# Table: tunables Table for manipulating gta tunables. ## Functions (6) ### `get_int(tunable_name)` - **Parameters:** - `tunable_name` (string): The name of the tunable. - **Returns:** - `integer`: The value of the given tunable. **Example Usage:** ```lua integer = tunables.get_int(tunable_name) ``` ### `get_float(tunable_name)` - **Parameters:** - `tunable_name` (string): The name of the tunable. - **Returns:** - `float`: The value of the given tunable. **Example Usage:** ```lua float = tunables.get_float(tunable_name) ``` ### `get_bool(tunable_name)` - **Parameters:** - `tunable_name` (string): The name of the tunable. - **Returns:** - `boolean`: The value of the given tunable. **Example Usage:** ```lua boolean = tunables.get_bool(tunable_name) ``` ### `set_int(tunable_name, val)` - **Parameters:** - `tunable_name` (string): The name of the tunable. - `val` (integer): The new value of the given tunable. **Example Usage:** ```lua tunables.set_int(tunable_name, val) ``` ### `set_float(tunable_name, val)` - **Parameters:** - `tunable_name` (string): The name of the tunable. - `val` (float): The new value of the given tunable. **Example Usage:** ```lua tunables.set_float(tunable_name, val) ``` ### `set_bool(tunable_name, val)` - **Parameters:** - `tunable_name` (string): The name of the tunable. - `val` (boolean): The new value of the given tunable. **Example Usage:** ```lua tunables.set_bool(tunable_name, val) ```