Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
gir489
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. ( #1774 )
2023-07-20 00:08:29 +02:00
gir489
44f79a4284
Apply vehicle god mode to personal vehicle even when not driving it ( #1771 )
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Closes #1768
2023-07-19 17:21:34 +02:00
gir489
e96af54d29
Persist Outfit changes. ( #1765 )
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* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.
* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
Quentin
69959df3ed
feat(lua): Add tab:is_selected
function to check if the tab is the currently selected one in the GUI. ( #1763 )
2023-07-19 09:28:22 +02:00
gir489
81bd1f9dc7
Fixed Debug Globals displaying value as a 64-bit integer and not a 32-bit integer. ( #1761 )
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Resolves #1760 .
2023-07-18 20:46:38 +02:00
Andreas Maerten
edb53abe25
feat(IssueTemplates): Update issue templates and added 2 more ( #1759 )
2023-07-18 15:56:05 +02:00
Andreas Maerten
f8cf6424a2
feat(Actions): swap to self-hosted ( #1751 )
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* feat(CI): switch to self-hosted
* feat(Nightly): switch to self-hosted
2023-07-18 13:25:42 +02:00
Andreas Maerten
695428ac65
feat(Actions): swap to self-hosted ( #1751 )
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* feat(CI): swap to self-hosted
* feat(Nightly): switch to self-hosted
2023-07-18 13:25:09 +02:00
Quentin
e1f70e84b4
fix(lua): move bindings to cpp files ( #1757 )
2023-07-18 13:07:33 +02:00
Rxann
95056d5af3
Allow Friends Into Locked Lobby ( #1747 )
2023-07-18 10:42:14 +02:00
gir489
1d78388519
Custom teleport added euler angles and added persist outfit ( #1743 )
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* Addressed #1694 : Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
Sixhei Tartari
d1a8022eb7
fix(Protections): Fixed how the reset protections is handled ( #1745 )
2023-07-18 09:59:20 +02:00
Quentin
911a3b71e7
fix(ci): native split ( #1752 )
2023-07-18 09:30:03 +02:00
Quentin
9dcdf3c00f
fix(ci): tentative fix for compiler out of heap space ( #1746 )
2023-07-17 22:57:14 +02:00
Quentin
d2d75e5d04
bump gtav-classes dependency ( #1748 )
2023-07-17 22:45:18 +02:00
Quentin
14f4241bd8
feat(lua): much more complete imgui bindings, allow lua imgui callbacks from outside yimmenu classic tabs through gui.add_imgui(func)
but also inside yimmenu classic tabs through tab:add_imgui(func)
( #1736 )
2023-07-17 14:55:42 +02:00
Quentin
5a76164d43
fix(lua): better exception handling ( #1734 )
2023-07-16 23:32:34 +02:00
gir489
2a81a041cf
Fixed issue #1727 DIRT_LEVEL is calling natives inside the presentati… ( #1732 )
2023-07-16 23:31:27 +02:00
Andreas Maerten
7a00db1c46
feat(Dbg): disable GTA window hook ( #1733 )
2023-07-16 22:21:19 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
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* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
Quentin
8c097f0915
fix(cache): weapon cache weapon types array not filled properly when filling from cache file ( #1726 )
2023-07-16 12:04:24 +02:00
Sixhei Tartari
d12c1309c4
feat(Protections): Added buttons for controlling the states of protections ( #1717 )
2023-07-15 23:19:38 +02:00
Sixhei Tartari
4cbea87b16
feat(Vehicle): Added vehicle dirt control ( #1714 )
2023-07-15 22:58:09 +02:00
maybegreat48
2b6cb52986
More player database improvements ( #1725 )
2023-07-15 22:37:20 +02:00
Quentin
c161ee9413
fix(lua): log not supported lua functions ( #1722 )
2023-07-15 22:07:10 +02:00
TheGreenBandit
1b52f4ee7c
Add more requests and reorganize network tab ( #1709 )
2023-07-15 00:57:30 +02:00
Andreas Maerten
8974300e78
feat(ScriptGlobal): Allow for constexpr offset calculation ( #1721 )
2023-07-15 00:55:09 +02:00
TheGreenBandit
a57027b198
Tp, Paintgun, refractor rainbow controller, refractor raycast ( #1708 )
2023-07-14 23:31:03 +02:00
maybegreat48
61bb60d1f4
Player database improvements ( #1705 )
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* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
gir489
5770466a84
Redesigned Debug Globals. ( #1696 )
2023-07-13 18:42:21 +02:00
Quentin
05a917bbbb
fix(rapid-fire): fix rapid fire for some reason not shooting from the weapon position but instead from the cam. Fix rapid fire not being available in vehicles. ( #1700 )
2023-07-13 16:50:30 +02:00
Quentin
f26514f8e4
fix(lua) ( #1697 )
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- sandbox stuff.
- Fix lua scripts that could run when their lua state was destroyed, causing chaos.
2023-07-13 09:36:13 +02:00
maybegreat48
f09b1cbda3
General improvements ( #1693 )
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* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
gir489
c570df8e48
Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. ( #1692 )
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* Fixed #1690 .
* Added Hold For Boost to Boost Behavior.
* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.
* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
Andreas Maerten
400556c63a
fix(mobile): PV summon timer ( #1689 )
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* feat(script_local): allow for global single instance definition
2023-07-11 23:53:15 +02:00
Andreas Maerten
17c8ab0e68
chore: remove chat profanity bypass ( #1688 )
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Closes #1682
2023-07-11 23:14:46 +02:00
gir489
098b15eca6
Weapon Hotkeys ( #1685 )
2023-07-11 23:14:35 +02:00
Andreas Maerten
47891cbcae
chore(CanApply): remove notifications for sector and train prots ( #1679 )
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* chore(CanApply): remove notifications for sector and train prots
* revert: partial revert
@maybegreat48 will be implementing a fix for the false positives.
2023-07-11 10:02:55 +02:00
Quentin
15745eebe1
Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. ( #1681 )
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* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.
* fix(unloading): Why even reset the fiber pool here?
* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.
* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.
* feat(unloading): allow to unload in the main title screen. Also revert 309c374602
due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
Andreas Maerten
9d756f6936
fix(session): hard lock when switching too early ( #1678 )
2023-07-10 23:06:08 +02:00
Quentin
a2609bbdc6
fix(gui): dont draw two gui separators at the top for lua only tab. ( #1677 )
2023-07-10 20:37:28 +02:00
Quentin
0c050d82c9
Log GTA error message boxes and don't make them close the game. ( #1671 )
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* refactor: move utf 16 to code page string conversion to its own util file
* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
Quentin
5ddf1c1d90
fix lua gui: imgui Separator between modules instead of same line which is non sense ( #1672 )
2023-07-10 19:01:01 +02:00
Andreas Maerten
2f1f094b89
feat(GTA Cache): removed unused old code ( #1663 )
2023-07-10 00:40:47 +02:00
DayibBaba
ee61858489
Custom teleport sub tab ( #1652 )
2023-07-09 23:03:05 +02:00
gir489
7f777900a1
Persist Weapons ( #1647 )
2023-07-09 23:01:42 +02:00
Quentin
95f1db0894
fix(cache): ignore modded rpfs. ( #1651 )
2023-07-09 16:05:41 +02:00
Quentin
a83bc4f44c
fix(cache): change how the game folder is retrieved, use GetModuleFileNameW instead of std::filesystem::path ( #1645 )
2023-07-08 18:13:19 +02:00
Andreas Maerten
f13eab76a6
refactor!: File Manager ( #1633 )
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* feat(vscode): added launch.json to dbg
* feat(file_manager): Make use of a global instance
* feat(file_manager): Allow for file and folder instances to be empty
* refactor(GlobalsService): Update code of global service (untested)
2023-07-08 17:54:59 +02:00