Added weapons to gta_data_service. (#365)

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aa15032261 2022-07-29 19:51:19 +08:00 committed by GitHub
parent 008d42ba9c
commit dbe3777b12
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7 changed files with 296 additions and 241 deletions

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@ -3,30 +3,38 @@
#include "thread_pool.hpp"
#include "gta_data_service.hpp"
#define EXIST_IN_ARRAY(arr, val) (std::find(std::begin(arr), std::end(arr), val) != std::end(arr))
namespace big
{
gta_data_service::gta_data_service() :
m_vehicle_file(g_file_manager->get_project_file("./lib/vehicles.json")),
m_vehicle_file_etag(g_file_manager->get_project_file("./lib/vehicles_etag.txt")),
m_ped_file(g_file_manager->get_project_file("./lib/peds.json")),
m_ped_file_etag(g_file_manager->get_project_file("./lib/peds_etag.txt"))
gta_data_service::gta_data_service()
{
const std::string url_prefix = "http://github-proxy.damon.sh/DurtyFree/gta-v-data-dumps/master/";
load_from_file(
m_vehicle_file,
m_vehicle_file_etag,
"http://github-proxy.damon.sh/DurtyFree/gta-v-data-dumps/master/vehicles.json",
"./lib/vehicles.json",
"./lib/vehicles_etag.txt",
url_prefix + "vehicles.json",
&gta_data_service::load_vehicles,
"Vehicle"
);
load_from_file(
m_ped_file,
m_ped_file_etag,
"http://github-proxy.damon.sh/DurtyFree/gta-v-data-dumps/master/peds.json",
&gta_data_service::load_ped,
"./lib/peds.json",
"./lib/peds_etag.txt",
url_prefix + "peds.json",
&gta_data_service::load_peds,
"Ped"
);
load_from_file(
"./lib/weapons.json",
"./lib/weapons_etag.txt",
url_prefix + "weapons.json",
&gta_data_service::load_weapons,
"Weapon"
);
g_gta_data_service = this;
}
@ -49,18 +57,16 @@ namespace big
{
return empty_vehicle_item;
}
else
{
return m_vehicle_item_arr[idx];
}
return m_vehicle_item_arr[idx];
}
std::vector<std::string>& gta_data_service::get_vehicle_class_arr()
const std::vector<std::string>& gta_data_service::get_vehicle_class_arr()
{
return m_vehicle_class_arr;
}
std::vector<vehicle_item>& gta_data_service::get_vehicle_arr()
const std::vector<vehicle_item>& gta_data_service::get_vehicle_arr()
{
return m_vehicle_item_arr;
}
@ -79,33 +85,63 @@ namespace big
{
return empty_ped_item;
}
else
{
return m_ped_item_arr[idx];
}
return m_ped_item_arr[idx];
}
std::vector<std::string>& gta_data_service::get_ped_type_arr()
const std::vector<std::string>& gta_data_service::get_ped_type_arr()
{
return m_ped_type_arr;
}
std::vector<ped_item>& gta_data_service::get_ped_arr()
const std::vector<ped_item>& gta_data_service::get_ped_arr()
{
return m_ped_item_arr;
}
void gta_data_service::load_from_file(file file_to_load, file file_etag, std::string url, void(gta_data_service::* load_func)(), std::string data_name)
const weapon_item& gta_data_service::find_weapon_by_hash(Hash hash)
{
int idx = -1;
if (m_weapon_hash_idx_map.count(hash))
{
idx = m_weapon_hash_idx_map[hash];
}
if (idx == -1)
{
return empty_weapon_item;
}
return m_weapon_item_arr[idx];
}
const std::vector<std::string>& gta_data_service::get_weapon_type_arr()
{
return m_weapon_type_arr;
}
const std::vector<weapon_item>& gta_data_service::get_weapon_arr()
{
return m_weapon_item_arr;
}
void gta_data_service::load_from_file(std::string file_path, std::string etag_path, std::string url, void(gta_data_service::* load_func)(file), std::string data_name)
{
file file_to_load(g_file_manager->get_project_file(file_path));
if (file_to_load.exists())
{
(this->*load_func)();
(this->*load_func)(file_to_load);
LOG(INFO) << "Data loaded: " + data_name;
}
g_thread_pool->push([this, file_to_load, file_etag, url, load_func, data_name]() {
g_thread_pool->push([this, file_path, etag_path, url, load_func, data_name]() {
file file_to_load(g_file_manager->get_project_file(file_path));
file file_etag(g_file_manager->get_project_file(etag_path));
for (int retry = 0; retry < 2; retry++)
{
bool ret = remote::update_binary(
@ -116,11 +152,11 @@ namespace big
if (ret)
{
(this->*load_func)();
(this->*load_func)(file_to_load);
LOG(INFO) << "Data updated: " + data_name;
break;
}
else if (!m_vehicle_file.exists())
else if (!file_to_load.exists())
{
LOG(WARNING) << "Failed to download data: " + data_name;
}
@ -128,13 +164,13 @@ namespace big
});
}
void gta_data_service::load_vehicles()
void gta_data_service::load_vehicles(file file_to_load)
{
m_vehicle_class_arr.clear();
m_vehicle_hash_idx_map.clear();
m_vehicle_item_arr.clear();
std::ifstream file(m_vehicle_file.get_path());
std::ifstream file(file_to_load.get_path());
nlohmann::json all_vehicles;
try
@ -154,8 +190,7 @@ namespace big
item_json["Name"].is_null() ||
!item_json["Bones"].is_array() ||
item_json["Bones"][0] == "stub"
)
{
) {
continue;
}
@ -175,13 +210,13 @@ namespace big
}
void gta_data_service::load_ped()
void gta_data_service::load_peds(file file_to_load)
{
m_ped_type_arr.clear();
m_ped_hash_idx_map.clear();
m_ped_item_arr.clear();
std::ifstream file(m_ped_file.get_path());
std::ifstream file(file_to_load.get_path());
nlohmann::json all_peds;
try
@ -198,8 +233,7 @@ namespace big
if (
item_json["Hash"].is_null() ||
item_json["Name"].is_null()
)
{
) {
continue;
}
@ -217,4 +251,71 @@ namespace big
std::sort(m_ped_type_arr.begin(), m_ped_type_arr.end());
}
}
void gta_data_service::load_weapons(file file_to_load)
{
m_weapon_type_arr.clear();
m_weapon_hash_idx_map.clear();
m_weapon_item_arr.clear();
std::ifstream file(file_to_load.get_path());
nlohmann::json all_weapons;
try
{
file >> all_weapons;
}
catch (const std::exception& ex)
{
LOG(WARNING) << "Failed to load weapons.json:\n" << ex.what();
}
constexpr Hash hash_blacklist_arr[] = {
RAGE_JOAAT("WEAPON_BIRD_CRAP"),
RAGE_JOAAT("WEAPON_DIGISCANNER"),
RAGE_JOAAT("WEAPON_GARBAGEBAG"),
RAGE_JOAAT("WEAPON_GRENADELAUNCHER_SMOKE"),
RAGE_JOAAT("WEAPON_HANDCUFFS"),
RAGE_JOAAT("WEAPON_METALDETECTOR"),
RAGE_JOAAT("GADGET_NIGHTVISION"),
RAGE_JOAAT("GADGET_PARACHUTE"),
RAGE_JOAAT("WEAPON_TRANQUILIZER"),
RAGE_JOAAT("WEAPON_STINGER")
};
for (auto& item_json : all_weapons)
{
if (
item_json["Hash"].is_null() ||
item_json["Name"].is_null() ||
item_json["IsVehicleWeapon"]
) {
continue;
}
if (EXIST_IN_ARRAY(hash_blacklist_arr, item_json["Hash"]))
{
continue;
}
auto item = weapon_item(item_json);
if (item.name == "Invalid" || item.name == "Unarmed" || item.weapon_type == "NULL")
{
continue;
}
m_weapon_hash_idx_map[item_json["Hash"]] = (int)m_weapon_item_arr.size();
m_weapon_item_arr.push_back(item);
if (std::find(m_weapon_type_arr.begin(), m_weapon_type_arr.end(), item.weapon_type) == m_weapon_type_arr.end())
{
m_weapon_type_arr.push_back(item.weapon_type);
}
std::sort(m_weapon_type_arr.begin(), m_weapon_type_arr.end());
}
}
}

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@ -2,17 +2,13 @@
#include "file_manager/file.hpp"
#include "vehicle_item.hpp"
#include "ped_item.hpp"
#include "weapon_item.hpp"
#include "gta/joaat.hpp"
namespace big
{
class gta_data_service
{
file m_vehicle_file;
file m_vehicle_file_etag;
file m_ped_file;
file m_ped_file_etag;
std::vector<std::string> m_vehicle_class_arr;
std::map<Hash, int> m_vehicle_hash_idx_map;
std::vector<vehicle_item> m_vehicle_item_arr;
@ -23,23 +19,33 @@ namespace big
std::vector<ped_item> m_ped_item_arr;
const ped_item empty_ped_item = ped_item();
std::vector<std::string> m_weapon_type_arr;
std::map<Hash, int> m_weapon_hash_idx_map;
std::vector<weapon_item> m_weapon_item_arr;
const weapon_item empty_weapon_item = weapon_item();
public:
gta_data_service();
~gta_data_service();
const vehicle_item& find_vehicle_by_hash(Hash hash);
std::vector<std::string>& get_vehicle_class_arr();
std::vector<vehicle_item>& get_vehicle_arr();
const std::vector<std::string>& get_vehicle_class_arr();
const std::vector<vehicle_item>& get_vehicle_arr();
const ped_item& find_ped_by_hash(Hash hash);
std::vector<std::string>& get_ped_type_arr();
std::vector<ped_item>& get_ped_arr();
const std::vector<std::string>& get_ped_type_arr();
const std::vector<ped_item>& get_ped_arr();
const weapon_item& find_weapon_by_hash(Hash hash);
const std::vector<std::string>& get_weapon_type_arr();
const std::vector<weapon_item>& get_weapon_arr();
private:
void load_from_file(file file_to_load, file file_etag, std::string url, void(gta_data_service::* load_func)(), std::string data_name);
void load_from_file(std::string file_path, std::string etag_path, std::string url, void(gta_data_service::* load_func)(file), std::string data_name);
void load_vehicles();
void load_ped();
void load_vehicles(file file_to_load);
void load_peds(file file_to_load);
void load_weapons(file file_to_load);
};
inline gta_data_service* g_gta_data_service{};

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@ -0,0 +1,75 @@
#include "weapon_item.hpp"
#include "gta/joaat.hpp"
namespace big
{
weapon_item::weapon_item()
{
this->name = "";
this->throwable = false;
this->weapon_type = "";
this->hash = 0;
this->reward_hash = 0;
this->reward_ammo_hash = 0;
}
weapon_item::weapon_item(nlohmann::json& item_json)
{
this->name = item_json["Name"];
this->throwable = false;
this->weapon_type = "NULL";
if (
item_json.contains("TranslatedLabel") &&
item_json["TranslatedLabel"].contains("English") &&
!item_json["TranslatedLabel"]["English"].is_null()
) {
this->name = item_json["TranslatedLabel"]["English"];
}
if (!item_json["Category"].is_null())
{
this->weapon_type = item_json["Category"];
}
this->hash = item_json["Hash"];
this->reward_hash = 0;
this->reward_ammo_hash = 0;
const std::string reward_prefix = "REWARD_";
bool is_gun = false;
bool is_recharge = false;
if (item_json.contains("Flags"))
{
auto flags = item_json["Flags"];
for (auto& flag : flags)
{
if (flag == "Gun")
{
is_gun = true;
}
else if (flag == "DisplayRechargeTimeHUD")
{
is_recharge = true;
}
else if (flag == "Thrown")
{
this->throwable = true;
}
}
}
if (this->weapon_type == "GROUP_MELEE" || this->weapon_type == "GROUP_UNARMED" || is_gun)
{
this->reward_hash = rage::joaat((reward_prefix + std::string(item_json["Name"])).c_str());
if (is_gun && !is_recharge)
{
std::string weapon_id = std::string(item_json["Name"]).substr(7);
this->reward_ammo_hash = rage::joaat((reward_prefix + "AMMO_" + weapon_id).c_str());
}
}
}
}

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@ -0,0 +1,19 @@
#pragma once
#include "file_manager/file.hpp"
namespace big
{
class weapon_item {
public:
weapon_item();
weapon_item(nlohmann::json& item_json);
std::string name;
bool throwable;
std::string weapon_type;
Hash hash;
Hash reward_hash;
Hash reward_ammo_hash;
};
}

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@ -1,173 +0,0 @@
#pragma once
#include "gta\joaat.hpp"
namespace big
{
struct rewards
{
using pickup_map = std::map<const std::string_view, const Hash>;
inline static const pickup_map misc = {
{ "ARMOUR", RAGE_JOAAT("REWARD_ARMOUR") },
{ "HEALTH", RAGE_JOAAT("REWARD_HEALTH") },
{ "HEALTH_ENTER_VEHICLE", RAGE_JOAAT("REWARD_HEALTH_ENTER_VEHICLE") },
{ "HEALTH_VARIABLE", RAGE_JOAAT("REWARD_HEALTH_VARIABLE") },
{ "MONEY_VARIABLE", RAGE_JOAAT("REWARD_MONEY_VARIABLE") },
{ "PARACHUTE", RAGE_JOAAT("REWARD_PARACHUTE") },
{ "STAT_HEALTH", RAGE_JOAAT("REWARD_STAT_HEALTH") },
{ "STAT_HEALTH_VARIABLE", RAGE_JOAAT("REWARD_STAT_HEALTH_VARIABLE") },
{ "STAT_WEAPON", RAGE_JOAAT("REWARD_STAT_WEAPON") },
{ "VEHICLE_FIX", RAGE_JOAAT("REWARD_VEHICLE_FIX") }
};
inline static const pickup_map ammo =
{
{ "ADVANCEDRIFLE", RAGE_JOAAT("REWARD_AMMO_ADVANCEDRIFLE") },
{ "APPISTOL", RAGE_JOAAT("REWARD_AMMO_APPISTOL") },
{ "ASSAULTRIFLE", RAGE_JOAAT("REWARD_AMMO_ASSAULTRIFLE") },
{ "ASSAULTSHOTGUN", RAGE_JOAAT("REWARD_AMMO_ASSAULTSHOTGUN") },
{ "ASSAULTSMG", RAGE_JOAAT("REWARD_AMMO_ASSAULTSMG") },
{ "AUTOSHOTGUN", RAGE_JOAAT("REWARD_AMMO_AUTOSHOTGUN") },
{ "BULLET_MP", RAGE_JOAAT("REWARD_AMMO_BULLET_MP") },
{ "BULLPUPRIFLE", RAGE_JOAAT("REWARD_AMMO_BULLPUPRIFLE") },
{ "BULLPUPSHOTGUN", RAGE_JOAAT("REWARD_AMMO_BULLPUPSHOTGUN") },
{ "CARBINERIFLE", RAGE_JOAAT("REWARD_AMMO_CARBINERIFLE") },
{ "COMBATMG", RAGE_JOAAT("REWARD_AMMO_COMBATMG") },
{ "COMBATPDW", RAGE_JOAAT("REWARD_AMMO_COMBATPDW") },
{ "COMBATPISTOL", RAGE_JOAAT("REWARD_AMMO_COMBATPISTOL") },
{ "COMPACTLAUNCHER", RAGE_JOAAT("REWARD_AMMO_COMPACTLAUNCHER") },
{ "COMPACTRIFLE", RAGE_JOAAT("REWARD_AMMO_COMPACTRIFLE") },
{ "DBSHOTGUN", RAGE_JOAAT("REWARD_AMMO_DBSHOTGUN") },
{ "DOUBLEACTION", RAGE_JOAAT("REWARD_AMMO_DOUBLEACTION") },
{ "FIREWORK", RAGE_JOAAT("REWARD_AMMO_FIREWORK") },
{ "FIREWORK_MP", RAGE_JOAAT("REWARD_AMMO_FIREWORK_MP") },
{ "FLAREGUN", RAGE_JOAAT("REWARD_AMMO_FLAREGUN") },
{ "GRENADE", RAGE_JOAAT("REWARD_AMMO_GRENADE") },
{ "GRENADELAUNCHER", RAGE_JOAAT("REWARD_AMMO_GRENADELAUNCHER") },
{ "GRENADELAUNCHER_MP", RAGE_JOAAT("REWARD_AMMO_GRENADELAUNCHER_MP") },
{ "GUSENBERG", RAGE_JOAAT("REWARD_AMMO_GUSENBERG") },
{ "HEAVYPISTOL", RAGE_JOAAT("REWARD_AMMO_HEAVYPISTOL") },
{ "HEAVYSHOTGUN", RAGE_JOAAT("REWARD_AMMO_HEAVYSHOTGUN") },
{ "HEAVYSNIPER", RAGE_JOAAT("REWARD_AMMO_HEAVYSNIPER") },
{ "HOMINGLAUNCHER", RAGE_JOAAT("REWARD_AMMO_HOMINGLAUNCHER") },
{ "MACHINEPISTOL", RAGE_JOAAT("REWARD_AMMO_MACHINEPISTOL") },
{ "MARKSMANPISTOL", RAGE_JOAAT("REWARD_AMMO_MARKSMANPISTOL") },
{ "MARKSMANRIFLE", RAGE_JOAAT("REWARD_AMMO_MARKSMANRIFLE") },
{ "MG", RAGE_JOAAT("REWARD_AMMO_MG") },
{ "MICROSMG", RAGE_JOAAT("REWARD_AMMO_MICROSMG") },
{ "MINIGUN", RAGE_JOAAT("REWARD_AMMO_MINIGUN") },
{ "MINISMG", RAGE_JOAAT("REWARD_AMMO_MINISMG") },
{ "MISSILE_MP", RAGE_JOAAT("REWARD_AMMO_MISSILE_MP") },
{ "MOLOTOV", RAGE_JOAAT("REWARD_AMMO_MOLOTOV") },
{ "MUSKET", RAGE_JOAAT("REWARD_AMMO_MUSKET") },
{ "PETROLCAN", RAGE_JOAAT("REWARD_AMMO_PETROLCAN") },
{ "PIPEBOMB", RAGE_JOAAT("REWARD_AMMO_PIPEBOMB") },
{ "PISTOL", RAGE_JOAAT("REWARD_AMMO_PISTOL") },
{ "PISTOL50", RAGE_JOAAT("REWARD_AMMO_PISTOL50") },
{ "PROXMINE", RAGE_JOAAT("REWARD_AMMO_PROXMINE") },
{ "PUMPSHOTGUN", RAGE_JOAAT("REWARD_AMMO_PUMPSHOTGUN") },
{ "PUMPSHOTGUN_ENTER_VEHICLE", RAGE_JOAAT("REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE") },
{ "RAILGUN", RAGE_JOAAT("REWARD_AMMO_RAILGUN") },
{ "RAYPISTOL", RAGE_JOAAT("REWARD_AMMO_RAYPISTOL") },
{ "REVOLVER", RAGE_JOAAT("REWARD_AMMO_REVOLVER") },
{ "RPG", RAGE_JOAAT("REWARD_AMMO_RPG") },
{ "SAWNOFFSHOTGUN", RAGE_JOAAT("REWARD_AMMO_SAWNOFFSHOTGUN") },
{ "SMG", RAGE_JOAAT("REWARD_AMMO_SMG") },
{ "SMOKEGRENADE", RAGE_JOAAT("REWARD_AMMO_SMOKEGRENADE") },
{ "SNIPERRIFLE", RAGE_JOAAT("REWARD_AMMO_SNIPERRIFLE") },
{ "SNSPISTOL", RAGE_JOAAT("REWARD_AMMO_SNSPISTOL") },
{ "SPECIALCARBINE", RAGE_JOAAT("REWARD_AMMO_SPECIALCARBINE") },
{ "STICKYBOMB", RAGE_JOAAT("REWARD_AMMO_STICKYBOMB") },
{ "STUNGUN", RAGE_JOAAT("REWARD_AMMO_STUNGUN") },
{ "VINTAGEPISTOL", RAGE_JOAAT("REWARD_AMMO_VINTAGEPISTOL") }
};
inline static const pickup_map weapons =
{
{ "ADVANCEDRIFLE", RAGE_JOAAT("REWARD_WEAPON_ADVANCEDRIFLE") },
{ "APPISTOL", RAGE_JOAAT("REWARD_WEAPON_APPISTOL") },
{ "ASSAULTRIFLE", RAGE_JOAAT("REWARD_WEAPON_ASSAULTRIFLE") },
{ "ASSAULTRIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_ASSAULTRIFLE_MK2") },
{ "ASSAULTSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_ASSAULTSHOTGUN") },
{ "ASSAULTSMG", RAGE_JOAAT("REWARD_WEAPON_ASSAULTSMG") },
{ "AUTOSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_AUTOSHOTGUN") },
{ "BAT", RAGE_JOAAT("REWARD_WEAPON_BAT") },
{ "BATTLEAXE", RAGE_JOAAT("REWARD_WEAPON_BATTLEAXE") },
{ "BOTTLE", RAGE_JOAAT("REWARD_WEAPON_BOTTLE") },
{ "BULLPUPRIFLE", RAGE_JOAAT("REWARD_WEAPON_BULLPUPRIFLE") },
{ "BULLPUPRIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_BULLPUPRIFLE_MK2") },
{ "BULLPUPSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_BULLPUPSHOTGUN") },
{ "CARBINERIFLE", RAGE_JOAAT("REWARD_WEAPON_CARBINERIFLE") },
{ "CARBINERIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_CARBINERIFLE_MK2") },
{ "COMBATMG", RAGE_JOAAT("REWARD_WEAPON_COMBATMG") },
{ "COMBATMG_MK2", RAGE_JOAAT("REWARD_WEAPON_COMBATMG_MK2") },
{ "COMBATPDW", RAGE_JOAAT("REWARD_WEAPON_COMBATPDW") },
{ "COMBATPISTOL", RAGE_JOAAT("REWARD_WEAPON_COMBATPISTOL") },
{ "COMPACTLAUNCHER", RAGE_JOAAT("REWARD_WEAPON_COMPACTLAUNCHER") },
{ "COMPACTRIFLE", RAGE_JOAAT("REWARD_WEAPON_COMPACTRIFLE") },
{ "CROWBAR", RAGE_JOAAT("REWARD_WEAPON_CROWBAR") },
{ "DAGGER", RAGE_JOAAT("REWARD_WEAPON_DAGGER") },
{ "DBSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_DBSHOTGUN") },
{ "DOUBLEACTION", RAGE_JOAAT("REWARD_WEAPON_DOUBLEACTION") },
{ "FIREWORK", RAGE_JOAAT("REWARD_WEAPON_FIREWORK") },
{ "FLAREGUN", RAGE_JOAAT("REWARD_WEAPON_FLAREGUN") },
{ "FLASHLIGHT", RAGE_JOAAT("REWARD_WEAPON_FLASHLIGHT") },
{ "GOLFCLUB", RAGE_JOAAT("REWARD_WEAPON_GOLFCLUB") },
{ "GRENADE", RAGE_JOAAT("REWARD_WEAPON_GRENADE") },
{ "GRENADELAUNCHER", RAGE_JOAAT("REWARD_WEAPON_GRENADELAUNCHER") },
{ "GUSENBERG", RAGE_JOAAT("REWARD_WEAPON_GUSENBERG") },
{ "HAMMER", RAGE_JOAAT("REWARD_WEAPON_HAMMER") },
{ "HATCHET", RAGE_JOAAT("REWARD_WEAPON_HATCHET") },
{ "HEAVYPISTOL", RAGE_JOAAT("REWARD_WEAPON_HEAVYPISTOL") },
{ "HEAVYSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_HEAVYSHOTGUN") },
{ "HEAVYSNIPER", RAGE_JOAAT("REWARD_WEAPON_HEAVYSNIPER") },
{ "HEAVYSNIPER_MK2", RAGE_JOAAT("REWARD_WEAPON_HEAVYSNIPER_MK2") },
{ "HOMINGLAUNCHER", RAGE_JOAAT("REWARD_WEAPON_HOMINGLAUNCHER") },
{ "KNIFE", RAGE_JOAAT("REWARD_WEAPON_KNIFE") },
{ "KNUCKLE", RAGE_JOAAT("REWARD_WEAPON_KNUCKLE") },
{ "MACHETE", RAGE_JOAAT("REWARD_WEAPON_MACHETE") },
{ "MACHINEPISTOL", RAGE_JOAAT("REWARD_WEAPON_MACHINEPISTOL") },
{ "MARKSMANPISTOL", RAGE_JOAAT("REWARD_WEAPON_MARKSMANPISTOL") },
{ "MARKSMANRIFLE", RAGE_JOAAT("REWARD_WEAPON_MARKSMANRIFLE") },
{ "MARKSMANRIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_MARKSMANRIFLE_MK2") },
{ "MG", RAGE_JOAAT("REWARD_WEAPON_MG") },
{ "MICROSMG", RAGE_JOAAT("REWARD_WEAPON_MICROSMG") },
{ "MINIGUN", RAGE_JOAAT("REWARD_WEAPON_MINIGUN") },
{ "MINISMG", RAGE_JOAAT("REWARD_WEAPON_MINISMG") },
{ "MOLOTOV", RAGE_JOAAT("REWARD_WEAPON_MOLOTOV") },
{ "MUSKET", RAGE_JOAAT("REWARD_WEAPON_MUSKET") },
{ "NIGHTSTICK", RAGE_JOAAT("REWARD_WEAPON_NIGHTSTICK") },
{ "PETROLCAN", RAGE_JOAAT("REWARD_WEAPON_PETROLCAN") },
{ "PIPEBOMB", RAGE_JOAAT("REWARD_WEAPON_PIPEBOMB") },
{ "PISTOL", RAGE_JOAAT("REWARD_WEAPON_PISTOL") },
{ "PISTOL50", RAGE_JOAAT("REWARD_WEAPON_PISTOL50") },
{ "PISTOL_MK2", RAGE_JOAAT("REWARD_WEAPON_PISTOL_MK2") },
{ "POOLCUE", RAGE_JOAAT("REWARD_WEAPON_POOLCUE") },
{ "PROXMINE", RAGE_JOAAT("REWARD_WEAPON_PROXMINE") },
{ "PUMPSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_PUMPSHOTGUN") },
{ "PUMPSHOTGUN_MK2", RAGE_JOAAT("REWARD_WEAPON_PUMPSHOTGUN_MK2") },
{ "RAILGUN", RAGE_JOAAT("REWARD_WEAPON_RAILGUN") },
{ "RAYCARBINE", RAGE_JOAAT("REWARD_WEAPON_RAYCARBINE") },
{ "RAYMINIGUN", RAGE_JOAAT("REWARD_WEAPON_RAYMINIGUN") },
{ "RAYPISTOL", RAGE_JOAAT("REWARD_WEAPON_RAYPISTOL") },
{ "REVOLVER", RAGE_JOAAT("REWARD_WEAPON_REVOLVER") },
{ "REVOLVER_MK2", RAGE_JOAAT("REWARD_WEAPON_REVOLVER_MK2") },
{ "RPG", RAGE_JOAAT("REWARD_WEAPON_RPG") },
{ "SAWNOFFSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_SAWNOFFSHOTGUN") },
{ "SMG", RAGE_JOAAT("REWARD_WEAPON_SMG") },
{ "SMG_MK2", RAGE_JOAAT("REWARD_WEAPON_SMG_MK2") },
{ "SMOKEGRENADE", RAGE_JOAAT("REWARD_WEAPON_SMOKEGRENADE") },
{ "SNIPERRIFLE", RAGE_JOAAT("REWARD_WEAPON_SNIPERRIFLE") },
{ "SNSPISTOL", RAGE_JOAAT("REWARD_WEAPON_SNSPISTOL") },
{ "SNSPISTOL_MK2", RAGE_JOAAT("REWARD_WEAPON_SNSPISTOL_MK2") },
{ "SPECIALCARBINE", RAGE_JOAAT("REWARD_WEAPON_SPECIALCARBINE") },
{ "SPECIALCARBINE_MK2", RAGE_JOAAT("REWARD_WEAPON_SPECIALCARBINE_MK2") },
{ "STICKYBOMB", RAGE_JOAAT("REWARD_WEAPON_STICKYBOMB") },
{ "STONE_HATCHET", RAGE_JOAAT("REWARD_WEAPON_STONE_HATCHET") },
{ "STUNGUN", RAGE_JOAAT("REWARD_WEAPON_STUNGUN") },
{ "SWITCHBLADE", RAGE_JOAAT("REWARD_WEAPON_SWITCHBLADE") },
{ "VINTAGEPISTOL", RAGE_JOAAT("REWARD_WEAPON_VINTAGEPISTOL") },
{ "WRENCH", RAGE_JOAAT("REWARD_WEAPON_WRENCH") }
};
};
}

View File

@ -1,7 +1,7 @@
#include "pickup_service.hpp"
#include "pickup_helper.hpp"
#include "pointers.hpp"
#include "script.hpp"
#include "services/gta_data/gta_data_service.hpp"
namespace big
{
@ -37,31 +37,42 @@ namespace big
void pickup_service::give_ammo(const int targets) const
{
for (const auto& [_, hash] : rewards::ammo)
for (const auto& weapon : g_gta_data_service->get_weapon_arr())
{
g_pointers->m_give_pickup_rewards(targets, hash);
script::get_current()->yield(20ms);
if (weapon.reward_ammo_hash != 0 || weapon.throwable)
{
g_pointers->m_give_pickup_rewards(targets, weapon.reward_ammo_hash);
script::get_current()->yield(20ms);
}
}
}
void pickup_service::give_armour(const int targets) const
{
g_pointers->m_give_pickup_rewards(targets, rewards::misc.at("ARMOUR"));
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_ARMOUR"));
script::get_current()->yield(20ms);
}
void pickup_service::give_health(const int targets) const
{
g_pointers->m_give_pickup_rewards(targets, rewards::misc.at("HEALTH"));
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_HEALTH"));
script::get_current()->yield(20ms);
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_HEALTH"));
script::get_current()->yield(20ms);
}
void pickup_service::give_weapons(const int targets) const
{
for (const auto& [_, hash] : rewards::weapons)
for (const auto& weapon : g_gta_data_service->get_weapon_arr())
{
g_pointers->m_give_pickup_rewards(targets, hash);
script::get_current()->yield(20ms);
if (weapon.reward_hash != 0)
{
g_pointers->m_give_pickup_rewards(targets, weapon.reward_hash);
script::get_current()->yield(20ms);
}
}
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_PARACHUTE"));
script::get_current()->yield(20ms);
}
}

View File

@ -1,9 +1,10 @@
#include "core/data/custom_weapons.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "gta/Weapons.h"
#include "core/data/special_ammo_types.hpp"
#include "core/data/bullet_impact_types.hpp"
#include "services/gta_data/gta_data_service.hpp"
#include "gta/joaat.hpp"
#include "views/view.hpp"
namespace big
@ -26,10 +27,14 @@ namespace big
for (const auto& special_ammo : SPECIAL_AMMOS)
{
if (ImGui::Selectable(special_ammo.name, special_ammo.type == selected_ammo))
{
g->weapons.ammo_special.type = special_ammo.type;
}
if (special_ammo.type == selected_ammo)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
@ -40,10 +45,14 @@ namespace big
for (const auto& [type, name] : BULLET_IMPACTS)
{
if (ImGui::Selectable(name, type == selected_impact))
{
g->weapons.ammo_special.impactType = type;
}
if (type == selected_impact)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
@ -64,16 +73,20 @@ namespace big
ImGui::Checkbox("No Spread", &g->weapons.no_spread);
components::button("Get All Weapons", [] {
for (auto const& weapon : weapon_list) {
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, weapon, 9999, false);
for (auto const& weapon : g_gta_data_service->get_weapon_arr())
{
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, weapon.hash, 9999, false);
}
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, -72657034, 0, true);
constexpr auto parachute_hash = RAGE_JOAAT("GADGET_PARACHUTE");
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, parachute_hash, 0, true);
});
ImGui::SameLine();
components::button("Remove Current Weapon", [] {
Hash weaponHash;
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weaponHash, 1);
if (weaponHash != RAGE_JOAAT("WEAPON_UNARMED")) {
if (weaponHash != RAGE_JOAAT("WEAPON_UNARMED"))
{
WEAPON::REMOVE_WEAPON_FROM_PED(self::ped, weaponHash);
}
});
@ -96,7 +109,9 @@ namespace big
}
if (weapon.id == selected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
@ -108,7 +123,8 @@ namespace big
components::input_text_with_hint(
"Shooting Model",
"Name of the vehicle model",
g->weapons.vehicle_gun_model, sizeof(g->weapons.vehicle_gun_model));
g->weapons.vehicle_gun_model, sizeof(g->weapons.vehicle_gun_model)
);
break;
}