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YimMenu/docs/lua/tables/network.md
2023-07-02 00:59:02 +02:00

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Table: network

Table containing helper functions for network related features.

Functions (10)

trigger_script_event(bitset, _args)

Call trigger_script_event (TSE)

  • Parameters:
    • bitset (integer)
    • _args (table)

Exemple Usage:

network.trigger_script_event(bitset, _args)

give_pickup_rewards(player, reward)

Give the given pickup reward to the given player.

  • Parameters:
    • player (integer): Index of the player.
    • reward (integer): Index of the reward pickup.

Exemple Usage:

network.give_pickup_rewards(player, reward)

set_player_coords(player_idx, x, y, z)

Teleport the given player to the given position.

  • Parameters:
    • player_idx (integer): Index of the player.
    • x (float): New x position.
    • y (float): New y position.
    • z (float): New z position.

Exemple Usage:

network.set_player_coords(player_idx, x, y, z)

set_all_player_coords(x, y, z)

Teleport all players to the given position.

  • Parameters:
    • x (float): New x position.
    • y (float): New y position.
    • z (float): New z position.

Exemple Usage:

network.set_all_player_coords(x, y, z)

get_selected_player()

  • Returns:
    • integer: Returns the index of the currently selected player in the GUI.

Exemple Usage:

integer = network.get_selected_player()

get_selected_database_player_rockstar_id()

  • Returns:
    • integer: Returns the rockstar id of the currently selected player in the GUI.

Exemple Usage:

integer = network.get_selected_database_player_rockstar_id()

flag_player_as_modder(player_idx)

Flags the given player as a modder in our local database.

  • Parameters:
    • player_idx (integer): Index of the player.

Exemple Usage:

network.flag_player_as_modder(player_idx)

is_player_flagged_as_modder(player_idx)

  • Parameters:

    • player_idx (integer): Index of the player.
  • Returns:

    • boolean: Returns true if the given player is flagged as a modder.

Exemple Usage:

boolean = network.is_player_flagged_as_modder(player_idx)

force_script_host(script_name)

Try to force ourself to be host for the given GTA Script.

  • Parameters:
    • script_name (string): Name of the script

Exemple Usage:

network.force_script_host(script_name)

send_chat_message(msg, team_only)

Sends a message to the in game chat.

  • Parameters:
    • msg (string): Message to be sent.
    • team_only (boolean): Should be true if the msg should only be sent to our team.

Exemple Usage:

network.send_chat_message(msg, team_only)