maybegreat48
5eead0436f
Huge protection improvements and other stuff ( #1963 )
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* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
GTMoraes
9a51d381c9
feat(Handling): Allow a broader range on the sliders ( #1986 )
2023-08-18 16:03:10 +02:00
kbabrmover1995
a47af68384
Sending all kick methods ( #1921 )
2023-08-12 20:45:28 +02:00
gir489
e87931bf60
Added check for IS_VEHICLE_DOOR_DAMAGED in keep_vehicle_repaired. ( #1933 )
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Fixed Selected Teleport not showing up in hotkeys menu.
Added Yim's Vehicle cleanup code from the halted PR.
2023-08-07 10:16:08 +02:00
gir489
32472ff524
Fixed regression issue with rocket boosting while using Hold for Boost scenario. ( #1929 )
2023-08-06 20:52:55 +02:00
gir489
e1c0f97cd3
Fixed KERS boost not being handled by vehicle_boost_behavior. ( #1922 )
2023-08-06 10:36:48 +02:00
DayibBaba
ee364cd684
Ped animations interface ( #1668 )
2023-08-04 14:43:35 +02:00
Andreas Maerten
f61a89696e
refactor(ThreadPool): dynamically scale based on demand ( #1912 )
2023-08-03 12:56:05 +02:00
Andreas Maerten
b7b13ac638
Disable path traversal for Project File/Folder and added Session Switch command ( #1908 )
2023-08-02 21:38:22 +02:00
gir489
fa0f2b4071
Fix personal vehicles getting godmode removed when you leave them. ( #1907 )
2023-08-01 22:30:21 +02:00
gir489
39fdd5a566
fix(Handling): large steps on drag float ( #1904 )
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Closes #1903
2023-08-01 16:04:51 +02:00
MoneyDropLobby
bb9ea84862
chore: Use override keyword in commands to make sure virtual funcs are properly overwritten ( #1897 )
2023-08-01 11:10:14 +02:00
gir489
9cd37dd81b
Use ImGui::SetClipboardText instead of inline function. ( #1902 )
2023-07-31 23:39:40 +02:00
gir489
cb4652b241
Debug: implement debugging tools for scripts ( #1899 )
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Closes #1664
2023-07-31 22:34:10 +02:00
Londiuh
be7bf8ffa6
fix(session): sctv spectator not being enabled ( #1887 )
2023-07-30 01:08:07 +02:00
Quentin
c54be57469
fix(lua): fix script array iterator being potentially invalidated while iterating due to new scripts that could be added and the vector getting reallocated due to it. ( #1883 )
2023-07-29 11:22:04 +02:00
Bugisoft
b48c256954
Fix vfx::enable_custom_sky_color not saved ( #1882 )
2023-07-29 00:16:50 +02:00
Quentin
fb0fb191e7
fix(lua): input_float:get_value() was returning the wrong type ( #1879 )
2023-07-28 13:59:22 +02:00
Quentin
93966dc3b1
Feat lua stats ( #1875 )
2023-07-28 10:07:17 +02:00
Andreas Maerten
96493b5a22
refactor!: Modify command argument handling and move on_
method to bool_command ( #1826 )
2023-07-26 22:22:40 +02:00
HCR-750F
f73c1bdc98
Fix crash reaction and add more translation key ( #1850 )
2023-07-26 18:26:09 +02:00
Londiuh
f4a89e36db
fix: 'Copy Session Info' button not working ( #1855 )
2023-07-26 18:24:00 +02:00
Yimura
31c601658f
fix: don't call original on prepare_metric_for_sending
2023-07-25 18:10:32 +02:00
MegaMemeMoment
13be3d3ab1
fix(hooks): return types ( #1834 )
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fixes a bunch of return types that were seemingly copied from IDA without manual verification
2023-07-25 15:52:21 +02:00
Quentin
e0f7482ce4
fix(vehicle-god): fix armored vehicles losing armor when vehicle god get disabled. ( #1794 )
2023-07-25 15:43:28 +02:00
Quentin
5ee49c8f4f
* fix(cmake): Commit messages may have "quotes" in them, which can affect the const char* variable. ( #1840 )
2023-07-25 14:26:48 +02:00
HCR-750F
cf2ada366c
chore: Add "Timeout" as a reaction ( #1837 )
2023-07-25 11:00:21 +02:00
Rxann
0b2b32dc34
Added Empty lobby button ( #1812 )
2023-07-24 22:10:44 +02:00
Andreas Maerten
0289576677
fix(byte_patch): sometimes the page protections get modified between apply
and restore
: make sure the protections are fine for us to memcpy. ( #1831 )
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* feat(BytePatch): add is_active member function
* fix(byte_patch): sometimes the page protections get modified between the apply and restore of the byte_patch, make sure the protections are fine for us to memcpy
Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-24 16:13:09 +02:00
Quentin
16e8e571f0
refactor(detour_hook): don't use detour hook pointers, should speed up hooks ticking (skip a deref compared to before) ( #1827 )
2023-07-24 09:40:28 +02:00
Andreas Maerten
17d3ad7658
refactor: make window hook into a bool command ( #1824 )
2023-07-23 22:52:30 +02:00
maybegreat48
ddb12d6e2b
Fix protection false positives ( #1822 )
2023-07-23 20:01:26 +02:00
gir489
42d7714d48
Fixed Debug Locals using improper casting for the float scenario. ( #1823 )
2023-07-23 19:54:01 +02:00
Quentin
84e3262694
feat(noclip): fix aim nullifying noclip speed. ( #1791 )
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* keep using SET_ENTITY_VELOCITY when not aiming
* provide GUI for editing speed of noclip
2023-07-23 18:56:08 +02:00
TheGreenBandit
ae486ca129
Rework rgb for fun vehicle and paintgun ( #1783 )
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Closes #1819
2023-07-23 18:51:57 +02:00
maybegreat48
09a189eb4d
Force relay connections ( #1813 )
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* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
gir489
65a5dbd88e
Fixed typo in view_debug_locals that caused freezing floats to inject garbage. ( #1820 )
2023-07-23 18:38:22 +02:00
gir489
6c509e33dc
fix: Issues with missions and request control ( #1785 )
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Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes ( #1803 )
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* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
72ebaec8ec
Reaction on any modder detection ( #1772 )
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* Closes #1676
Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Quentin
fa8043be2a
lua: sub folders support, check for .lua file extension, refactor and simplify internals. ( #1775 )
2023-07-22 13:05:43 +02:00
Quentin
093abc72da
feat(lua): Add entities.get_all_vehicles_as_handles() Add entities.get_all_peds_as_handles() Add entities.get_all_objects_as_handles() ( #1795 )
2023-07-21 21:21:51 +02:00
Quentin
c686fde0ec
feat(debug): log msvc c++ exception properly. ( #1790 )
2023-07-21 16:00:01 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
gir489
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. ( #1774 )
2023-07-20 00:08:29 +02:00
gir489
44f79a4284
Apply vehicle god mode to personal vehicle even when not driving it ( #1771 )
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Closes #1768
2023-07-19 17:21:34 +02:00
gir489
e96af54d29
Persist Outfit changes. ( #1765 )
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* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.
* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
Quentin
69959df3ed
feat(lua): Add tab:is_selected
function to check if the tab is the currently selected one in the GUI. ( #1763 )
2023-07-19 09:28:22 +02:00
gir489
81bd1f9dc7
Fixed Debug Globals displaying value as a 64-bit integer and not a 32-bit integer. ( #1761 )
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Resolves #1760 .
2023-07-18 20:46:38 +02:00
Andreas Maerten
edb53abe25
feat(IssueTemplates): Update issue templates and added 2 more ( #1759 )
2023-07-18 15:56:05 +02:00