* Added ownership checks to the delete_vehicle check.
* Redesigned delete_vehicle protections.
* Cleaned up code.
* Fixed vehicle repaired/vehicle godmode code not running if the player was offline/did not have a personal vehicle deployed.
* Fixed Chinese being a simp. (Closes#3581)
* GTAV-Classes: bump version
* feat(hotkeys): add support for mouse buttons
* feat: show message box with version note if pattern scan fails
* feat(exception handler): set destination register to 0 on move instructions
* feat: update r* admin list
* fix: fix spawned vehicle not being deleted when using bring player
* fix: fix exceptions when using bring player
* fix: fix gravity gun not working while requesting control
* fix: dont request control of entities that are not CPhysical
* fix: fix take_control_of not requesting control if timeout is 0
* fix: fix crash when executing commands on all players
* fix: fix cmd executor style being applied to all windows if command is invalid
* fix: fix rare exceptions in esp::draw_player
* fix: fix exceptions when using gravity gun on objects or dying with some models
* fix: fix incorrect reading of m_model_type
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
I noticed certain people did not understand the purpose of this folder, hopefully this will clarify certain things and explain why we have certain dependencies.