f16f35d6e0
- Added a search box for the script names in Debug -> Threads. - Added `is_session_started` and `force_script_on_player` functions to the Lua network class. - Added `is_active` and `start_launcher_script` functions to the Lua script class. - Moved `view_stat_editor.cpp` to `src/views/network` from `src/views/settings`. - Added a help text for directly editing the sliders in outfit editor.
4.3 KiB
4.3 KiB
Table: script
Table containing helper functions related to gta scripts.
Functions (7)
register_looped(name, func)
Registers a function that will be looped as a gta script.
- Parameters:
name
(string): name of your new looped scriptfunc
(function): function that will be executed in a forever loop.
Example Usage:
script.register_looped("nameOfMyLoopedScript", function (script)
-- sleep until next game frame
script:yield()
local ModelHash = joaat("adder")
if not STREAMING.IS_MODEL_IN_CDIMAGE(ModelHash) then return end
STREAMING.REQUEST_MODEL(ModelHash) -- Request the model
while not STREAMING.HAS_MODEL_LOADED(ModelHash) do -- Waits for the model to load
script:yield()
end
local myPed = PLAYER.PLAYER_PED_ID()
local myCoords = ENTITY.GET_ENTITY_COORDS(myPed, true)
-- Spawns a networked vehicle on your current coords
local spawnedVehicle = VEHICLE.CREATE_VEHICLE(ModelHash, myCoords.x, myCoords.y, myCoords.z, ENTITY.GET_ENTITY_HEADING(myPed), true, false)
-- removes model from game memory as we no longer need it
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(ModelHash)
-- sleep for 2s
script:sleep(2000)
ENTITY.DELETE_ENTITY(spawnedVehicle)
end)
run_in_fiber(func)
Executes a function once inside the fiber pool, you can call natives inside it and yield or sleep.
- Parameters:
func
(function): function that will be executed once in the fiber pool.
Example Usage:
script.run_in_fiber(function (script)
-- sleep until next game frame
script:yield()
local ModelHash = joaat("adder")
if not STREAMING.IS_MODEL_IN_CDIMAGE(ModelHash) then return end
STREAMING.REQUEST_MODEL(ModelHash) -- Request the model
while not STREAMING.HAS_MODEL_LOADED(ModelHash) do -- Waits for the model to load
script:yield()
end
local myPed = PLAYER.PLAYER_PED_ID()
local myCoords = ENTITY.GET_ENTITY_COORDS(myPed, true)
-- Spawns a networked vehicle on your current coords
local spawnedVehicle = VEHICLE.CREATE_VEHICLE(ModelHash, myCoords.x, myCoords.y, myCoords.z, ENTITY.GET_ENTITY_HEADING(myPed), true, false)
-- removes model from game memory as we no longer need it
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(ModelHash)
-- sleep for 2s
script:sleep(2000)
ENTITY.DELETE_ENTITY(spawnedVehicle)
end)
is_active(script_name)
Returns true if the specified script is currently active/running.
- Parameters:
script_name
(string): The name of the script.
Example Usage:
local is_freemode_active = script.is_active("freemode")
execute_as_script(script_name, func)
- Parameters:
script_name
(string): Target script thread.func
(function): Function that will be executed once in the script thread.
Example Usage:
script.execute_as_script(script_name, func)
add_patch(script_name, name, pattern, offset, _patch)
Adds a patch for the specified script.
- Parameters:
script_name
(string): The name of the script.name
(string): The name of the patch.pattern
(string): Pattern to scan for within the script.offset
(integer): The position within the pattern._patch
(table): The bytes to be written into the script's bytecode.
Example Usage:
script.add_patch("fm_content_xmas_truck", "Flickering Fix", "56 ? ? 4F ? ? 40 ? 5D ? ? ? 74", 0, {0x2B, 0x00, 0x00})
call_function(name, script_name, pattern, offset, _args)
Calls a function from the specified script.
- Parameters:
name
(string): The name of the script function.script_name
(string): The name of the script.pattern
(string): The pattern to scan for within the script.offset
(integer): The position within the pattern._args
(table): The arguments to pass to the script function.
Example Usage:
script.call_function("Collect Collectible", "freemode", "2D 05 33 00 00", 0, {17, 0, 1, 1, 0})
start_launcher_script(script_name)
Tries to start a launcher script. Needs to be called in the fiber pool or a loop.
- Parameters:
name
(string): The name of the script.
Example Usage:
script.run_in_fiber(function()
script.start_launcher_script("am_hunt_the_beast")
end)