YimMenu, a GTA V menu protecting against a wide ranges of the public crashes and improving the overall experience.
This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
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Refactored weapons.bin into weapons.json for extensibility and readability. (#1632)
* Refactored weapons.bin into weapons.json for extensibility and human readability.
Added weapon attachments scraping from the meta files (currently is missing a lot of attachments, more than half, requires RPF reading refactoring to fix.)
Added Ammunation to Self -> Weapons, because it's vital you protect yourself, the patriotic way.

* Fixed weapons.xml not properly populating all the components.
Refactored buttons to use components::button.

* Refactored the Attachments code to implicitly trust that the attachments will be there now.
Added proper versioning to the weapons.json file.
Removed debug logging from gta_data_service.cpp.

* Fixed Ammunation buttons.
Added loading message for the new weapons.json system.
Fixed a bug where two components shared the same name, the user could not select the 2nd component.
Fixed Attachments displaying an attachment from a previous weapon if the user changed weapons.

* Fixed Tint Apply button not using the components::button template.
2023-07-08 00:52:52 +02:00
.github chore: remove cache step from CI/CD (#1425) 2023-06-15 21:39:26 +02:00
docs/lua Added Always Full Ammo. (#1616) 2023-07-05 23:29:07 +02:00
scripts lua: change the way native functions are binded (#1543) 2023-06-27 20:13:05 +02:00
src Refactored weapons.bin into weapons.json for extensibility and readability. (#1632) 2023-07-08 00:52:52 +02:00
.clang-format Add more spoofing options and added clang-format (#1020) 2023-03-01 21:27:15 +00:00
.gitignore Lua Scripting (#1334) 2023-06-06 09:40:40 +02:00
CMakeLists.txt lua: change the way native functions are binded (#1543) 2023-06-27 20:13:05 +02:00
CMakeSettings.json Add script patcher and update protections (#588) 2022-11-12 18:35:28 +00:00
CONTRIBUTING.md refactor: Updating CONTRIB to be more relevant (#568) 2022-11-11 16:39:19 +00:00
LICENSE feat(Project): Added LICENSE 2021-11-09 14:45:40 +01:00
metadata.json Update to 1.67 (#1407) 2023-06-14 23:29:25 +02:00
README.md Bug fix time (#1549) 2023-06-28 11:20:48 +02:00
YimMenu.lnk refactor!: General changes (#1578) 2023-07-02 00:52:36 +02:00

YimMenu

A mod menu base for Grand Theft Auto V. Strictly for educational purposes.

YimMenu is originally based of off BigBaseV2 which was an amazing base at the time but nowadays is a bit dated. So here I am with an up-to-date menu focusing on protecting the user from toxic modders.

Table of contents

How to compile YimMenu

Read the SETUP guide.

Make your own flavour of YimMenu

Fork YimMenu and git clone that repository instead of https://github.com/YimMenu/YimMenu.git

Click the below link to make your own fork of YimMenu: https://github.com/YimMenu/YimMenu/fork

Staying Up To Date

Pull the latest changes from this repository.

With a command line it is as easy as:

git pull

CMake should be handling removed / added files automatically without any user input.

If this is not the case for some reason you'll have to redo the steps in the Making changes to the source code section of the SETUP.

If you are doing custom modifications to the codebase and have a fork you are on your own for staying up to date with upstream (this repository), google stuff like "merge from upstream" and learn how to use Git.

Project Structure

  • backend/ all features that should be ran in a loop are in here sorted by category
  • gui/ includes everything related to UI elements
  • hooks/ function hooks
  • native_hooks/ hooks to natives
  • services/ service files to interact and maintain stuff
  • util/ general utility functions to keep code as compact and as much in one place as possible

Contributing

You're free to contribute to YimMenu as long as the features are useful, not overly toxic and do not contain anything money related that might get the menu targeted by Take2.

Make sure to read the CONTRIBUTING.md file.