#pragma once #include "common.hpp" #include "fiber_pool.hpp" #include "structs/player.hpp" #include "structs/temp.hpp" #include "features/notify.hpp" #include "features/stats.hpp" #include "features/teleport.hpp" namespace big { inline Player g_playerId; inline Player g_selectedPlayer = -1; inline player g_players[32]; // Temporary Variable struct inline temp g_temp = temp{}; // Screen Width & Height inline int x, y; namespace features { void run_tick(); void script_func(); void god_mode(); void join_message(); void never_wanted(); void no_bike_fall(); void no_idle_kick(); void no_ragdoll(); void off_radar(); void spoof_rank(); void sticky_tyres(); void super_sprint(); void update_screen_sizes(); void update_player_structs(); } }