Commit Graph

1751 Commits

Author SHA1 Message Date
Andreas Maerten
ca1e7e6b41
Give optimisation hints to compiler (#2929)
feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00
gir489
b1bf477d1f
Added formatting to money on HUD. (#2957) 2024-04-22 18:29:42 +02:00
Vali
e887ac2eba
Added crash objects to list (#2950)
* Fixed duplicate and added any possibly missing object
2024-04-20 00:14:34 +02:00
Andreas Maerten
3a84f91fd8
feat(metadata): bump build number (#2949) 2024-04-17 23:49:42 +02:00
Quentin
382ddb319b
Fix for GTA Build 3179 (#2946)
* Removed old and unused security pointer/signature
* Updated GTAV-Classes
2024-04-17 15:05:09 +02:00
Quentin
10bec398bb
fix(lua): fix pointer.allocate allocating the wrong number of bytes (#2941) 2024-04-13 17:41:04 +02:00
Quentin
0dc5ad6137
fix(lua): better error reporting when calling player commands (#2932) 2024-04-10 11:43:55 +02:00
gir489
58e1ccf36c
Revert #2857 (#2921) 2024-04-06 23:49:55 +02:00
Andreas Maerten
9870a8d37c
fix(Onboarding): not showing up when cache needs to generate (#2916)
Fixes #2910
2024-04-05 14:16:58 +02:00
Andreas Maerten
075f30fc7b
feat(FontMgr): expand Turkish glyph range (#2915) 2024-04-04 20:34:43 +02:00
gir489
5703338d67
Fixed vehicles in preview exploding. (#2908)
* Closes #2905

* Fixed set_mp_bitset being called from vehicle::spawned if the is_networked parameter was false.
2024-04-04 09:43:10 +02:00
gir489
6ec9d24743
fix: Vehicle Preview same model hash different actual vehicle (#2904)
Closes #2903
2024-04-02 09:55:13 +02:00
gir489
8425cae0f6
Refactor m_rockstar_id into its proper type of a 64-bit signed integer. (#2901) 2024-03-31 21:11:52 +02:00
lonelybud
4e1deb4ef0
fix chat not seen by other players (#2900) 2024-03-31 19:34:41 +02:00
Quentin
629cff293a
fix nlohmann potential throw in ped outfit (#2894) 2024-03-30 18:42:04 +01:00
gir489
1f556a8c78
Redesigned the preview system entirely. (#2888) 2024-03-30 18:41:12 +01:00
gir489
21da47f3e5
Fixed gamer_handle_serialize/deserialize using the wrong sizes. (#2886) 2024-03-28 20:15:33 +01:00
gir489
4636ef8346
Unify rlGamerHandle code and fix chat inaccuracies. (#2883) 2024-03-27 21:43:31 +01:00
gir489
0fb17b668e
refactor: Model Preview use time delta instead of frame/tick rate (#2881)
Closes #2880
2024-03-27 14:10:14 +01:00
gir489
6212171fc8
ACTUALLY fixes #2675 this time I swear. (#2879) 2024-03-27 11:33:33 +01:00
gir489
399a5d3dec
refactor: Bad design around the preview service (#2877)
Closes #2875
Closes #2675
Closes #2077
2024-03-26 23:37:50 +01:00
DayibBaba
a5a5b07984
Fixed send chat logic (#2874)
Command reports will now only be sent to the command user
2024-03-26 17:28:08 +01:00
lonelybud
cfb011d192
increase navigation_struct name size (#2869)
may fix #2852
2024-03-25 15:38:09 +01:00
maybegreat48
7e7bcb155a
Refactor and fix send chat (#2864)
* feat(chat): refactor and fix send chat
* fix(chat): fixes
* fix(chat): fix team chat

Co-authored-by: DayibBaba <79384354+DayibBaba@users.noreply.github.com>
2024-03-23 17:37:51 +01:00
Andreas Maerten
cba19d0c33
refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains.

- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
gir489
313bfa24b3
Remove DROWN flag and replace it with WATER flag. (#2863) 2024-03-22 22:19:57 +01:00
gir489
3f1921e835
Fixed incorrect typing of crash_objects array to allow the compiler to determine which is best. (#2859) 2024-03-22 09:24:39 +01:00
xynny
dd679010b7
Add more crash models to protection (#2857) 2024-03-21 23:04:40 +01:00
Andreas Maerten
5f553b3430
fix(Logger): not logging anymore after setup is done (#2858)
Regression introduced in #2492
Closes #2773
2024-03-21 22:22:33 +01:00
Alice
95259faf59
add lua api: script.execute_as_script (#2824)
Co-authored-by: xiaoxiao921 <xiaoxiao921@hotmail.fr>
2024-03-21 11:20:22 +01:00
DayibBaba
b5d8d7dbad
Fixed bounty button & added bounty to all (#2846)
* Added separate ID for Set button & Added bounty for all

* Reverted unrelated changes

CPlayerExtendedGameStateNode should be updated on classes repo though
2024-03-19 20:10:33 +01:00
gir489
ae27173b12
Extra give control checks (#2847)
Closes #2841
Closes #2088
2024-03-19 19:06:03 +01:00
gir489
de5ff92fa0
Fixed hooks::scripted_game_event using incorrect types and sizes. (#2844) 2024-03-19 10:33:50 +01:00
maybegreat48
d0c5ffaa40
Use the timestamp when validating cache version (#2834) 2024-03-18 14:33:09 +01:00
gir489
7ba85de412
Replace offset.bin's header version variable with TimeDateStamp. (#2832)
* Replace offset.bin's header version variable with TimeDateStamp.

* Broke out Read Attribute Patch into two signatures.
2024-03-16 22:06:29 +01:00
Quentin
8d0ce1d306
Nightly but better (#2818) 2024-03-12 09:43:08 +01:00
Andreas Maerten
e07601347d
refactor: switch RAGE_JOAAT with string literal functions (#2806)
Why? Shorter to write and removes the macro usage

I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Andreas Maerten
10fc7a5e13
feat(CMake): crash on non-MSVC compilers (#2819) 2024-03-12 09:35:36 +01:00
gir489
a10f7ef53e
Added Turkish font support. (#2817)
* Added Turkish font support.

* Fixed Turkish case not including Latin characters.
2024-03-11 22:39:25 +01:00
HCR-750F
d52008068e
chore(Translation): Simplified zhcn Character List and Add new Traditional Chinese characters for https://github.com/YimMenu/Translations/pull/121 (#2807) 2024-03-11 15:27:45 +01:00
gir489
f4e0da5ff4
Added g_local_player pointer sanity checks. (#2792) 2024-03-01 17:48:20 +01:00
Quentin
903c5273ed
lua natives: try to handle Any* parameters properly (#2785) 2024-02-28 23:47:33 +01:00
HCR-750F
9855e46dd1
Fix: display of the vehicle list for Traditional Chinese users (#2772) 2024-02-24 14:30:17 +01:00
Quentin
530617755e
lua io.exists (#2771) 2024-02-24 11:10:58 +01:00
Andreas Maerten
d4d504dca2
feat: Add menu onboarding to YimMenu (#2492) 2024-02-23 22:54:25 +01:00
lonelybud
c629dd1e09
fix: ped body clean up logic (#2764) 2024-02-23 21:00:26 +01:00
gir489
f74c576fdb
Implemented GetGlyphRangesChineseSimplifiedOfficial (#2756) 2024-02-22 16:53:04 +01:00
Andreas Maerten
a6a77a0f6b
feat(Actions): only trigger on changes that matter (#2752)
* feat(Actions): only trigger on changes that matter

* feat(Actions): include ci.yml to path trigger

* feat(Actions): cancel action if a new commit comes in

* feat(Actions): cancel last nightly if a new request comes in
2024-02-22 09:34:41 +01:00
Andreas Maerten
c7944373dd
docs: add README to cmake/ folder (#2750)
I noticed certain people did not understand the purpose of this folder, hopefully this will clarify certain things and explain why we have certain dependencies.
2024-02-22 00:12:06 +01:00
Andreas Maerten
0b53660312
Many different fixes (#2749)
* fix(BytePatch): regression in world spawn bypass introduced in #2669
* fix(View/Network): session join options not updating after language change
* fix(RapidFire): prevent game from crashing by filling up the bullet pool
* refactor(Settings): don't save certain settings that users usually don't want to have enabled
* fix(CustomWeapons): render weapon names properly
* fix(reaction): names don't appear in chat
2024-02-21 23:34:11 +01:00