Fix lua native bindings and lua script reload (#1575)
* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked. * fix script manager: don't expose the script vector directly, for multithreading safety * fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread * lua script: only do actual loading of lua modules in script mgr * lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style
This commit is contained in:
parent
57ac1a315c
commit
d1e839651b
@ -60,7 +60,7 @@ namespace big
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auto plyr = g_player_service->get_by_id(player->m_player_id);
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if (g_lua_manager && g_lua_manager->get_modules().size() > 0)
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if (g_lua_manager && g_lua_manager->get_module_count() > 0)
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{
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std::vector<int32_t> script_event_args;
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@ -6,6 +6,8 @@ namespace big
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{
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lua_manager::lua_manager()
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{
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m_schedule_reload_modules = false;
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load_all_modules();
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g_lua_manager = this;
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@ -56,8 +58,31 @@ namespace big
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m_modules.push_back(std::make_shared<lua_module>(module_name));
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}
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void lua_manager::queue_load_module(const std::string& module_name, std::function<void(std::weak_ptr<lua_module>)> on_module_loaded)
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{
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m_modules_load_queue.push({module_name, on_module_loaded});
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}
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void lua_manager::load_modules_from_queue()
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{
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while (m_modules_load_queue.size())
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{
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auto& module_load_info = m_modules_load_queue.front();
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const auto id = rage::joaat(module_load_info.m_name);
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load_module(module_load_info.m_name);
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auto loaded_module = get_module(id);
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module_load_info.m_on_module_loaded(loaded_module);
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m_modules_load_queue.pop();
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}
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}
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std::weak_ptr<lua_module> lua_manager::get_module(rage::joaat_t module_id)
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{
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std::lock_guard guard(m_module_lock);
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for (const auto& module : m_modules)
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if (module->module_id() == module_id)
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return module;
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@ -65,17 +90,6 @@ namespace big
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return {};
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}
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const std::vector<std::shared_ptr<lua_module>>& lua_manager::get_modules() const
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{
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return m_modules;
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}
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void lua_manager::reload_all_modules()
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{
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unload_all_modules();
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load_all_modules();
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}
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void lua_manager::handle_error(const sol::error& error, const sol::state_view& state)
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{
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LOG(WARNING) << state["!module_name"].get<std::string_view>() << ": " << error.what();
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@ -7,16 +7,31 @@ namespace big
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{
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std::mutex m_module_lock;
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public:
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bool m_schedule_reload_modules;
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public:
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lua_manager();
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~lua_manager();
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void load_all_modules();
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void unload_all_modules();
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inline auto get_module_count() const
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{
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return m_modules.size();
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}
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void draw_gui(rage::joaat_t tab_hash);
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void unload_module(rage::joaat_t module_id);
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void load_module(const std::string& module_name);
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void queue_load_module(const std::string& module_name, std::function<void(std::weak_ptr<lua_module>)> on_module_loaded);
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void load_modules_from_queue();
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std::weak_ptr<lua_module> get_module(rage::joaat_t module_id);
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const std::vector<std::shared_ptr<lua_module>>& get_modules() const;
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void reload_all_modules();
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void handle_error(const sol::error& error, const sol::state_view& state);
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template<template_str hash_str, typename Return = void, typename... Args>
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@ -24,9 +39,11 @@ namespace big
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{
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constexpr auto hash = rage::joaat(hash_str.value);
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for (auto& modules : get_modules())
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std::lock_guard guard(m_module_lock);
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for (auto& module : m_modules)
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{
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if (auto vec = modules->m_event_callbacks.find(hash); vec != modules->m_event_callbacks.end())
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if (auto vec = module->m_event_callbacks.find(hash); vec != module->m_event_callbacks.end())
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{
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for (auto& cb : vec->second)
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{
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@ -56,11 +73,25 @@ namespace big
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return std::nullopt;
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}
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private:
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void load_all_modules();
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void unload_all_modules();
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inline void for_each_module(auto func)
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{
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std::lock_guard guard(m_module_lock);
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for (auto& module : m_modules)
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{
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func(module);
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}
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}
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private:
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std::vector<std::shared_ptr<lua_module>> m_modules;
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struct module_load_info
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{
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std::string m_name;
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std::function<void(std::weak_ptr<lua_module>)> m_on_module_loaded;
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};
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std::queue<module_load_info> m_modules_load_queue;
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};
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inline lua_manager* g_lua_manager;
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File diff suppressed because it is too large
Load Diff
36667
src/lua/natives/lua_native_wrappers_binding.hpp
Normal file
36667
src/lua/natives/lua_native_wrappers_binding.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -5,6 +5,8 @@ natives_hpp = open("../../natives.hpp", "r")
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cpp_print_buf = ""
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hpp_print_buf = ""
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hpp_lua_native_wrappers_print_buf = ""
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def print_cpp(text):
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global cpp_print_buf
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@ -16,39 +18,157 @@ def print_hpp(text):
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hpp_print_buf += text + "\n"
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def print_hpp_native_wrapper(text):
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global hpp_lua_native_wrappers_print_buf
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hpp_lua_native_wrappers_print_buf += text + "\n"
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class Arg:
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def __init__(self, name, type_):
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self.name = name
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self.type_ = type_
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self.type_ = type_.replace("BOOL", "bool")
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self.is_pointer_arg = "*" in type_ and "const char" not in type_
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self.type_no_star = self.type_.replace("*", "")
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def __str__(self) -> str:
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return str(self.type_) + " " + str(self.name)
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class NativeFunc:
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def __init__(self, name, args, return_type):
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def __init__(self, namespace, name, args, return_type):
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self.namespace = namespace
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self.name = name
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self.args = args
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self.return_type = return_type
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self.return_type = return_type.replace("BOOL", "bool")
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self.out_params = []
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if self.return_type != "void":
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retvalArg = Arg("retval", self.return_type)
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# Any* case: this is incorrect but
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# we'd need a custom lua usertype and write code for it inside the native function wrappers,
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# it also only affect some of the DATAFILE natives.
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retvalArg.is_pointer_arg = False
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self.out_params.append(retvalArg)
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for arg in self.args:
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if arg.is_pointer_arg:
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self.out_params.append(arg)
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def __str__(self) -> str:
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s = ""
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returning_multiple_values = False
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tuple_type = ""
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fixed_return = self.return_type
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if len(self.out_params) > 1:
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fixed_return = "std::tuple<"
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for out_param in self.out_params:
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if out_param.is_pointer_arg:
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fixed_return += out_param.type_no_star + ", "
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else:
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fixed_return += out_param.type_ + ", "
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fixed_return = fixed_return[:-2] + ">"
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returning_multiple_values = True
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tuple_type = fixed_return
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elif len(self.out_params) == 1:
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if self.out_params[0].is_pointer_arg:
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fixed_return = self.out_params[0].type_no_star
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else:
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fixed_return = self.out_params[0].type_
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fixed_params = ""
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if len(self.args) > 0:
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return (
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str(self.return_type)
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+ " "
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+ str(self.name)
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+ "( "
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+ str(self.args[0])
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+ " )"
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)
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for arg in self.args:
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if not arg.is_pointer_arg:
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fixed_params += arg.type_ + " " + arg.name + ", "
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else:
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fixed_params += arg.type_no_star + " " + arg.name + ", "
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fixed_params = fixed_params[:-2]
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s += (
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fixed_return
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+ " "
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+ "LUA_NATIVE_"
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+ self.namespace
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+ "_"
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+ self.name
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+ "( "
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+ fixed_params
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+ " )"
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)
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s += "\n"
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s += "\t{\n"
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call_native = "\t\t"
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if len(self.out_params) > 0:
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if returning_multiple_values:
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tuple_declaration = tuple_type + " return_values;"
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s += "\t\t" + tuple_declaration + "\n"
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if self.return_type != "void":
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call_native += "std::get<0>(return_values) = "
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if self.return_type == "bool":
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call_native += "(bool)"
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elif self.return_type != "void":
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call_native += "auto retval = "
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if self.return_type == "bool":
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call_native += "(bool)"
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call_native += self.namespace + "::" + self.name + "("
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else:
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return str(self.return_type) + " " + str(self.name) + "( )"
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call_native += self.namespace + "::" + self.name + "("
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if len(self.args) > 0:
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for arg in self.args:
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if arg.is_pointer_arg:
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if arg.type_ == "bool*":
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call_native += "(BOOL*)"
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call_native += "&"
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call_native += arg.name + ", "
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call_native = call_native[:-2]
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call_native += ");"
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s += call_native
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if returning_multiple_values:
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assign_return_values = "\n"
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if self.return_type != "void":
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i = 1
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else:
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i = 0
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for arg in self.args:
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if arg.is_pointer_arg:
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assign_return_values += (
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"\t\tstd::get<"
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+ str(i)
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+ ">(return_values) = "
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+ arg.name
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+ ";\n"
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)
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i += 1
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s += assign_return_values
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return_statement = ""
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if len(self.out_params) > 0:
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if returning_multiple_values:
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return_statement = "return return_values;"
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elif self.return_type != "void":
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return_statement = "return retval;"
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else:
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for arg in self.args:
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if arg.is_pointer_arg:
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return_statement = "return " + arg.name + ";"
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s += "\n\t\t" + return_statement
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s += "\n\t}"
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return s
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def get_natives_func_from_natives_hpp_file(natives_hpp):
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functions_per_namespaces = {}
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current_namespace = ""
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func_name = ""
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start_parsing = False
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for line in natives_hpp.readlines():
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if "namespace SYSTEM" not in line and not start_parsing:
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@ -69,26 +189,62 @@ def get_natives_func_from_natives_hpp_file(natives_hpp):
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words.pop(0)
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func_name = ""
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return_type = [x for x in words if "(" not in x][0]
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for word in words:
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# function name + args
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if "(" in word:
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if func_name == "":
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func_name_and_args = word.split("(")
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func_name = func_name_and_args[0]
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func_name = word.split("(")[0]
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continue
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functions_per_namespaces[current_namespace].append(
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NativeFunc(func_name, [], return_type)
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args = []
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args_start = line.split("(")[1]
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if args_start[0] == ")":
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# no args
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pass
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else:
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args_str = args_start.rstrip()[:-1]
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i = 0
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for arg in args_str.split(","):
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arg_type = arg[: arg.rfind(" ")].strip()
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arg_name = arg[arg.rfind(" ") :].strip()
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args.append(Arg(arg_name, arg_type))
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i += 1
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return_type = (
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line[: line.find(func_name)].replace("NATIVE_DECL", "").strip()
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)
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native_func = NativeFunc(current_namespace, func_name, args, return_type)
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functions_per_namespaces[current_namespace].append(native_func)
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return functions_per_namespaces
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functions_per_namespaces = get_natives_func_from_natives_hpp_file(natives_hpp)
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def generate_lua_native_wrapper_binding_hpp_file(functions_per_namespaces):
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print_hpp_native_wrapper("#pragma once")
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print_hpp_native_wrapper('#include "natives.hpp"')
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print_hpp_native_wrapper("")
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print_hpp_native_wrapper("namespace lua::native")
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print_hpp_native_wrapper("{")
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i = 0
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for namespace_name, native_funcs in functions_per_namespaces.items():
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for native_func in native_funcs:
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i += 1
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print_hpp_native_wrapper("\t" + str(native_func))
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print_hpp_native_wrapper("")
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print_hpp_native_wrapper("}")
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print(f"Wrote lua native wrappers for {i} native functions")
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generate_lua_native_wrapper_binding_hpp_file(functions_per_namespaces)
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def generate_native_binding_cpp_and_hpp_file(functions_per_namespaces):
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generated_function_name = "void init_native_binding(sol::state& L)"
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@ -101,7 +257,7 @@ def generate_native_binding_cpp_and_hpp_file(functions_per_namespaces):
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print_hpp("}")
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print_cpp('#include "lua_native_binding.hpp"')
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print_cpp('#include "natives.hpp"')
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print_cpp('#include "lua_native_wrappers_binding.hpp"')
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print_cpp("")
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print_cpp("namespace lua::native")
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print_cpp("{")
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@ -126,18 +282,20 @@ def generate_native_binding_cpp_and_hpp_file(functions_per_namespaces):
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+ '.set_function("'
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+ native_func.name
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+ '", '
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+ namespace_name
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+ "::"
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+ "LUA_NATIVE_"
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+ native_func.namespace
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+ "_"
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+ native_func.name
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+ ");"
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)
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print_cpp("")
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print(f"Wrote binding for {i} native functions")
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print_cpp("\t}")
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print_cpp("}")
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print(f"Wrote binding for {i} native functions")
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generate_native_binding_cpp_and_hpp_file(functions_per_namespaces)
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@ -160,5 +318,15 @@ def write_hpp_code(hpp_print_buf):
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f.close()
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def write_lua_native_wrappers_hpp_code(hpp_lua_native_wrappers_print_buf):
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file_name = "lua_native_wrappers_binding.hpp"
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if os.path.exists(file_name):
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os.remove(file_name)
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f = open(file_name, "a")
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f.write(hpp_lua_native_wrappers_print_buf)
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f.close()
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write_cpp_code(cpp_print_buf)
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write_hpp_code(hpp_print_buf)
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write_lua_native_wrappers_hpp_code(hpp_lua_native_wrappers_print_buf)
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|
@ -5,7 +5,7 @@
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|
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namespace big
|
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{
|
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script::script(const func_t func, const std::string_view name, const bool toggleable, const std::optional<std::size_t> stack_size) :
|
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script::script(const func_t func, const std::string& name, const bool toggleable, const std::optional<std::size_t> stack_size) :
|
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script(func, stack_size)
|
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{
|
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m_name = name;
|
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@ -17,7 +17,8 @@ namespace big
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m_toggleable(false),
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m_script_fiber(nullptr),
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m_main_fiber(nullptr),
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m_func(func)
|
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m_func(func),
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m_should_be_deleted(false)
|
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{
|
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m_script_fiber = CreateFiber(
|
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stack_size.has_value() ? stack_size.value() : 0,
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|
@ -5,15 +5,17 @@ namespace big
|
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{
|
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class script
|
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{
|
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std::string_view m_name;
|
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std::string m_name;
|
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bool m_enabled;
|
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bool m_toggleable;
|
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|
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public:
|
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using func_t = std::function<void(void)>;
|
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|
||||
bool m_should_be_deleted;
|
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|
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public:
|
||||
explicit script(const func_t func, const std::string_view name, const bool toggleable = true, const std::optional<std::size_t> stack_size = std::nullopt);
|
||||
explicit script(const func_t func, const std::string& name, const bool toggleable = true, const std::optional<std::size_t> stack_size = std::nullopt);
|
||||
explicit script(const func_t func, const std::optional<std::size_t> stack_size = std::nullopt);
|
||||
~script();
|
||||
|
||||
|
@ -6,34 +6,31 @@
|
||||
#include "gta_util.hpp"
|
||||
#include "invoker.hpp"
|
||||
#include "pointers.hpp"
|
||||
#include "lua/lua_manager.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
script* script_mgr::add_script(std::unique_ptr<script> script)
|
||||
{
|
||||
std::lock_guard lock(m_mutex);
|
||||
|
||||
auto* ret = script.get();
|
||||
m_scripts.push_back(std::move(script));
|
||||
m_scripts_to_add.push_back(std::move(script));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void script_mgr::remove_script(script* scr)
|
||||
{
|
||||
std::lock_guard lock(m_mutex);
|
||||
std::erase_if(m_scripts, [scr](auto& iter) {
|
||||
return iter.get() == scr;
|
||||
});
|
||||
|
||||
scr->m_should_be_deleted = true;
|
||||
}
|
||||
|
||||
void script_mgr::remove_all_scripts()
|
||||
{
|
||||
std::lock_guard lock(m_mutex);
|
||||
m_scripts.clear();
|
||||
}
|
||||
|
||||
script_list& script_mgr::scripts()
|
||||
{
|
||||
return m_scripts;
|
||||
m_scripts.clear();
|
||||
}
|
||||
|
||||
void script_mgr::tick()
|
||||
@ -46,8 +43,40 @@ namespace big
|
||||
static bool ensure_main_fiber = (ConvertThreadToFiber(nullptr), true);
|
||||
|
||||
std::lock_guard lock(m_mutex);
|
||||
for (auto const& script : m_scripts)
|
||||
|
||||
if (g_lua_manager->m_schedule_reload_modules)
|
||||
{
|
||||
g_lua_manager->unload_all_modules();
|
||||
}
|
||||
|
||||
std::erase_if(m_scripts, [](std::unique_ptr<script>& iter) {
|
||||
return iter->m_should_be_deleted;
|
||||
});
|
||||
|
||||
if (g_lua_manager->m_schedule_reload_modules)
|
||||
{
|
||||
g_lua_manager->load_all_modules();
|
||||
g_lua_manager->m_schedule_reload_modules = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_lua_manager->load_modules_from_queue();
|
||||
}
|
||||
|
||||
if (m_scripts_to_add.size())
|
||||
{
|
||||
for (auto& script_to_add : m_scripts_to_add)
|
||||
{
|
||||
m_scripts.push_back(std::move(script_to_add));
|
||||
}
|
||||
|
||||
m_scripts_to_add.clear();
|
||||
}
|
||||
|
||||
for (const auto& script : m_scripts)
|
||||
{
|
||||
if (script->is_enabled())
|
||||
script->tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,15 @@ namespace big
|
||||
void remove_script(script* script);
|
||||
void remove_all_scripts();
|
||||
|
||||
script_list& scripts();
|
||||
inline void for_each_script(auto func)
|
||||
{
|
||||
std::lock_guard lock(m_mutex);
|
||||
|
||||
for (const auto& script : m_scripts)
|
||||
{
|
||||
func(script);
|
||||
}
|
||||
}
|
||||
|
||||
void tick();
|
||||
|
||||
@ -26,6 +34,7 @@ namespace big
|
||||
private:
|
||||
std::recursive_mutex m_mutex;
|
||||
script_list m_scripts;
|
||||
script_list m_scripts_to_add;
|
||||
};
|
||||
|
||||
inline script_mgr g_script_mgr;
|
||||
|
@ -10,8 +10,8 @@ namespace big
|
||||
{
|
||||
components::sub_title("DEBUG_SCRIPTS_SUB_TITLE"_T);
|
||||
|
||||
for (const auto& script : g_script_mgr.scripts())
|
||||
{
|
||||
g_script_mgr.for_each_script([](const auto& script) {
|
||||
|
||||
if (script->is_toggleable())
|
||||
{
|
||||
if (ImGui::Checkbox(script->name(), script->toggle_ptr()))
|
||||
@ -19,7 +19,8 @@ namespace big
|
||||
g_notification_service->push(std::string(script->name()).append(" script"), script->is_enabled() ? "Resumed" : "Halted");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@
|
||||
namespace big
|
||||
{
|
||||
static std::weak_ptr<lua_module> selected_module{};
|
||||
static bool show = true;
|
||||
|
||||
void view::lua_scripts()
|
||||
{
|
||||
@ -17,21 +16,11 @@ namespace big
|
||||
|
||||
if (ImGui::BeginListBox("##empty", ImVec2(200, 200)))
|
||||
{
|
||||
auto& modules = g_lua_manager->get_modules();
|
||||
|
||||
if (show && modules.size() > 0)
|
||||
{
|
||||
for (const auto& module : modules)
|
||||
{
|
||||
if (ImGui::Selectable(module->module_name().c_str(),
|
||||
!selected_module.expired() && selected_module.lock().get() == module.get()))
|
||||
selected_module = module;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("No scripts loaded");
|
||||
}
|
||||
g_lua_manager->for_each_module([](auto& module) {
|
||||
if (ImGui::Selectable(module->module_name().c_str(),
|
||||
!selected_module.expired() && selected_module.lock().get() == module.get()))
|
||||
selected_module = module;
|
||||
});
|
||||
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
@ -46,22 +35,23 @@ namespace big
|
||||
ImGui::Text("Memory Patches Registered: %d", selected_module.lock()->m_registered_patches.size());
|
||||
ImGui::Text("GUI Tabs Registered: %d", selected_module.lock()->m_gui.size());
|
||||
|
||||
components::button("Reload", [] {
|
||||
if (components::button("Reload"))
|
||||
{
|
||||
auto name = selected_module.lock()->module_name();
|
||||
auto id = selected_module.lock()->module_id();
|
||||
|
||||
g_lua_manager->unload_module(id);
|
||||
g_lua_manager->load_module(name);
|
||||
selected_module = g_lua_manager->get_module(id);
|
||||
});
|
||||
g_lua_manager->queue_load_module(name, [](std::weak_ptr<big::lua_module> loaded_module) {
|
||||
selected_module = loaded_module;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
components::button("Reload All", [] {
|
||||
show = false;
|
||||
g_lua_manager->reload_all_modules();
|
||||
show = true;
|
||||
});
|
||||
if (components::button("Reload All"))
|
||||
{
|
||||
g_lua_manager->m_schedule_reload_modules = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user