89f57a9a4c
* lua api: add globals.get_uint and globals.set_uint * lua doc: remove duplicate function check as we can overload so it doesn't make sense * lua doc gen: add support for parsing the tabs enum * gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw * lua doc: update generated doc * chore: code style * chore: minor spelling mistake * chore: code style * gui_service: add runtime removal of tabs * refactor: make it so that it's less likely defining tabs and their translation key in a wrong way. * lua api: ability to add custom tabs to the gui from lua
72 lines
1.3 KiB
Markdown
72 lines
1.3 KiB
Markdown
# Table: memory
|
|
|
|
Table containing helper functions related to process memory.
|
|
|
|
## Functions (5)
|
|
|
|
### `scan_pattern(pattern)`
|
|
|
|
Scans the specified memory pattern within the "GTA5.exe" module and returns a pointer to the found address.
|
|
|
|
- **Parameters:**
|
|
- `pattern` (string): byte pattern (IDA format)
|
|
|
|
- **Returns:**
|
|
- `pointer`: A pointer to the found address.
|
|
|
|
**Example Usage:**
|
|
```lua
|
|
pointer = memory.scan_pattern(pattern)
|
|
```
|
|
|
|
### `handle_to_ptr(entity)`
|
|
|
|
- **Parameters:**
|
|
- `entity` (number): script game entity handle
|
|
|
|
- **Returns:**
|
|
- `pointer`: A rage::CDynamicEntity pointer to the script game entity handle
|
|
|
|
**Example Usage:**
|
|
```lua
|
|
pointer = memory.handle_to_ptr(entity)
|
|
```
|
|
|
|
### `ptr_to_handle(mem_addr)`
|
|
|
|
- **Parameters:**
|
|
- `mem_addr` (pointer): A rage::CDynamicEntity pointer.
|
|
|
|
- **Returns:**
|
|
- `number`: The script game entity handle linked to the given rage::CDynamicEntity pointer.
|
|
|
|
**Example Usage:**
|
|
```lua
|
|
number = memory.ptr_to_handle(mem_addr)
|
|
```
|
|
|
|
### `allocate(size)`
|
|
|
|
- **Parameters:**
|
|
- `size` (integer): The number of bytes to allocate on the heap.
|
|
|
|
- **Returns:**
|
|
- `pointer`: A pointer to the newly allocated memory.
|
|
|
|
**Example Usage:**
|
|
```lua
|
|
pointer = memory.allocate(size)
|
|
```
|
|
|
|
### `free(ptr)`
|
|
|
|
- **Parameters:**
|
|
- `ptr` (pointer): The pointer that must be freed.
|
|
|
|
**Example Usage:**
|
|
```lua
|
|
memory.free(ptr)
|
|
```
|
|
|
|
|