#include "common.hpp" #include "packet.hpp" #include "services/players/player_service.hpp" #include "gta_util.hpp" #include namespace big { packet::packet() : m_buffer(m_data, 0x4000) { } void packet::send(uint32_t msg_id) { g_pointers->m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, 1, nullptr); } void packet::send(player_ptr player, int connection_id) { send(player->get_session_player()->m_player_data.m_peer_id_2, connection_id); } void packet::send(int peer_id, int connection_id) { auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr; auto peer = g_pointers->m_get_connection_peer(mgr, peer_id); g_pointers->m_send_packet(mgr, peer, connection_id, m_data, (m_buffer.m_curBit + 7) >> 3, 0x1000000); } }