#pragma once #include "common.hpp" #include "gta/fwddec.hpp" #include "gta/enums.hpp" #include "gta/replay.hpp" #include "gta/script_program.hpp" #include "function_types.hpp" namespace big { class pointers { public: explicit pointers(); ~pointers(); public: HWND m_hwnd{}; eGameState *m_game_state{}; bool *m_is_session_started{}; CPedFactory **m_ped_factory{}; CNetworkPlayerMgr **m_network_player_mgr{}; rage::CReplayInterface** m_replay_interface{}; functions::ptr_to_handle* m_ptr_to_handle{}; rage::scrNativeRegistrationTable *m_native_registration_table{}; functions::get_native_handler_t m_get_native_handler{}; functions::fix_vectors_t m_fix_vectors{}; rage::atArray *m_script_threads{}; rage::scrProgramTable *m_script_program_table{}; functions::run_script_threads_t m_run_script_threads{}; std::int64_t **m_script_globals{}; CGameScriptHandlerMgr **m_script_handler_mgr{}; IDXGISwapChain **m_swapchain{}; PVOID m_blame_explode; PVOID m_model_spawn_bypass; PVOID m_native_return; PVOID m_is_dlc_present; PVOID m_error_screen{}; functions::get_net_game_player* m_get_net_game_player{}; PVOID m_gta_thread_start{}; PVOID m_gta_thread_tick{}; PVOID m_gta_thread_kill{}; functions::increment_stat_event* m_increment_stat_event{}; PVOID m_scripted_game_event{}; functions::trigger_script_event* m_trigger_script_event{}; // Received Event Signatures START functions::read_bitbuf_array* m_read_bitbuf_array{}; functions::read_bitbuf_dword* m_read_bitbuf_dword{}; functions::received_event* m_received_event{}; functions::send_event_ack* m_send_event_ack{}; // Received Event Signatures END PVOID m_send_net_info_to_lobby{}; functions::spectate_player* m_spectate_player{}; }; inline pointers *g_pointers{}; }