Added weapons to gta_data_service. (#365)
This commit is contained in:
parent
008d42ba9c
commit
dbe3777b12
@ -3,30 +3,38 @@
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#include "thread_pool.hpp"
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#include "gta_data_service.hpp"
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#define EXIST_IN_ARRAY(arr, val) (std::find(std::begin(arr), std::end(arr), val) != std::end(arr))
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namespace big
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{
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gta_data_service::gta_data_service() :
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m_vehicle_file(g_file_manager->get_project_file("./lib/vehicles.json")),
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m_vehicle_file_etag(g_file_manager->get_project_file("./lib/vehicles_etag.txt")),
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m_ped_file(g_file_manager->get_project_file("./lib/peds.json")),
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m_ped_file_etag(g_file_manager->get_project_file("./lib/peds_etag.txt"))
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gta_data_service::gta_data_service()
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{
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const std::string url_prefix = "http://github-proxy.damon.sh/DurtyFree/gta-v-data-dumps/master/";
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load_from_file(
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m_vehicle_file,
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m_vehicle_file_etag,
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"http://github-proxy.damon.sh/DurtyFree/gta-v-data-dumps/master/vehicles.json",
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"./lib/vehicles.json",
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"./lib/vehicles_etag.txt",
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url_prefix + "vehicles.json",
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>a_data_service::load_vehicles,
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"Vehicle"
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);
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load_from_file(
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m_ped_file,
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m_ped_file_etag,
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"http://github-proxy.damon.sh/DurtyFree/gta-v-data-dumps/master/peds.json",
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>a_data_service::load_ped,
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"./lib/peds.json",
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"./lib/peds_etag.txt",
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url_prefix + "peds.json",
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>a_data_service::load_peds,
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"Ped"
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);
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load_from_file(
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"./lib/weapons.json",
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"./lib/weapons_etag.txt",
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url_prefix + "weapons.json",
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>a_data_service::load_weapons,
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"Weapon"
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);
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g_gta_data_service = this;
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}
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@ -49,18 +57,16 @@ namespace big
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{
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return empty_vehicle_item;
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}
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else
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{
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return m_vehicle_item_arr[idx];
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}
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return m_vehicle_item_arr[idx];
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}
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std::vector<std::string>& gta_data_service::get_vehicle_class_arr()
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const std::vector<std::string>& gta_data_service::get_vehicle_class_arr()
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{
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return m_vehicle_class_arr;
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}
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std::vector<vehicle_item>& gta_data_service::get_vehicle_arr()
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const std::vector<vehicle_item>& gta_data_service::get_vehicle_arr()
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{
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return m_vehicle_item_arr;
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}
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@ -79,33 +85,63 @@ namespace big
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{
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return empty_ped_item;
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}
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else
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{
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return m_ped_item_arr[idx];
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}
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return m_ped_item_arr[idx];
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}
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std::vector<std::string>& gta_data_service::get_ped_type_arr()
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const std::vector<std::string>& gta_data_service::get_ped_type_arr()
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{
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return m_ped_type_arr;
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}
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std::vector<ped_item>& gta_data_service::get_ped_arr()
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const std::vector<ped_item>& gta_data_service::get_ped_arr()
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{
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return m_ped_item_arr;
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}
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void gta_data_service::load_from_file(file file_to_load, file file_etag, std::string url, void(gta_data_service::* load_func)(), std::string data_name)
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const weapon_item& gta_data_service::find_weapon_by_hash(Hash hash)
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{
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int idx = -1;
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if (m_weapon_hash_idx_map.count(hash))
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{
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idx = m_weapon_hash_idx_map[hash];
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}
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if (idx == -1)
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{
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return empty_weapon_item;
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}
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return m_weapon_item_arr[idx];
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}
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const std::vector<std::string>& gta_data_service::get_weapon_type_arr()
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{
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return m_weapon_type_arr;
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}
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const std::vector<weapon_item>& gta_data_service::get_weapon_arr()
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{
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return m_weapon_item_arr;
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}
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void gta_data_service::load_from_file(std::string file_path, std::string etag_path, std::string url, void(gta_data_service::* load_func)(file), std::string data_name)
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{
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file file_to_load(g_file_manager->get_project_file(file_path));
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if (file_to_load.exists())
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{
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(this->*load_func)();
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(this->*load_func)(file_to_load);
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LOG(INFO) << "Data loaded: " + data_name;
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}
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g_thread_pool->push([this, file_to_load, file_etag, url, load_func, data_name]() {
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g_thread_pool->push([this, file_path, etag_path, url, load_func, data_name]() {
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file file_to_load(g_file_manager->get_project_file(file_path));
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file file_etag(g_file_manager->get_project_file(etag_path));
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for (int retry = 0; retry < 2; retry++)
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{
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bool ret = remote::update_binary(
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@ -116,11 +152,11 @@ namespace big
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if (ret)
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{
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(this->*load_func)();
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(this->*load_func)(file_to_load);
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LOG(INFO) << "Data updated: " + data_name;
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break;
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}
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else if (!m_vehicle_file.exists())
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else if (!file_to_load.exists())
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{
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LOG(WARNING) << "Failed to download data: " + data_name;
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}
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@ -128,13 +164,13 @@ namespace big
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});
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}
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void gta_data_service::load_vehicles()
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void gta_data_service::load_vehicles(file file_to_load)
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{
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m_vehicle_class_arr.clear();
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m_vehicle_hash_idx_map.clear();
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m_vehicle_item_arr.clear();
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std::ifstream file(m_vehicle_file.get_path());
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std::ifstream file(file_to_load.get_path());
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nlohmann::json all_vehicles;
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try
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@ -154,8 +190,7 @@ namespace big
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item_json["Name"].is_null() ||
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!item_json["Bones"].is_array() ||
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item_json["Bones"][0] == "stub"
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)
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{
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) {
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continue;
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}
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@ -175,13 +210,13 @@ namespace big
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}
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void gta_data_service::load_ped()
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void gta_data_service::load_peds(file file_to_load)
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{
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m_ped_type_arr.clear();
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m_ped_hash_idx_map.clear();
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m_ped_item_arr.clear();
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std::ifstream file(m_ped_file.get_path());
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std::ifstream file(file_to_load.get_path());
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nlohmann::json all_peds;
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try
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@ -198,8 +233,7 @@ namespace big
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if (
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item_json["Hash"].is_null() ||
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item_json["Name"].is_null()
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)
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{
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) {
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continue;
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}
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@ -217,4 +251,71 @@ namespace big
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std::sort(m_ped_type_arr.begin(), m_ped_type_arr.end());
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}
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}
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void gta_data_service::load_weapons(file file_to_load)
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{
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m_weapon_type_arr.clear();
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m_weapon_hash_idx_map.clear();
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m_weapon_item_arr.clear();
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std::ifstream file(file_to_load.get_path());
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nlohmann::json all_weapons;
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try
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{
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file >> all_weapons;
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}
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catch (const std::exception& ex)
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{
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LOG(WARNING) << "Failed to load weapons.json:\n" << ex.what();
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}
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constexpr Hash hash_blacklist_arr[] = {
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RAGE_JOAAT("WEAPON_BIRD_CRAP"),
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RAGE_JOAAT("WEAPON_DIGISCANNER"),
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RAGE_JOAAT("WEAPON_GARBAGEBAG"),
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RAGE_JOAAT("WEAPON_GRENADELAUNCHER_SMOKE"),
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RAGE_JOAAT("WEAPON_HANDCUFFS"),
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RAGE_JOAAT("WEAPON_METALDETECTOR"),
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RAGE_JOAAT("GADGET_NIGHTVISION"),
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RAGE_JOAAT("GADGET_PARACHUTE"),
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RAGE_JOAAT("WEAPON_TRANQUILIZER"),
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RAGE_JOAAT("WEAPON_STINGER")
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};
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for (auto& item_json : all_weapons)
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{
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if (
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item_json["Hash"].is_null() ||
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item_json["Name"].is_null() ||
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item_json["IsVehicleWeapon"]
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) {
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continue;
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}
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if (EXIST_IN_ARRAY(hash_blacklist_arr, item_json["Hash"]))
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{
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continue;
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}
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auto item = weapon_item(item_json);
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if (item.name == "Invalid" || item.name == "Unarmed" || item.weapon_type == "NULL")
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{
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continue;
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}
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m_weapon_hash_idx_map[item_json["Hash"]] = (int)m_weapon_item_arr.size();
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m_weapon_item_arr.push_back(item);
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if (std::find(m_weapon_type_arr.begin(), m_weapon_type_arr.end(), item.weapon_type) == m_weapon_type_arr.end())
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{
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m_weapon_type_arr.push_back(item.weapon_type);
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}
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std::sort(m_weapon_type_arr.begin(), m_weapon_type_arr.end());
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}
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}
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}
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@ -2,17 +2,13 @@
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#include "file_manager/file.hpp"
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#include "vehicle_item.hpp"
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#include "ped_item.hpp"
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#include "weapon_item.hpp"
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#include "gta/joaat.hpp"
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namespace big
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{
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class gta_data_service
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{
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file m_vehicle_file;
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file m_vehicle_file_etag;
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file m_ped_file;
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file m_ped_file_etag;
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std::vector<std::string> m_vehicle_class_arr;
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std::map<Hash, int> m_vehicle_hash_idx_map;
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std::vector<vehicle_item> m_vehicle_item_arr;
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@ -23,23 +19,33 @@ namespace big
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std::vector<ped_item> m_ped_item_arr;
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const ped_item empty_ped_item = ped_item();
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std::vector<std::string> m_weapon_type_arr;
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std::map<Hash, int> m_weapon_hash_idx_map;
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std::vector<weapon_item> m_weapon_item_arr;
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const weapon_item empty_weapon_item = weapon_item();
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public:
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gta_data_service();
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~gta_data_service();
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const vehicle_item& find_vehicle_by_hash(Hash hash);
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std::vector<std::string>& get_vehicle_class_arr();
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std::vector<vehicle_item>& get_vehicle_arr();
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const std::vector<std::string>& get_vehicle_class_arr();
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const std::vector<vehicle_item>& get_vehicle_arr();
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const ped_item& find_ped_by_hash(Hash hash);
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std::vector<std::string>& get_ped_type_arr();
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std::vector<ped_item>& get_ped_arr();
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const std::vector<std::string>& get_ped_type_arr();
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const std::vector<ped_item>& get_ped_arr();
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const weapon_item& find_weapon_by_hash(Hash hash);
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const std::vector<std::string>& get_weapon_type_arr();
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const std::vector<weapon_item>& get_weapon_arr();
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private:
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void load_from_file(file file_to_load, file file_etag, std::string url, void(gta_data_service::* load_func)(), std::string data_name);
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void load_from_file(std::string file_path, std::string etag_path, std::string url, void(gta_data_service::* load_func)(file), std::string data_name);
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void load_vehicles();
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void load_ped();
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void load_vehicles(file file_to_load);
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void load_peds(file file_to_load);
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void load_weapons(file file_to_load);
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};
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inline gta_data_service* g_gta_data_service{};
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75
BigBaseV2/src/services/gta_data/weapon_item.cpp
Normal file
75
BigBaseV2/src/services/gta_data/weapon_item.cpp
Normal file
@ -0,0 +1,75 @@
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#include "weapon_item.hpp"
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#include "gta/joaat.hpp"
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namespace big
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{
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weapon_item::weapon_item()
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{
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this->name = "";
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this->throwable = false;
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this->weapon_type = "";
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this->hash = 0;
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this->reward_hash = 0;
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this->reward_ammo_hash = 0;
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}
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weapon_item::weapon_item(nlohmann::json& item_json)
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{
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this->name = item_json["Name"];
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this->throwable = false;
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this->weapon_type = "NULL";
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if (
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item_json.contains("TranslatedLabel") &&
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item_json["TranslatedLabel"].contains("English") &&
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!item_json["TranslatedLabel"]["English"].is_null()
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) {
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this->name = item_json["TranslatedLabel"]["English"];
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}
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if (!item_json["Category"].is_null())
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{
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this->weapon_type = item_json["Category"];
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}
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this->hash = item_json["Hash"];
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this->reward_hash = 0;
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this->reward_ammo_hash = 0;
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const std::string reward_prefix = "REWARD_";
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bool is_gun = false;
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bool is_recharge = false;
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if (item_json.contains("Flags"))
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{
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auto flags = item_json["Flags"];
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for (auto& flag : flags)
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{
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if (flag == "Gun")
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{
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is_gun = true;
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}
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else if (flag == "DisplayRechargeTimeHUD")
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{
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is_recharge = true;
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}
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else if (flag == "Thrown")
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{
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this->throwable = true;
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}
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}
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}
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if (this->weapon_type == "GROUP_MELEE" || this->weapon_type == "GROUP_UNARMED" || is_gun)
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{
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this->reward_hash = rage::joaat((reward_prefix + std::string(item_json["Name"])).c_str());
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if (is_gun && !is_recharge)
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{
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std::string weapon_id = std::string(item_json["Name"]).substr(7);
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this->reward_ammo_hash = rage::joaat((reward_prefix + "AMMO_" + weapon_id).c_str());
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}
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}
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}
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}
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19
BigBaseV2/src/services/gta_data/weapon_item.hpp
Normal file
19
BigBaseV2/src/services/gta_data/weapon_item.hpp
Normal file
@ -0,0 +1,19 @@
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#pragma once
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#include "file_manager/file.hpp"
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namespace big
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{
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class weapon_item {
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public:
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weapon_item();
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weapon_item(nlohmann::json& item_json);
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std::string name;
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bool throwable;
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std::string weapon_type;
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Hash hash;
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Hash reward_hash;
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Hash reward_ammo_hash;
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};
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}
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@ -1,173 +0,0 @@
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#pragma once
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#include "gta\joaat.hpp"
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namespace big
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{
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struct rewards
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{
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using pickup_map = std::map<const std::string_view, const Hash>;
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inline static const pickup_map misc = {
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{ "ARMOUR", RAGE_JOAAT("REWARD_ARMOUR") },
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{ "HEALTH", RAGE_JOAAT("REWARD_HEALTH") },
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{ "HEALTH_ENTER_VEHICLE", RAGE_JOAAT("REWARD_HEALTH_ENTER_VEHICLE") },
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{ "HEALTH_VARIABLE", RAGE_JOAAT("REWARD_HEALTH_VARIABLE") },
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{ "MONEY_VARIABLE", RAGE_JOAAT("REWARD_MONEY_VARIABLE") },
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{ "PARACHUTE", RAGE_JOAAT("REWARD_PARACHUTE") },
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{ "STAT_HEALTH", RAGE_JOAAT("REWARD_STAT_HEALTH") },
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{ "STAT_HEALTH_VARIABLE", RAGE_JOAAT("REWARD_STAT_HEALTH_VARIABLE") },
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{ "STAT_WEAPON", RAGE_JOAAT("REWARD_STAT_WEAPON") },
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{ "VEHICLE_FIX", RAGE_JOAAT("REWARD_VEHICLE_FIX") }
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};
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|
||||
inline static const pickup_map ammo =
|
||||
{
|
||||
{ "ADVANCEDRIFLE", RAGE_JOAAT("REWARD_AMMO_ADVANCEDRIFLE") },
|
||||
{ "APPISTOL", RAGE_JOAAT("REWARD_AMMO_APPISTOL") },
|
||||
{ "ASSAULTRIFLE", RAGE_JOAAT("REWARD_AMMO_ASSAULTRIFLE") },
|
||||
{ "ASSAULTSHOTGUN", RAGE_JOAAT("REWARD_AMMO_ASSAULTSHOTGUN") },
|
||||
{ "ASSAULTSMG", RAGE_JOAAT("REWARD_AMMO_ASSAULTSMG") },
|
||||
{ "AUTOSHOTGUN", RAGE_JOAAT("REWARD_AMMO_AUTOSHOTGUN") },
|
||||
{ "BULLET_MP", RAGE_JOAAT("REWARD_AMMO_BULLET_MP") },
|
||||
{ "BULLPUPRIFLE", RAGE_JOAAT("REWARD_AMMO_BULLPUPRIFLE") },
|
||||
{ "BULLPUPSHOTGUN", RAGE_JOAAT("REWARD_AMMO_BULLPUPSHOTGUN") },
|
||||
{ "CARBINERIFLE", RAGE_JOAAT("REWARD_AMMO_CARBINERIFLE") },
|
||||
{ "COMBATMG", RAGE_JOAAT("REWARD_AMMO_COMBATMG") },
|
||||
{ "COMBATPDW", RAGE_JOAAT("REWARD_AMMO_COMBATPDW") },
|
||||
{ "COMBATPISTOL", RAGE_JOAAT("REWARD_AMMO_COMBATPISTOL") },
|
||||
{ "COMPACTLAUNCHER", RAGE_JOAAT("REWARD_AMMO_COMPACTLAUNCHER") },
|
||||
{ "COMPACTRIFLE", RAGE_JOAAT("REWARD_AMMO_COMPACTRIFLE") },
|
||||
{ "DBSHOTGUN", RAGE_JOAAT("REWARD_AMMO_DBSHOTGUN") },
|
||||
{ "DOUBLEACTION", RAGE_JOAAT("REWARD_AMMO_DOUBLEACTION") },
|
||||
{ "FIREWORK", RAGE_JOAAT("REWARD_AMMO_FIREWORK") },
|
||||
{ "FIREWORK_MP", RAGE_JOAAT("REWARD_AMMO_FIREWORK_MP") },
|
||||
{ "FLAREGUN", RAGE_JOAAT("REWARD_AMMO_FLAREGUN") },
|
||||
{ "GRENADE", RAGE_JOAAT("REWARD_AMMO_GRENADE") },
|
||||
{ "GRENADELAUNCHER", RAGE_JOAAT("REWARD_AMMO_GRENADELAUNCHER") },
|
||||
{ "GRENADELAUNCHER_MP", RAGE_JOAAT("REWARD_AMMO_GRENADELAUNCHER_MP") },
|
||||
{ "GUSENBERG", RAGE_JOAAT("REWARD_AMMO_GUSENBERG") },
|
||||
{ "HEAVYPISTOL", RAGE_JOAAT("REWARD_AMMO_HEAVYPISTOL") },
|
||||
{ "HEAVYSHOTGUN", RAGE_JOAAT("REWARD_AMMO_HEAVYSHOTGUN") },
|
||||
{ "HEAVYSNIPER", RAGE_JOAAT("REWARD_AMMO_HEAVYSNIPER") },
|
||||
{ "HOMINGLAUNCHER", RAGE_JOAAT("REWARD_AMMO_HOMINGLAUNCHER") },
|
||||
{ "MACHINEPISTOL", RAGE_JOAAT("REWARD_AMMO_MACHINEPISTOL") },
|
||||
{ "MARKSMANPISTOL", RAGE_JOAAT("REWARD_AMMO_MARKSMANPISTOL") },
|
||||
{ "MARKSMANRIFLE", RAGE_JOAAT("REWARD_AMMO_MARKSMANRIFLE") },
|
||||
{ "MG", RAGE_JOAAT("REWARD_AMMO_MG") },
|
||||
{ "MICROSMG", RAGE_JOAAT("REWARD_AMMO_MICROSMG") },
|
||||
{ "MINIGUN", RAGE_JOAAT("REWARD_AMMO_MINIGUN") },
|
||||
{ "MINISMG", RAGE_JOAAT("REWARD_AMMO_MINISMG") },
|
||||
{ "MISSILE_MP", RAGE_JOAAT("REWARD_AMMO_MISSILE_MP") },
|
||||
{ "MOLOTOV", RAGE_JOAAT("REWARD_AMMO_MOLOTOV") },
|
||||
{ "MUSKET", RAGE_JOAAT("REWARD_AMMO_MUSKET") },
|
||||
{ "PETROLCAN", RAGE_JOAAT("REWARD_AMMO_PETROLCAN") },
|
||||
{ "PIPEBOMB", RAGE_JOAAT("REWARD_AMMO_PIPEBOMB") },
|
||||
{ "PISTOL", RAGE_JOAAT("REWARD_AMMO_PISTOL") },
|
||||
{ "PISTOL50", RAGE_JOAAT("REWARD_AMMO_PISTOL50") },
|
||||
{ "PROXMINE", RAGE_JOAAT("REWARD_AMMO_PROXMINE") },
|
||||
{ "PUMPSHOTGUN", RAGE_JOAAT("REWARD_AMMO_PUMPSHOTGUN") },
|
||||
{ "PUMPSHOTGUN_ENTER_VEHICLE", RAGE_JOAAT("REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE") },
|
||||
{ "RAILGUN", RAGE_JOAAT("REWARD_AMMO_RAILGUN") },
|
||||
{ "RAYPISTOL", RAGE_JOAAT("REWARD_AMMO_RAYPISTOL") },
|
||||
{ "REVOLVER", RAGE_JOAAT("REWARD_AMMO_REVOLVER") },
|
||||
{ "RPG", RAGE_JOAAT("REWARD_AMMO_RPG") },
|
||||
{ "SAWNOFFSHOTGUN", RAGE_JOAAT("REWARD_AMMO_SAWNOFFSHOTGUN") },
|
||||
{ "SMG", RAGE_JOAAT("REWARD_AMMO_SMG") },
|
||||
{ "SMOKEGRENADE", RAGE_JOAAT("REWARD_AMMO_SMOKEGRENADE") },
|
||||
{ "SNIPERRIFLE", RAGE_JOAAT("REWARD_AMMO_SNIPERRIFLE") },
|
||||
{ "SNSPISTOL", RAGE_JOAAT("REWARD_AMMO_SNSPISTOL") },
|
||||
{ "SPECIALCARBINE", RAGE_JOAAT("REWARD_AMMO_SPECIALCARBINE") },
|
||||
{ "STICKYBOMB", RAGE_JOAAT("REWARD_AMMO_STICKYBOMB") },
|
||||
{ "STUNGUN", RAGE_JOAAT("REWARD_AMMO_STUNGUN") },
|
||||
{ "VINTAGEPISTOL", RAGE_JOAAT("REWARD_AMMO_VINTAGEPISTOL") }
|
||||
};
|
||||
|
||||
inline static const pickup_map weapons =
|
||||
{
|
||||
{ "ADVANCEDRIFLE", RAGE_JOAAT("REWARD_WEAPON_ADVANCEDRIFLE") },
|
||||
{ "APPISTOL", RAGE_JOAAT("REWARD_WEAPON_APPISTOL") },
|
||||
{ "ASSAULTRIFLE", RAGE_JOAAT("REWARD_WEAPON_ASSAULTRIFLE") },
|
||||
{ "ASSAULTRIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_ASSAULTRIFLE_MK2") },
|
||||
{ "ASSAULTSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_ASSAULTSHOTGUN") },
|
||||
{ "ASSAULTSMG", RAGE_JOAAT("REWARD_WEAPON_ASSAULTSMG") },
|
||||
{ "AUTOSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_AUTOSHOTGUN") },
|
||||
{ "BAT", RAGE_JOAAT("REWARD_WEAPON_BAT") },
|
||||
{ "BATTLEAXE", RAGE_JOAAT("REWARD_WEAPON_BATTLEAXE") },
|
||||
{ "BOTTLE", RAGE_JOAAT("REWARD_WEAPON_BOTTLE") },
|
||||
{ "BULLPUPRIFLE", RAGE_JOAAT("REWARD_WEAPON_BULLPUPRIFLE") },
|
||||
{ "BULLPUPRIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_BULLPUPRIFLE_MK2") },
|
||||
{ "BULLPUPSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_BULLPUPSHOTGUN") },
|
||||
{ "CARBINERIFLE", RAGE_JOAAT("REWARD_WEAPON_CARBINERIFLE") },
|
||||
{ "CARBINERIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_CARBINERIFLE_MK2") },
|
||||
{ "COMBATMG", RAGE_JOAAT("REWARD_WEAPON_COMBATMG") },
|
||||
{ "COMBATMG_MK2", RAGE_JOAAT("REWARD_WEAPON_COMBATMG_MK2") },
|
||||
{ "COMBATPDW", RAGE_JOAAT("REWARD_WEAPON_COMBATPDW") },
|
||||
{ "COMBATPISTOL", RAGE_JOAAT("REWARD_WEAPON_COMBATPISTOL") },
|
||||
{ "COMPACTLAUNCHER", RAGE_JOAAT("REWARD_WEAPON_COMPACTLAUNCHER") },
|
||||
{ "COMPACTRIFLE", RAGE_JOAAT("REWARD_WEAPON_COMPACTRIFLE") },
|
||||
{ "CROWBAR", RAGE_JOAAT("REWARD_WEAPON_CROWBAR") },
|
||||
{ "DAGGER", RAGE_JOAAT("REWARD_WEAPON_DAGGER") },
|
||||
{ "DBSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_DBSHOTGUN") },
|
||||
{ "DOUBLEACTION", RAGE_JOAAT("REWARD_WEAPON_DOUBLEACTION") },
|
||||
{ "FIREWORK", RAGE_JOAAT("REWARD_WEAPON_FIREWORK") },
|
||||
{ "FLAREGUN", RAGE_JOAAT("REWARD_WEAPON_FLAREGUN") },
|
||||
{ "FLASHLIGHT", RAGE_JOAAT("REWARD_WEAPON_FLASHLIGHT") },
|
||||
{ "GOLFCLUB", RAGE_JOAAT("REWARD_WEAPON_GOLFCLUB") },
|
||||
{ "GRENADE", RAGE_JOAAT("REWARD_WEAPON_GRENADE") },
|
||||
{ "GRENADELAUNCHER", RAGE_JOAAT("REWARD_WEAPON_GRENADELAUNCHER") },
|
||||
{ "GUSENBERG", RAGE_JOAAT("REWARD_WEAPON_GUSENBERG") },
|
||||
{ "HAMMER", RAGE_JOAAT("REWARD_WEAPON_HAMMER") },
|
||||
{ "HATCHET", RAGE_JOAAT("REWARD_WEAPON_HATCHET") },
|
||||
{ "HEAVYPISTOL", RAGE_JOAAT("REWARD_WEAPON_HEAVYPISTOL") },
|
||||
{ "HEAVYSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_HEAVYSHOTGUN") },
|
||||
{ "HEAVYSNIPER", RAGE_JOAAT("REWARD_WEAPON_HEAVYSNIPER") },
|
||||
{ "HEAVYSNIPER_MK2", RAGE_JOAAT("REWARD_WEAPON_HEAVYSNIPER_MK2") },
|
||||
{ "HOMINGLAUNCHER", RAGE_JOAAT("REWARD_WEAPON_HOMINGLAUNCHER") },
|
||||
{ "KNIFE", RAGE_JOAAT("REWARD_WEAPON_KNIFE") },
|
||||
{ "KNUCKLE", RAGE_JOAAT("REWARD_WEAPON_KNUCKLE") },
|
||||
{ "MACHETE", RAGE_JOAAT("REWARD_WEAPON_MACHETE") },
|
||||
{ "MACHINEPISTOL", RAGE_JOAAT("REWARD_WEAPON_MACHINEPISTOL") },
|
||||
{ "MARKSMANPISTOL", RAGE_JOAAT("REWARD_WEAPON_MARKSMANPISTOL") },
|
||||
{ "MARKSMANRIFLE", RAGE_JOAAT("REWARD_WEAPON_MARKSMANRIFLE") },
|
||||
{ "MARKSMANRIFLE_MK2", RAGE_JOAAT("REWARD_WEAPON_MARKSMANRIFLE_MK2") },
|
||||
{ "MG", RAGE_JOAAT("REWARD_WEAPON_MG") },
|
||||
{ "MICROSMG", RAGE_JOAAT("REWARD_WEAPON_MICROSMG") },
|
||||
{ "MINIGUN", RAGE_JOAAT("REWARD_WEAPON_MINIGUN") },
|
||||
{ "MINISMG", RAGE_JOAAT("REWARD_WEAPON_MINISMG") },
|
||||
{ "MOLOTOV", RAGE_JOAAT("REWARD_WEAPON_MOLOTOV") },
|
||||
{ "MUSKET", RAGE_JOAAT("REWARD_WEAPON_MUSKET") },
|
||||
{ "NIGHTSTICK", RAGE_JOAAT("REWARD_WEAPON_NIGHTSTICK") },
|
||||
{ "PETROLCAN", RAGE_JOAAT("REWARD_WEAPON_PETROLCAN") },
|
||||
{ "PIPEBOMB", RAGE_JOAAT("REWARD_WEAPON_PIPEBOMB") },
|
||||
{ "PISTOL", RAGE_JOAAT("REWARD_WEAPON_PISTOL") },
|
||||
{ "PISTOL50", RAGE_JOAAT("REWARD_WEAPON_PISTOL50") },
|
||||
{ "PISTOL_MK2", RAGE_JOAAT("REWARD_WEAPON_PISTOL_MK2") },
|
||||
{ "POOLCUE", RAGE_JOAAT("REWARD_WEAPON_POOLCUE") },
|
||||
{ "PROXMINE", RAGE_JOAAT("REWARD_WEAPON_PROXMINE") },
|
||||
{ "PUMPSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_PUMPSHOTGUN") },
|
||||
{ "PUMPSHOTGUN_MK2", RAGE_JOAAT("REWARD_WEAPON_PUMPSHOTGUN_MK2") },
|
||||
{ "RAILGUN", RAGE_JOAAT("REWARD_WEAPON_RAILGUN") },
|
||||
{ "RAYCARBINE", RAGE_JOAAT("REWARD_WEAPON_RAYCARBINE") },
|
||||
{ "RAYMINIGUN", RAGE_JOAAT("REWARD_WEAPON_RAYMINIGUN") },
|
||||
{ "RAYPISTOL", RAGE_JOAAT("REWARD_WEAPON_RAYPISTOL") },
|
||||
{ "REVOLVER", RAGE_JOAAT("REWARD_WEAPON_REVOLVER") },
|
||||
{ "REVOLVER_MK2", RAGE_JOAAT("REWARD_WEAPON_REVOLVER_MK2") },
|
||||
{ "RPG", RAGE_JOAAT("REWARD_WEAPON_RPG") },
|
||||
{ "SAWNOFFSHOTGUN", RAGE_JOAAT("REWARD_WEAPON_SAWNOFFSHOTGUN") },
|
||||
{ "SMG", RAGE_JOAAT("REWARD_WEAPON_SMG") },
|
||||
{ "SMG_MK2", RAGE_JOAAT("REWARD_WEAPON_SMG_MK2") },
|
||||
{ "SMOKEGRENADE", RAGE_JOAAT("REWARD_WEAPON_SMOKEGRENADE") },
|
||||
{ "SNIPERRIFLE", RAGE_JOAAT("REWARD_WEAPON_SNIPERRIFLE") },
|
||||
{ "SNSPISTOL", RAGE_JOAAT("REWARD_WEAPON_SNSPISTOL") },
|
||||
{ "SNSPISTOL_MK2", RAGE_JOAAT("REWARD_WEAPON_SNSPISTOL_MK2") },
|
||||
{ "SPECIALCARBINE", RAGE_JOAAT("REWARD_WEAPON_SPECIALCARBINE") },
|
||||
{ "SPECIALCARBINE_MK2", RAGE_JOAAT("REWARD_WEAPON_SPECIALCARBINE_MK2") },
|
||||
{ "STICKYBOMB", RAGE_JOAAT("REWARD_WEAPON_STICKYBOMB") },
|
||||
{ "STONE_HATCHET", RAGE_JOAAT("REWARD_WEAPON_STONE_HATCHET") },
|
||||
{ "STUNGUN", RAGE_JOAAT("REWARD_WEAPON_STUNGUN") },
|
||||
{ "SWITCHBLADE", RAGE_JOAAT("REWARD_WEAPON_SWITCHBLADE") },
|
||||
{ "VINTAGEPISTOL", RAGE_JOAAT("REWARD_WEAPON_VINTAGEPISTOL") },
|
||||
{ "WRENCH", RAGE_JOAAT("REWARD_WEAPON_WRENCH") }
|
||||
};
|
||||
};
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
#include "pickup_service.hpp"
|
||||
#include "pickup_helper.hpp"
|
||||
#include "pointers.hpp"
|
||||
#include "script.hpp"
|
||||
#include "services/gta_data/gta_data_service.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
@ -37,31 +37,42 @@ namespace big
|
||||
|
||||
void pickup_service::give_ammo(const int targets) const
|
||||
{
|
||||
for (const auto& [_, hash] : rewards::ammo)
|
||||
for (const auto& weapon : g_gta_data_service->get_weapon_arr())
|
||||
{
|
||||
g_pointers->m_give_pickup_rewards(targets, hash);
|
||||
|
||||
script::get_current()->yield(20ms);
|
||||
if (weapon.reward_ammo_hash != 0 || weapon.throwable)
|
||||
{
|
||||
g_pointers->m_give_pickup_rewards(targets, weapon.reward_ammo_hash);
|
||||
script::get_current()->yield(20ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pickup_service::give_armour(const int targets) const
|
||||
{
|
||||
g_pointers->m_give_pickup_rewards(targets, rewards::misc.at("ARMOUR"));
|
||||
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_ARMOUR"));
|
||||
script::get_current()->yield(20ms);
|
||||
}
|
||||
|
||||
void pickup_service::give_health(const int targets) const
|
||||
{
|
||||
g_pointers->m_give_pickup_rewards(targets, rewards::misc.at("HEALTH"));
|
||||
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_HEALTH"));
|
||||
script::get_current()->yield(20ms);
|
||||
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_HEALTH"));
|
||||
script::get_current()->yield(20ms);
|
||||
}
|
||||
|
||||
void pickup_service::give_weapons(const int targets) const
|
||||
{
|
||||
for (const auto& [_, hash] : rewards::weapons)
|
||||
for (const auto& weapon : g_gta_data_service->get_weapon_arr())
|
||||
{
|
||||
g_pointers->m_give_pickup_rewards(targets, hash);
|
||||
|
||||
script::get_current()->yield(20ms);
|
||||
if (weapon.reward_hash != 0)
|
||||
{
|
||||
g_pointers->m_give_pickup_rewards(targets, weapon.reward_hash);
|
||||
script::get_current()->yield(20ms);
|
||||
}
|
||||
}
|
||||
|
||||
g_pointers->m_give_pickup_rewards(targets, RAGE_JOAAT("REWARD_PARACHUTE"));
|
||||
script::get_current()->yield(20ms);
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
#include "core/data/custom_weapons.hpp"
|
||||
#include "fiber_pool.hpp"
|
||||
#include "natives.hpp"
|
||||
#include "gta/Weapons.h"
|
||||
#include "core/data/special_ammo_types.hpp"
|
||||
#include "core/data/bullet_impact_types.hpp"
|
||||
#include "services/gta_data/gta_data_service.hpp"
|
||||
#include "gta/joaat.hpp"
|
||||
#include "views/view.hpp"
|
||||
|
||||
namespace big
|
||||
@ -26,10 +27,14 @@ namespace big
|
||||
for (const auto& special_ammo : SPECIAL_AMMOS)
|
||||
{
|
||||
if (ImGui::Selectable(special_ammo.name, special_ammo.type == selected_ammo))
|
||||
{
|
||||
g->weapons.ammo_special.type = special_ammo.type;
|
||||
}
|
||||
|
||||
if (special_ammo.type == selected_ammo)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndCombo();
|
||||
@ -40,10 +45,14 @@ namespace big
|
||||
for (const auto& [type, name] : BULLET_IMPACTS)
|
||||
{
|
||||
if (ImGui::Selectable(name, type == selected_impact))
|
||||
{
|
||||
g->weapons.ammo_special.impactType = type;
|
||||
}
|
||||
|
||||
if (type == selected_impact)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndCombo();
|
||||
@ -64,16 +73,20 @@ namespace big
|
||||
ImGui::Checkbox("No Spread", &g->weapons.no_spread);
|
||||
|
||||
components::button("Get All Weapons", [] {
|
||||
for (auto const& weapon : weapon_list) {
|
||||
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, weapon, 9999, false);
|
||||
for (auto const& weapon : g_gta_data_service->get_weapon_arr())
|
||||
{
|
||||
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, weapon.hash, 9999, false);
|
||||
}
|
||||
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, -72657034, 0, true);
|
||||
|
||||
constexpr auto parachute_hash = RAGE_JOAAT("GADGET_PARACHUTE");
|
||||
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, parachute_hash, 0, true);
|
||||
});
|
||||
ImGui::SameLine();
|
||||
components::button("Remove Current Weapon", [] {
|
||||
Hash weaponHash;
|
||||
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weaponHash, 1);
|
||||
if (weaponHash != RAGE_JOAAT("WEAPON_UNARMED")) {
|
||||
if (weaponHash != RAGE_JOAAT("WEAPON_UNARMED"))
|
||||
{
|
||||
WEAPON::REMOVE_WEAPON_FROM_PED(self::ped, weaponHash);
|
||||
}
|
||||
});
|
||||
@ -96,7 +109,9 @@ namespace big
|
||||
}
|
||||
|
||||
if (weapon.id == selected)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndCombo();
|
||||
@ -108,7 +123,8 @@ namespace big
|
||||
components::input_text_with_hint(
|
||||
"Shooting Model",
|
||||
"Name of the vehicle model",
|
||||
g->weapons.vehicle_gun_model, sizeof(g->weapons.vehicle_gun_model));
|
||||
g->weapons.vehicle_gun_model, sizeof(g->weapons.vehicle_gun_model)
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user