e07601347d
Why? Shorter to write and removes the macro usage I used the following regex to find all occurrences: ```r RAGE_JOAAT\("(.*?)"\) ``` then the following to replace it all: ```r "$1"_J ```
44 lines
1.9 KiB
C++
44 lines
1.9 KiB
C++
#pragma once
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#include "gta/joaat.hpp"
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#include "memory/pattern.hpp"
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namespace big
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{
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// a lightweight script function wrapper inspired by https://github.com/Parik27/V.Rainbomizer/blob/master/src/mission/missions_YscUtils.hh
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class script_function
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{
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rage::joaat_t m_script;
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const memory::pattern m_pattern;
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int32_t m_offset;
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int32_t m_ip;
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std::string m_name;
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public:
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script_function(const std::string& name, const rage::joaat_t script, const std::string& pattern, int32_t offset);
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void populate_ip();
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void call(rage::scrThread* thread, rage::scrProgram* program, std::initializer_list<uint64_t> args);
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void call_latent(rage::scrThread* thread, rage::scrProgram* program, std::initializer_list<uint64_t> args, bool& done);
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// for pure functions that do not need access to thread stack
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void static_call(std::initializer_list<uint64_t> args);
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void operator()(std::initializer_list<uint64_t> args);
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};
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namespace scr_functions
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{
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static inline script_function join_ceo("JC", "freemode"_J, "2D 04 1D 00 00 5D", 0);
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static inline script_function set_freemode_session_active("SFSA", "freemode"_J, "2D 00 02 00 00 75 5D ? ? ? 50", 0);
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static inline script_function dance_loop("DL", "am_mp_nightclub"_J, "2D 00 14 00 00 4F ? ? 47 ? ? 5D ? ? ? 56", 0);
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static inline script_function init_nightclub_script("INS", "am_mp_nightclub"_J, "2D 00 11 00 00 4F", 0);
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static inline script_function save_to_datafile("STD", "fm_race_creator"_J, "2D 01 03 00 00 71 2C", 0);
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static inline script_function load_from_datafile("LFD", "fm_race_creator"_J, "2D 04 0D 00 00 71 2C", 0);
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static inline script_function modshop_loop("ML", "carmod_shop"_J, "2D 00 07 00 00 71 51", 0);
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static inline script_function setup_modshop("SM", "carmod_shop"_J, "2D 04 12 00 00 38 00 51", 0);
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static inline script_function reset_session_data("RSD", "pausemenu_multiplayer"_J, "2D 02 7D 00 00", 0);
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}
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}
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