Incorporate eThreadState changes (#3558)
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This commit is contained in:
gir489 2024-08-23 17:49:11 -04:00 committed by GitHub
parent d83be697a3
commit e61dc44a55
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5 changed files with 5 additions and 5 deletions

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@ -3,7 +3,7 @@ include(FetchContent)
FetchContent_Declare(
gtav_classes
GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
GIT_TAG aebd69542e58fab8975da76c3e555b122ddef5d6
GIT_TAG 21cbc2076b8d0ac9cbd98d05ebabadcced546f30
GIT_PROGRESS TRUE
CONFIGURE_COMMAND ""
BUILD_COMMAND ""

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@ -117,7 +117,7 @@ namespace big
if (!stack || !net_component)
return;
thread->m_context.m_state = rage::eThreadState::unk_3;
thread->m_context.m_state = rage::eThreadState::paused;
g.m_hunt_the_beast_thread = thread;
for (int i = 0; i < 15; i++)

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@ -369,7 +369,7 @@ namespace big
mp_weapons_thread_id = SYSTEM::START_NEW_SCRIPT_WITH_NAME_HASH(script_hash, 1424);
auto thread = gta_util::find_script_thread_by_id(mp_weapons_thread_id);
if (thread)
thread->m_context.m_state = rage::eThreadState::unk_3;
thread->m_context.m_state = rage::eThreadState::paused;
else
LOG(FATAL) << "Failed to find MP_Weapons script!";
SCRIPT::SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(script_hash);

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@ -35,7 +35,7 @@ namespace big
if (!m_thread)
return false;
m_thread->m_context.m_state = rage::eThreadState::unk_3;
m_thread->m_context.m_state = rage::eThreadState::paused;
return true;
}

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@ -127,7 +127,7 @@ namespace big::scripts
return;
}
launcher->m_context.m_state = rage::eThreadState::unk_3; // prevent bad things from happening to the thread in the meantime
launcher->m_context.m_state = rage::eThreadState::paused; // prevent bad things from happening to the thread in the meantime
// 3) Remove players from that annoying waiting stage
if (check_players_in_state(launcher, 5))