89f57a9a4c
* lua api: add globals.get_uint and globals.set_uint * lua doc: remove duplicate function check as we can overload so it doesn't make sense * lua doc gen: add support for parsing the tabs enum * gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw * lua doc: update generated doc * chore: code style * chore: minor spelling mistake * chore: code style * gui_service: add runtime removal of tabs * refactor: make it so that it's less likely defining tabs and their translation key in a wrong way. * lua api: ability to add custom tabs to the gui from lua
1.8 KiB
1.8 KiB
Table: menu_event
Table containing all possible events to which you can respond.
Fields (6)
PlayerLeave
Event that is triggered when a player leave the game session. Example Usage:
event.register_handler(menu_event.PlayerLeave, function (player_name)
log.info(player_name)
end)
- Type:
integer
PlayerJoin
Event that is triggered when a player join the game session. Example Usage:
event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
log.info(player_name)
log.info(player_id)
end)
- Type:
integer
PlayerMgrInit
Event that is triggered when the player manager initialize. Usually called when we are joining a session. Example Usage:
event.register_handler(menu_event.PlayerMgrInit, function ()
log.info("Player manager inited, we just joined a session.")
end)
- Type:
integer
PlayerMgrShutdown
Event that is triggered when the player manager shutdown. Usually called when we are leaving a session. Example Usage:
event.register_handler(menu_event.PlayerMgrShutdown, function ()
log.info("Player manager inited, we just left a session.")
end)
- Type:
integer
ChatMessageReceived
Event that is triggered when we receive a in-game chat message. Example Usage:
event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
log.info(player_id)
log.info(chat_message)
end)
- Type:
integer
ScriptedGameEventReceived
Event that is triggered when we receive a scripted game event. Example Usage:
event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
log.info(player_id)
log.info(script_event_args)
end)
- Type:
integer