gir489
de5ff92fa0
Fixed hooks::scripted_game_event using incorrect types and sizes. ( #2844 )
2024-03-19 10:33:50 +01:00
maybegreat48
d0c5ffaa40
Use the timestamp when validating cache version ( #2834 )
2024-03-18 14:33:09 +01:00
gir489
7ba85de412
Replace offset.bin's header version variable with TimeDateStamp. ( #2832 )
...
* Replace offset.bin's header version variable with TimeDateStamp.
* Broke out Read Attribute Patch into two signatures.
2024-03-16 22:06:29 +01:00
Quentin
8d0ce1d306
Nightly but better ( #2818 )
2024-03-12 09:43:08 +01:00
Andreas Maerten
e07601347d
refactor: switch RAGE_JOAAT with string literal functions ( #2806 )
...
Why? Shorter to write and removes the macro usage
I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Andreas Maerten
10fc7a5e13
feat(CMake): crash on non-MSVC compilers ( #2819 )
2024-03-12 09:35:36 +01:00
gir489
a10f7ef53e
Added Turkish font support. ( #2817 )
...
* Added Turkish font support.
* Fixed Turkish case not including Latin characters.
2024-03-11 22:39:25 +01:00
HCR-750F
d52008068e
chore(Translation): Simplified zhcn Character List and Add new Traditional Chinese characters for https://github.com/YimMenu/Translations/pull/121 ( #2807 )
2024-03-11 15:27:45 +01:00
gir489
f4e0da5ff4
Added g_local_player pointer sanity checks. ( #2792 )
2024-03-01 17:48:20 +01:00
Quentin
903c5273ed
lua natives: try to handle Any* parameters properly ( #2785 )
2024-02-28 23:47:33 +01:00
HCR-750F
9855e46dd1
Fix: display of the vehicle list for Traditional Chinese users ( #2772 )
2024-02-24 14:30:17 +01:00
Quentin
530617755e
lua io.exists ( #2771 )
2024-02-24 11:10:58 +01:00
Andreas Maerten
d4d504dca2
feat: Add menu onboarding to YimMenu ( #2492 )
2024-02-23 22:54:25 +01:00
lonelybud
c629dd1e09
fix: ped body clean up logic ( #2764 )
2024-02-23 21:00:26 +01:00
gir489
f74c576fdb
Implemented GetGlyphRangesChineseSimplifiedOfficial ( #2756 )
2024-02-22 16:53:04 +01:00
Andreas Maerten
a6a77a0f6b
feat(Actions): only trigger on changes that matter ( #2752 )
...
* feat(Actions): only trigger on changes that matter
* feat(Actions): include ci.yml to path trigger
* feat(Actions): cancel action if a new commit comes in
* feat(Actions): cancel last nightly if a new request comes in
2024-02-22 09:34:41 +01:00
Andreas Maerten
c7944373dd
docs: add README to cmake/
folder ( #2750 )
...
I noticed certain people did not understand the purpose of this folder, hopefully this will clarify certain things and explain why we have certain dependencies.
2024-02-22 00:12:06 +01:00
Andreas Maerten
0b53660312
Many different fixes ( #2749 )
...
* fix(BytePatch): regression in world spawn bypass introduced in #2669
* fix(View/Network): session join options not updating after language change
* fix(RapidFire): prevent game from crashing by filling up the bullet pool
* refactor(Settings): don't save certain settings that users usually don't want to have enabled
* fix(CustomWeapons): render weapon names properly
* fix(reaction): names don't appear in chat
2024-02-21 23:34:11 +01:00
Andreas Maerten
183b0eee44
feat(renderer): added dynamic font loading based on lang requirements ( #2738 )
...
Related YimMenu/Translations#117
Closes #2723
Changes made:
- Renderer class was changed to a static instance
- Some throw code was removed because of change of instantiation of the renderer
- Fonts are dynamically loaded based on the language requirements
- renderer files have been moved to make the root directory less messy
- Added a font mgr to improve the ease of adding more language support
2024-02-21 21:26:29 +01:00
Quentin
cde5563204
lua: fix enabling/disabling ( #2745 )
2024-02-21 13:05:01 +01:00
Quentin
2d55470e10
lua: allow functions to be called without giving all of its args ( #2744 )
...
This makes usage of native functions that normally use pointer args easier to deal with.
2024-02-21 13:02:29 +01:00
Quentin
683d6bce07
proper fix for weapon info damage crash ( #2740 )
2024-02-21 07:48:42 +01:00
gir489
6d95b3e0b8
Added new language options to issues ( #2736 )
2024-02-20 21:22:25 +01:00
Quentin
9e6559b304
AMMO_BALL protection ( #2733 )
2024-02-20 20:27:34 +01:00
Quentin
3a8aed2d00
RECEIVED_CLONE_REMOVE player ped removal protection ( #2732 )
2024-02-20 20:26:12 +01:00
gir489
d737c01b33
Fixed Social Club Presence Data. ( #2729 )
2024-02-20 18:29:02 +01:00
gir489
4e294162fb
Added Korean font support. ( #2718 )
2024-02-19 11:37:00 +01:00
Arthur
a822da4af3
Remove Random Events and G's Cache ( #2716 )
2024-02-18 22:03:17 +01:00
Andreas Maerten
1b260f788b
fix: issues with proton installations ( #2711 )
2024-02-13 00:16:10 +01:00
Alice
ec7735cb3a
fixed bool_masked ( #2708 )
2024-02-12 18:26:07 +01:00
Anvar
1a0fbd3dea
Potential fix for WMSB ( #2707 )
2024-02-12 15:08:38 +01:00
gir489
c87aea7f3c
Fixed memory leak caused by not releasing the memory from GetWindowsVersion. ( #2699 )
2024-02-10 21:34:30 +01:00
gir489
0275821f95
Fixed Fonts. ( #2698 )
...
Added Windows Build Info to log.
2024-02-10 20:50:27 +01:00
maybegreat48
0afcb00ec7
Launcher script start fix ( #2697 )
2024-02-10 14:14:29 +01:00
Quentin
b1ad42e3f9
feat(log): print if debug build ( #2695 )
2024-02-09 22:02:30 +01:00
maybegreat48
240ca76e3b
Block traffic protection ( #2688 )
...
* fix: don't randomize components if we're cloning an existing ped
* feat(protections): add traffic manipulation protection
* fix(protections): add a mission check
2024-02-09 15:34:45 +01:00
Anvar
ad1dfc71d2
refactor: move Request Model logic to helper function ( #2669 )
2024-01-31 10:47:03 +01:00
Tessio
7efbee2e85
feat(enums) Added new license plates from 1.68 ( #2665 )
2024-01-28 19:00:16 +01:00
maybegreat48
1e11d83f7a
fix: don't randomize components if we're cloning an existing ped ( #2663 )
2024-01-28 15:51:25 +01:00
Arthur
96048fa0f6
feat(lua): expose the self class and add new menu events ( #2656 )
2024-01-28 15:18:44 +01:00
Anvar
ee707c538b
Graceful Landing ( #2660 )
2024-01-28 15:17:26 +01:00
Robert Motrogeanu
aea35d9cf1
refactor(Handling): switch from DragFloats to SliderFloats ( #2662 )
2024-01-28 13:19:58 +01:00
Anvar
3c59b3408f
refactor: improvement load_3d_ground_at_coords ( #2654 )
2024-01-27 18:29:02 +01:00
gir489
deac08e856
Optimized Aimbot code. ( #2653 )
...
* Fixed hypot call not considering the Z coordinates.
Refactored class-based variables.
Fixed on_player/on_enemy/on_police/on_npc config variables not being persisted to disk.
2024-01-27 11:51:23 +01:00
navmodder
dd27ea2340
Better Aimbot & Flying Axe ( #2480 )
...
* Better Aimbot
* Revert "Better Aimbot"
This reverts commit 176824ad20
.
* Better Aimbot
* Flying Axe
* Aimbot smoothing
* More fixes & improvements
* Little missing detail
* Fixed
* Improvements
-switch to using inline
-switched timer to steady_clock
-changed axe lerp to "Lagrange's Interpolation"
- i hope girl is satisfied XD
* PEMDAS
* Comment!
2024-01-21 15:32:01 +01:00
Quentin
e005640c75
fix(lua): allow natives to be called with nil strings. ( #2652 )
2024-01-17 11:08:35 +01:00
gir489
b7b2017289
Added x64-Release-FastCompile build. ( #2651 )
2024-01-11 11:52:31 +01:00
Andreas Maerten
8ecbdaf7c0
refactor!: repo cleanup ( #2650 )
...
- Move cmake files to dedicated cmake folder
- Move scattered python files to `scripts/` folder
- Update CMakeLists.txt to reflect changes
* feat(scripts): add README to folder
2023-12-30 16:05:18 +01:00
maybegreat48
1127e51a52
Optimizations ( #2649 )
...
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
gir489
a9c90b953a
Fixed EOL character used in CMakeSettings.json casing it to invalidly be parsed. ( #2631 )
2023-12-22 12:20:29 +01:00