89f57a9a4c
* lua api: add globals.get_uint and globals.set_uint * lua doc: remove duplicate function check as we can overload so it doesn't make sense * lua doc gen: add support for parsing the tabs enum * gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw * lua doc: update generated doc * chore: code style * chore: minor spelling mistake * chore: code style * gui_service: add runtime removal of tabs * refactor: make it so that it's less likely defining tabs and their translation key in a wrong way. * lua api: ability to add custom tabs to the gui from lua
82 lines
1.8 KiB
Markdown
82 lines
1.8 KiB
Markdown
# Table: menu_event
|
|
|
|
Table containing all possible events to which you can respond.
|
|
|
|
## Fields (6)
|
|
|
|
### `PlayerLeave`
|
|
|
|
Event that is triggered when a player leave the game session.
|
|
**Example Usage:**
|
|
```lua
|
|
event.register_handler(menu_event.PlayerLeave, function (player_name)
|
|
log.info(player_name)
|
|
end)
|
|
```
|
|
|
|
- Type: `integer`
|
|
|
|
### `PlayerJoin`
|
|
|
|
Event that is triggered when a player join the game session.
|
|
**Example Usage:**
|
|
```lua
|
|
event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
|
|
log.info(player_name)
|
|
log.info(player_id)
|
|
end)
|
|
```
|
|
|
|
- Type: `integer`
|
|
|
|
### `PlayerMgrInit`
|
|
|
|
Event that is triggered when the player manager initialize. Usually called when we are joining a session.
|
|
**Example Usage:**
|
|
```lua
|
|
event.register_handler(menu_event.PlayerMgrInit, function ()
|
|
log.info("Player manager inited, we just joined a session.")
|
|
end)
|
|
```
|
|
|
|
- Type: `integer`
|
|
|
|
### `PlayerMgrShutdown`
|
|
|
|
Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
|
|
**Example Usage:**
|
|
```lua
|
|
event.register_handler(menu_event.PlayerMgrShutdown, function ()
|
|
log.info("Player manager inited, we just left a session.")
|
|
end)
|
|
```
|
|
|
|
- Type: `integer`
|
|
|
|
### `ChatMessageReceived`
|
|
|
|
Event that is triggered when we receive a in-game chat message.
|
|
**Example Usage:**
|
|
```lua
|
|
event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
|
|
log.info(player_id)
|
|
log.info(chat_message)
|
|
end)
|
|
```
|
|
|
|
- Type: `integer`
|
|
|
|
### `ScriptedGameEventReceived`
|
|
|
|
Event that is triggered when we receive a scripted game event.
|
|
**Example Usage:**
|
|
```lua
|
|
event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
|
|
log.info(player_id)
|
|
log.info(script_event_args)
|
|
end)
|
|
```
|
|
|
|
- Type: `integer`
|
|
|