maybegreat48
899c116eca
BE fixes and additions ( #3706 )
...
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 28s
* feat: add BE kick and ban
* fix: use correct player ptr
2024-09-21 10:18:40 +02:00
Mr-X-GTA
99e7104b3c
fix(settings): fix crash ( #3705 )
2024-09-21 10:17:31 +02:00
sch-lda
a54457d1dc
update globals ( #3704 )
...
Nightly Build / Build Nightly (push) Blocked by required conditions
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 8s
Co-authored-by: cheng <admin@schplus.com>
2024-09-20 22:46:28 +02:00
maybegreat48
059e68bfe5
Initial battleye bypass ( #3697 )
...
Nightly Build / Check Recent Commit (push) Failing after 11m58s
* feat: initial battleye bypass
* disable force kick toggle too
* fix: fix pointers version
* enable exclude modders toggle by default to prevent auto-kicks
2024-09-19 00:43:52 +02:00
Mr-X-GTA
db36395fe0
Update for b3323 ( #3691 )
2024-09-17 23:32:16 +02:00
Arthur
18fcde5fc8
Add Logging for HTTP Start Requests ( #3667 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 1m0s
2024-09-07 13:59:32 +02:00
gir489
41942f4d84
Prevent repeat calls to cache rebuild causing a crash. ( #3662 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 30s
2024-09-05 20:03:10 +02:00
Arthur
21d8a81756
Disable CMD executor if in-game keyboard is active ( #3656 )
2024-09-05 20:02:40 +02:00
Arthur
95df14f755
Remove RADAR_DEAD_DROP_PACKAGE from Objective Blips ( #3650 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 31s
2024-09-03 09:35:53 +02:00
Arthur
d69118ca20
Add Description for Weapons ( #3649 )
2024-09-03 09:22:27 +02:00
gir489
d2b3370b7c
Fixed a race condition with scr_patch's destructor. ( #3639 )
...
Nightly Build / Check Recent Commit (push) Successful in 39s
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
* Fixed a race condition caused by disabling and enabling a Lua script with scr_patch more than once.
* Fixed patch not being enabled if data is already created
---------
Co-authored-by: Arthur <121949966+ShinyWasabi@users.noreply.github.com>
2024-09-02 07:52:34 +02:00
Mr-X-GTA
3232515a61
Input Method Editor ( #3634 )
Nightly Build / Check Recent Commit (push) Successful in 31s
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
2024-09-01 23:58:01 +02:00
Arthur
fd66ab60e3
Move Collapsing Headers in Weapons to Separate Tab ( #3627 )
2024-09-01 21:43:01 +02:00
gir489
c02944c3a1
Added UFO abduction protection. ( #3641 )
2024-09-01 21:38:07 +02:00
gir489
1c855a571e
Fixed some reaction settings not being persisted. ( #3642 )
2024-09-01 21:37:43 +02:00
Quentin
6bc6801fec
fix(lua): fix dynamic hooks/calls: ( #3629 )
...
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 40s
- dynamic hook were never actually applied,
- rbx was getting trashed inside jit hook func
- dynamic hook cleanup on lua script unload
- support dynamic call
2024-08-28 23:39:01 +02:00
gir489
1f985a5a21
Disables script patches from the Lua layer on eject. ( #3628 )
2024-08-28 23:38:13 +02:00
Arthur
6af80e936d
Fix Thread State for Script Functions and cellphone_flashhand ( #3619 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 42s
2024-08-25 23:16:56 +02:00
gir489
e61dc44a55
Incorporate eThreadState changes ( #3558 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 31s
2024-08-23 23:49:11 +02:00
Arthur
d83be697a3
Fix Disable Phone ( #3616 )
2024-08-23 23:24:23 +02:00
Baloo
ae64147d2f
Added protection against remote ped flag setting ( #3610 )
Nightly Build / Check Recent Commit (push) Successful in 1m25s
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
2024-08-22 21:30:26 +02:00
Arthur
61ff817f11
Redesign Script Patches for Lua ( #3612 )
...
* Refactor Script Patches for Lua
* Use update_all_patches_for_script instead of update and store script's joaat instead of its string
2024-08-22 19:52:02 +02:00
Arthur
88aa4d317e
Fix transaction_overlimit Global ( #3611 )
2024-08-22 19:27:07 +02:00
gir489
4046640c1e
Added ownership checks to the delete_vehicle check. ( #3552 )
...
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 2m43s
* Added ownership checks to the delete_vehicle check.
* Redesigned delete_vehicle protections.
* Cleaned up code.
* Fixed vehicle repaired/vehicle godmode code not running if the player was offline/did not have a personal vehicle deployed.
* Fixed Chinese being a simp. (Closes #3581 )
* GTAV-Classes: bump version
2024-08-17 12:03:26 +02:00
gir489
ee69b3b0b9
Refactor Weapons JSON parser to associate path with recentness ( #3565 )
...
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 40s
* Added a RPF parse hierarchy to ensure the latest weapon file is loaded into the Weapons JSON.
* Fixed erroneous attachment descriptions being displayed and persisted to the Weapons JSON.
* Fix for components that had empty descriptions.
2024-08-14 08:41:47 +02:00
tupoy-ya
a1fb2ae6d8
feat(Lua)!: New Lua bindings ( #3563 )
...
* feat(Lua): Make independent imgui independent.
feat(Lua): Add a `pointer:set_address` binding.
feat(Lua): Added `menu_event.Wndproc` event.
fix(Lua): Fix `ImGui.SliderFloat3` binding.
fix(Lua Docs): Partially fixed auto generated documentation.
* fix(gui.cpp): include `lua_manager.hpp`.
* fix(lua_manager.hpp): Added `draw_less_dependent_gui` function.
* chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`.
* docs(menu_event): Added docs for Wndporc event.
* docs: Fixed a few more errors.
* add reasoning and use native underlying format
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
2024-08-14 08:40:09 +02:00
kikkin_yo_azzez
9f514924b6
feat(Lua): expose imgui separatortext to lua ( #3554 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 23s
2024-08-12 09:34:22 +02:00
gir489
d6159d7686
fix(Settings): aimonlyatthreats using only_on_enemy. ( #3557 )
2024-08-12 09:13:33 +02:00
gir489
8c11a1ebb0
Fixed Weapons JSON not properly using the most recent meta file. ( #3550 )
...
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 1m25s
* Added ability to resolve WCT_INVALID attachments at runtime from the achievement_controller script, such as the game does.
* Improved component information extraction to also retrieve the descriptions from the scripts.
Redesigned Ammunation to now only display proper components.
Added a tooltip of the component description to Ammunation.
* Refactored script_function::call to fail gracefully if called out of lockstep when the scripts are running.
2024-08-11 01:14:15 +02:00
gir489
555331ff1d
Prevent vehicle looped functions from running on vehicles we are not currently driving. ( #3548 )
2024-08-11 01:12:29 +02:00
gir489
94f956b50a
Better enemy detection for aimbot ( #3527 )
...
* Added better enemy detection to aimbot and triggerbot.
* Fixed aimbot and triggerbot using an unreliable method of determining the target's current vehicle.
* Fixed aimbot and triggerbot trying to go after targets that were untargetable.
* Refactored is_ped_a_friend function.
* Added threat check to aimbot.
2024-08-11 01:11:56 +02:00
Arthur
09b91ca6d7
Add Return Value Support for Script Functions ( #3479 )
...
Nightly Build / Build Nightly (push) Blocked by required conditions
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 20s
* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix #3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.
---------
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
2024-08-06 14:46:48 +02:00
Mr-X-GTA
013b463536
Misc stuff ( #3515 )
...
Nightly Build / Check Recent Commit (push) Successful in 42s
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
* feat(hotkeys): add support for mouse buttons
* feat: show message box with version note if pattern scan fails
* feat(exception handler): set destination register to 0 on move instructions
* feat: update r* admin list
* fix: fix spawned vehicle not being deleted when using bring player
* fix: fix exceptions when using bring player
* fix: fix gravity gun not working while requesting control
* fix: dont request control of entities that are not CPhysical
* fix: fix take_control_of not requesting control if timeout is 0
* fix: fix crash when executing commands on all players
* fix: fix cmd executor style being applied to all windows if command is invalid
* fix: fix rare exceptions in esp::draw_player
* fix: fix exceptions when using gravity gun on objects or dying with some models
* fix: fix incorrect reading of m_model_type
2024-08-05 09:15:42 +02:00
gir489
eefd71196c
Removed errant waypoint icons in get_objective_location. ( #3509 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 27s
2024-08-03 18:19:43 +02:00
Quentin
09a60a98b7
fix(RID join): crash on join #3474 ( #3511 )
2024-08-03 18:14:42 +02:00
Вирусиен
b92a41bd84
Add more colors to LS Customs menu ( #3484 )
Nightly Build / Check Recent Commit (push) Failing after 1m30s
Nightly Build / Build Nightly (push) Has been skipped
Nightly Build / Recreate Release (push) Has been skipped
2024-08-02 10:09:26 +02:00
gir489
80af2d7c6a
Refactor how blips work ( #3473 )
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
Nightly Build / Check Recent Commit (push) Successful in 26s
2024-07-30 22:11:49 +02:00
lonelybud
6c5a653d1d
fix gui scale slider ( #3466 )
Nightly Build / Check Recent Commit (push) Successful in 15s
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
2024-07-29 11:23:38 +02:00
Andreas Maerten
fee95df844
refactor: username and RID join input fields join a player on enter ( #3464 )
Nightly Build / Check Recent Commit (push) Successful in 31s
Nightly Build / Build Nightly (push) Waiting to run
Nightly Build / Recreate Release (push) Blocked by required conditions
2024-07-28 23:34:28 +02:00
Andreas Maerten
d345a72a34
revert: Tracked player update rate change ( #3463 )
2024-07-28 23:33:47 +02:00
Andreas Maerten
4ec9da8cb5
feat(carmod_shop): don't influence stats implicitly ( #3462 )
...
Closes #3359
2024-07-28 22:37:18 +02:00
CringeArab
adb2c02e77
Re-add kick host during join ( #3450 )
2024-07-28 22:18:00 +02:00
gir489
b1f27c745d
Added script patch to stop NPCs from putting bounties on us. ( #3461 )
2024-07-28 21:54:29 +02:00
Mr-X-GTA
19fe45bf9d
fix: fix chat ( #3454 )
Nightly Build / Check Recent Commit (push) Failing after 1s
Nightly Build / Build Nightly (push) Has been skipped
Nightly Build / Recreate Release (push) Has been skipped
2024-07-27 21:43:45 +02:00
gir489
665afb1bd5
Disable dupe detector in freemode. ( #3449 )
...
* Fixed freemode detecting duplicate vehicles and trying to emit DUPE_DETECT metric.
* Added unlikely attribute to allow_all_vehicles_in_heists.
2024-07-27 21:01:19 +02:00
gir489
43afdae9e7
Fixed mission cars not being properly cleaned up. ( #3434 )
Nightly Build / Check Recent Commit (push) Failing after 0s
Nightly Build / Build Nightly (push) Has been skipped
Nightly Build / Recreate Release (push) Has been skipped
2024-07-26 23:29:49 +02:00
CringeArab
995b381053
Don't mark players in missions as joinable ( #3444 )
...
* do not mark missions as joinable
* disabled join button
2024-07-26 23:27:50 +02:00
gir489
187ac86535
Fixed aimbot trying to aim at peds inside our current vehicle. ( #3443 )
2024-07-26 23:10:22 +02:00
gir489
519c1305de
Fixed TUNABLE_BASE_ADDRESS being incorrect. ( #3441 )
2024-07-26 23:10:06 +02:00
gir489
d346b13601
Added an option to the aimbot to make it retrieve the max distance for the current weapon. ( #3430 )
...
Fixed an exception coming from spoof_host_token if a pointer was invalid.
Fixed the aimbot targeting "friendly NPCs" who were for some reason marked as hated NPC relationships.
2024-07-26 11:07:28 +02:00