviceContext> m_d3d_device_context;
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};
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inline renderer *g_renderer{};
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}
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