Added additional commands to showcase suggestion system.
Added a new util file to operate on strings in a unified manner.
Changed input_text_with_hint component to allow for more flags than one.
Added more player seeking features to player_service such as get_by_name()
* Fixed out of bounds suggestion navigation
* Added suggestions to spawn_vehicle command
* Created command play_animation
* Added suggestion support for multi commands
using a semicolon allows for more commands to fire at once, and is now supported with appropriate suggestions
* Added rotation to teleport_to_location command
* Fixed stupid error & added multiple raw command auto fills
* Added sanity checks to avoid nullpointers
* Added context identifiers to player commands
* Added temporary self inclusion to player commands
Needs translation on the translations repo
* Applied rudamentary reviews
* Experimental proxy globalization
* Fixed argument sensitivity on spawn vehicle
* Scrapped 2 ideas (maybe for future)
* Added true and false suggestions to bool commands
---------
Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com>
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
Why? Shorter to write and removes the macro usage
I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
* fix(BytePatch): regression in world spawn bypass introduced in #2669
* fix(View/Network): session join options not updating after language change
* fix(RapidFire): prevent game from crashing by filling up the bullet pool
* refactor(Settings): don't save certain settings that users usually don't want to have enabled
* fix(CustomWeapons): render weapon names properly
* fix(reaction): names don't appear in chat
* Fixed hypot call not considering the Z coordinates.
Refactored class-based variables.
Fixed on_player/on_enemy/on_police/on_npc config variables not being persisted to disk.
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095.
Fixed OOB gadget spam caused by the tow truck.
Increased max interiors in InteriorControl.
* Updated scripted_game_event.
* Update GTAV-Classes repo.
* Fixed locals for 3095.
* Bump project to Build 3095.
* Added more spam messages to the filter.
* Removed duplicate remote control vehicle button from the player vehicle menu.
* Added heuristical spam detector.
* Fixed clock in spam logger.
* Added date output to the chat logger.
* Added a message to show the user when someone is spamming.
More static text translations.
* Removed redundant mobile global in scr_globals.hpp.
* Added a spam reason to the spam logger.
* Added team/all to the chat logger.
Added a logger call for the user's chats.
* Redesigned G's Cache to use Globals that are more reliable (and actually work).
Refactored START_NEW_SCRIPT_WITH_ARGS to use a static unordered_set so that it's not constantly constructing it each call, and potentially closes#2462
Added Pickup Pool.