This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
Mystro 525b4d6459
feat(Player): Added Flying vehicle
Co-authored-by: LiamD-Flop
2022-05-05 22:51:18 +02:00

103 lines
2.2 KiB
C++

#include "api/api.hpp"
#include "backend.hpp"
#include "fiber_pool.hpp"
#include "looped/looped.hpp"
#include "script.hpp"
#include "thread_pool.hpp"
namespace big
{
void backend::loop()
{
g->attempt_save();
looped::system_update_pointers();
if (g_local_player != nullptr && !api::util::signed_in())
{
g_thread_pool->push([]
{
looped::api_login_session();
});
}
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::hud_transition_state();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::rgb_synced_fade();
looped::rgb_synced_spasm();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::tunables_disable_phone();
looped::tunables_no_idle_kick();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::self_clean_player();
looped::self_free_cam();
looped::self_godmode();
looped::self_invisibility();
looped::self_no_ragdoll();
looped::self_off_radar();
looped::self_police();
looped::self_super_run();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::session_local_time();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::player_never_wanted();
looped::player_spectate();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::self_noclip();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::weapons_ammo_special_type();
looped::weapons_cage_gun();
looped::weapons_delete_gun();
looped::weapons_force_crosshairs();
looped::weapons_gravity_gun();
looped::weapons_increased_damage();
looped::weapons_infinite_ammo();
looped::weapons_infinite_mag();
looped::weapons_no_recoil();
looped::weapons_no_spread();
looped::weapons_repair_gun();
looped::weapons_steal_vehicle_gun();
looped::weapons_vehicle_gun();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::vehicle_despawn_bypass();
looped::vehicle_drive_on_water();
looped::vehicle_god_mode();
looped::vehicle_horn_boost();
looped::vehicle_instant_brake();
looped::vehicle_is_targetable();
looped::vehicle_rainbow_paint();
looped::vehicle_speedo_meter();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::vehicle_ls_customs();
}QUEUE_JOB_END_CLAUSE
}
}