YimMenu, a GTA V menu protecting against a wide ranges of the public crashes and improving the overall experience.
This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
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gir489 adecc49471 Added 1.51 Natives from 272.
Fixed CPed and netPlayerData classes for 1.51 offsets.
2020-08-11 18:51:49 -04:00
BigBaseV2/src Added 1.51 Natives from 272. 2020-08-11 18:51:49 -04:00
vendor Fixed BigBase v2 crashing if injected too early. 2020-03-28 02:00:19 -04:00
.gitignore Premake, Gitmodules, Readme 2019-06-23 22:00:18 +02:00
.gitmodules Removed StackWalker and replaced it with g3log exception handling. 2020-02-22 18:45:59 -05:00
BigBaseV2.lnk Removed StackWalker and replaced it with g3log exception handling. 2020-02-22 18:45:59 -05:00
GenerateProjects.bat Removed StackWalker and replaced it with g3log exception handling. 2020-02-22 18:45:59 -05:00
premake5.lua Fixed debug build not building. 2020-02-22 21:02:57 -05:00
README.md Added script_local implemented by gir489. 2020-02-22 20:53:28 -05:00

BigBaseV2

A mod menu base for Grand Theft Auto V. Strictly for educational purposes.

Features

  • ImGuibased user interface
  • Unloading at runtime
  • Log console
  • Script fibers
  • Fiber pool
  • Access to YSC script globals
  • scrProgrambased native hook

Building

To build BigBaseV2 you need:

To set up the build environment, run the following commands in a terminal:

git clone https://gir489@bitbucket.org/gir489/bigbasev2-fix.git --recurse-submodules
cd BigBaseV2-fix
GenerateProjects.bat

Now, you will be able to open the solution, and simply build it in Visual Studio.