refactor: username and RID join input fields join a player on enter (#3464)
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This commit is contained in:
Andreas Maerten 2024-07-28 23:34:28 +02:00 committed by GitHub
parent d345a72a34
commit fee95df844
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@ -1,11 +1,11 @@
#include "core/data/apartment_names.hpp"
#include "backend/bool_command.hpp"
#include "core/data/apartment_names.hpp"
#include "core/data/region_codes.hpp"
#include "core/data/warehouse_names.hpp"
#include "gta_util.hpp"
#include "util/session.hpp"
#include "util/toxic.hpp"
#include "views/view.hpp"
#include "backend/bool_command.hpp"
#include <network/Network.hpp>
#include <script/globals/GPBD_FM_3.hpp>
@ -25,24 +25,26 @@ namespace big
ImGui::BeginGroup();
static uint64_t rid = 0;
static char username[20];
static char base64[500]{};
ImGui::SetNextItemWidth(200);
ImGui::InputScalar("##inputrid", ImGuiDataType_U64, &rid);
bool rid_submitted = ImGui::InputScalar("##inputrid", ImGuiDataType_U64, &rid, nullptr, nullptr, nullptr, ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::SameLine();
components::button("JOIN_BY_RID"_T, [] {
if (components::button("JOIN_BY_RID"_T) || rid_submitted)
{
session::join_by_rockstar_id(rid);
});
}
ImGui::SetNextItemWidth(200);
components::input_text_with_hint("##usernameinput", "INPUT_USERNAME"_T, username, sizeof(username));
static std::string username;
bool username_submitted = components::input_text_with_hint("##usernameinput", "INPUT_USERNAME"_T, username, ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::SameLine();
if (components::button("JOIN_BY_USERNAME"_T))
if (components::button("JOIN_BY_USERNAME"_T) || username_submitted)
{
session::join_by_username(username);
};
}
static char base64[500]{};
ImGui::SetNextItemWidth(200);
components::input_text_with_hint("##sessioninfoinput", "SESSION_INFO"_T, base64, sizeof(base64));
ImGui::SameLine();
@ -124,7 +126,8 @@ namespace big
bool_command whitelist_friends("trustfriends", "TRUST_FRIENDS", "TRUST_FRIENDS_DESC", g.session.trust_friends);
bool_command whitelist_session("trustsession", "TRUST_SESSION", "TRUST_SESSION_DESC", g.session.trust_session);
bool_command chat_translate("translatechat", "TRANSLATOR_TOGGLE", "TRANSLATOR_TOGGLE_DESC", g.session.chat_translator.enabled);
bool_command
chat_translate("translatechat", "TRANSLATOR_TOGGLE", "TRANSLATOR_TOGGLE_DESC", g.session.chat_translator.enabled);
void render_general_options()
{
@ -133,8 +136,12 @@ namespace big
ImGui::BeginGroup();
components::command_checkbox<"trustfriends">();
components::command_checkbox<"trustsession">();
components::script_patch_checkbox("REVEAL_OTR_PLAYERS"_T, &g.session.decloak_players, "REVEAL_OTR_PLAYERS_DESC"_T.data());
components::script_patch_checkbox("REVEAL_HIDDEN_PLAYERS"_T, &g.session.unhide_players_from_player_list,"REVEAL_HIDDEN_PLAYERS_DESC"_T.data());
components::script_patch_checkbox("REVEAL_OTR_PLAYERS"_T,
&g.session.decloak_players,
"REVEAL_OTR_PLAYERS_DESC"_T.data());
components::script_patch_checkbox("REVEAL_HIDDEN_PLAYERS"_T,
&g.session.unhide_players_from_player_list,
"REVEAL_HIDDEN_PLAYERS_DESC"_T.data());
components::command_button<"sextall">({}, "SEND_SEXT"_T);
components::command_button<"fakebanall">({}, "FAKE_BAN_MESSAGE"_T);
ImGui::EndGroup();